The new one copies into a temp buffer and only does one glTexSubImage2D. I'm led to believe that this is faster on some devices (but slower on others). Disabled for now, but someone might want to try both versions on their slow device. Also manually set glColor before calling DrawTexiOES, following mention of a bug in a discussion I stumbled across. DrawTexiOES-use is disabled for now, so this is a noop. svn-id: r53803
354 lines
10 KiB
C++
354 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/null/null.cpp $
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* $Id: null.cpp 34912 2008-11-06 15:02:50Z fingolfin $
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*
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*/
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#include "base/main.h"
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#include "graphics/surface.h"
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <android/log.h>
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#include "common/rect.h"
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#include "common/array.h"
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#include "common/util.h"
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#include "common/tokenizer.h"
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#include "backends/platform/android/video.h"
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// Unfortunately, Android devices are too varied to make broad assumptions :/
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#define TEXSUBIMAGE_IS_EXPENSIVE 0
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#undef LOG_TAG
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#define LOG_TAG "ScummVM-video"
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#if 0
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#define ENTER(args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, args)
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#else
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#define ENTER(args...) /**/
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#endif
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#if 0
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#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__)
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static const char* getGlErrStr(GLenum error) {
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switch (error) {
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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}
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static char buf[40];
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snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
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return buf;
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}
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static void checkGlError(const char* file, int line) {
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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warning("%s:%d: GL error: %s", file, line, getGlErrStr(error));
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}
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#else
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#define CHECK_GL_ERROR() do {} while (false)
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#endif
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// Supported GL extensions
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static bool npot_supported = false;
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#ifdef GL_OES_draw_texture
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static bool draw_tex_supported = false;
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#endif
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static inline GLfixed xdiv(int numerator, int denominator) {
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assert(numerator < (1<<16));
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return (numerator << 16) / denominator;
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}
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template <class T>
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static T nextHigher2(T k) {
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if (k == 0)
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return 1;
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--k;
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for (uint i = 1; i < sizeof(T)*CHAR_BIT; i <<= 1)
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k = k | k >> i;
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return k + 1;
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}
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void GLESTexture::initGLExtensions() {
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const char* ext_string =
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reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
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__android_log_print(ANDROID_LOG_INFO, LOG_TAG,
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"Extensions: %s", ext_string);
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Common::StringTokenizer tokenizer(ext_string, " ");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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if (token == "GL_ARB_texture_non_power_of_two")
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npot_supported = true;
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#ifdef GL_OES_draw_texture
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if (token == "GL_OES_draw_texture")
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draw_tex_supported = true;
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#endif
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}
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}
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GLESTexture::GLESTexture() :
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_texture_width(0),
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_texture_height(0),
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_all_dirty(true)
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{
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glGenTextures(1, &_texture_name);
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// This all gets reset later in allocBuffer:
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_surface.w = 0;
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_surface.h = 0;
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_surface.pitch = _texture_width;
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_surface.pixels = NULL;
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_surface.bytesPerPixel = 0;
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}
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GLESTexture::~GLESTexture() {
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debug("Destroying texture %u", _texture_name);
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glDeleteTextures(1, &_texture_name);
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}
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void GLESTexture::reinitGL() {
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glGenTextures(1, &_texture_name);
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setDirty();
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}
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void GLESTexture::allocBuffer(GLuint w, GLuint h) {
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CHECK_GL_ERROR();
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int bpp = bytesPerPixel();
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_surface.w = w;
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_surface.h = h;
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_surface.bytesPerPixel = bpp;
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if (w <= _texture_width && h <= _texture_height)
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// Already allocated a sufficiently large buffer
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return;
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if (npot_supported) {
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_texture_width = _surface.w;
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_texture_height = _surface.h;
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} else {
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_texture_width = nextHigher2(_surface.w);
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_texture_height = nextHigher2(_surface.h);
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}
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_surface.pitch = _texture_width * bpp;
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// Allocate room for the texture now, but pixel data gets uploaded
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// later (perhaps with multiple TexSubImage2D operations).
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CHECK_GL_ERROR();
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glBindTexture(GL_TEXTURE_2D, _texture_name);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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CHECK_GL_ERROR();
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glTexImage2D(GL_TEXTURE_2D, 0, glFormat(),
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_texture_width, _texture_height,
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0, glFormat(), glType(), NULL);
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CHECK_GL_ERROR();
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}
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void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
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const void* buf, int pitch) {
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ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch);
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glBindTexture(GL_TEXTURE_2D, _texture_name);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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setDirtyRect(Common::Rect(x, y, x+w, y+h));
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if (static_cast<int>(w) * bytesPerPixel() == pitch) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
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glFormat(), glType(), buf);
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} else {
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// GLES removed the ability to specify pitch, so we
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// have to do this ourselves.
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if (h == 0)
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return;
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#if TEXSUBIMAGE_IS_EXPENSIVE
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byte tmpbuf[w * h * bytesPerPixel()];
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const byte* src = static_cast<const byte*>(buf);
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byte* dst = tmpbuf;
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GLuint count = h;
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do {
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memcpy(dst, src, w * bytesPerPixel());
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dst += w * bytesPerPixel();
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src += pitch;
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} while (--count);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
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glFormat(), glType(), tmpbuf);
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#else
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// This version avoids the intermediate copy at the expense of
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// repeat glTexSubImage2D calls. On some devices this is worse.
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const byte* src = static_cast<const byte*>(buf);
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do {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
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w, 1, glFormat(), glType(), src);
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++y;
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src += pitch;
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} while (--h);
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#endif
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}
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}
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void GLESTexture::fillBuffer(byte x) {
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int rowbytes = _surface.w * bytesPerPixel();
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byte tmpbuf[_surface.h * rowbytes];
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memset(tmpbuf, x, _surface.h * rowbytes);
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updateBuffer(0, 0, _surface.w, _surface.h, tmpbuf, rowbytes);
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}
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void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
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glBindTexture(GL_TEXTURE_2D, _texture_name);
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#ifdef GL_OES_draw_texture
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// Great extension, but only works under specific conditions.
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// Still a work-in-progress - disabled for now.
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if (false && draw_tex_supported && paletteSize() == 0) {
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//glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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const GLint crop[4] = {0, _surface.h, _surface.w, -_surface.h};
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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glColor4ub(0xff, 0xff, 0xff, 0xff); // Android GLES bug?
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glDrawTexiOES(x, y, 0, w, h);
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} else
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#endif
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{
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const GLfixed tex_width = xdiv(_surface.w, _texture_width);
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const GLfixed tex_height = xdiv(_surface.h, _texture_height);
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const GLfixed texcoords[] = {
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0, 0,
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tex_width, 0,
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0, tex_height,
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tex_width, tex_height,
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};
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glTexCoordPointer(2, GL_FIXED, 0, texcoords);
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const GLshort vertices[] = {
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x, y,
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x+w, y,
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x, y+h,
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x+w, y+h,
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};
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glVertexPointer(2, GL_SHORT, 0, vertices);
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assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices)/2);
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}
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_all_dirty = false;
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_dirty_rect = Common::Rect();
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}
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GLESPaletteTexture::GLESPaletteTexture() :
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GLESTexture(),
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_texture(NULL)
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{
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}
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GLESPaletteTexture::~GLESPaletteTexture() {
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delete[] _texture;
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}
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void GLESPaletteTexture::allocBuffer(GLuint w, GLuint h) {
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CHECK_GL_ERROR();
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int bpp = bytesPerPixel();
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_surface.w = w;
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_surface.h = h;
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_surface.bytesPerPixel = bpp;
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if (w <= _texture_width && h <= _texture_height)
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// Already allocated a sufficiently large buffer
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return;
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if (npot_supported) {
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_texture_width = _surface.w;
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_texture_height = _surface.h;
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} else {
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_texture_width = nextHigher2(_surface.w);
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_texture_height = nextHigher2(_surface.h);
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}
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_surface.pitch = _texture_width * bpp;
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// Texture gets uploaded later (from drawTexture())
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byte* new_buffer = new byte[paletteSize() +
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_texture_width * _texture_height * bytesPerPixel()];
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if (_texture) {
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memcpy(new_buffer, _texture, paletteSize()); // preserve palette
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delete[] _texture;
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}
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_texture = new_buffer;
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_surface.pixels = _texture + paletteSize();
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}
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void GLESPaletteTexture::fillBuffer(byte x) {
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assert(_surface.pixels);
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memset(_surface.pixels, x, _surface.pitch * _surface.h);
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setDirty();
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}
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void GLESPaletteTexture::updateBuffer(GLuint x, GLuint y,
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GLuint w, GLuint h,
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const void* buf, int pitch) {
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_all_dirty = true;
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const byte* src = static_cast<const byte*>(buf);
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byte* dst = static_cast<byte*>(_surface.getBasePtr(x, y));
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do {
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memcpy(dst, src, w * bytesPerPixel());
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dst += _surface.pitch;
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src += pitch;
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} while (--h);
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}
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void GLESPaletteTexture::uploadTexture() const {
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const size_t texture_size =
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paletteSize() + _texture_width * _texture_height * bytesPerPixel();
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, glType(),
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_texture_width, _texture_height,
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0, texture_size, _texture);
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CHECK_GL_ERROR();
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}
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void GLESPaletteTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
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if (_all_dirty) {
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glBindTexture(GL_TEXTURE_2D, _texture_name);
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CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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CHECK_GL_ERROR();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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CHECK_GL_ERROR();
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uploadTexture();
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_all_dirty = false;
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}
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GLESTexture::drawTexture(x, y, w, h);
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}
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