scummvm/engines/bladerunner/script/ai/clovis.cpp
Thanasis Antoniou f3cdbd2ea9 BLADERUNNER: _playerActorIdle should affect McCoy only
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy
2019-06-22 11:01:39 +03:00

1566 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptClovis::AIScriptClovis(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 0;
_var3 = 1;
_var4 = 0;
_var5 = 0;
_flag = 0;
}
void AIScriptClovis::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 0;
_var3 = 1;
_var4 = 0;
_var5 = 0;
_flag = 0;
Actor_Set_Goal_Number(kActorClovis, kGoalClovisDefault);
}
bool AIScriptClovis::Update() {
if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11PrepareTalkToMcCoy) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11TalkToMcCoy);
return true;
}
if (Global_Variable_Query(kVariableChapter) == 3
&& Actor_Query_Goal_Number(kActorClovis) < kGoalClovisStartChapter3
) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter3);
return true;
}
if ( Global_Variable_Query(kVariableChapter) == 4
&& !Game_Flag_Query(kFlagClovisChapter4Started)
) {
Game_Flag_Set(kFlagClovisChapter4Started);
Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter4);
return true;
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_Goal_Number(kActorClovis) < kGoalClovisStartChapter5
) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter5);
}
if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP06Wait
&& Game_Flag_Query(kFlagNotUsed657)
) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP06TalkToMcCoy);
}
if ( Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& !Game_Flag_Query(kFlagKP07ReplicantsAttackMcCoy)
&& Game_Flag_Query(kFlagKP07McCoyPulledGun)
) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07ReplicantsAttackMcCoy);
Game_Flag_Set(kFlagKP07ReplicantsAttackMcCoy);
return true;
}
return false;
}
void AIScriptClovis::TimerExpired(int timer) {
//return false;
}
void AIScriptClovis::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorClovis)) {
case kGoalClovisBB11WalkToMcCoy:
Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11StopSadik);
break;
case kGoalClovisBB11StopSadik:
Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11TalkWithSadik);
break;
case kGoalClovisUG07ChaseMcCoy:
AI_Movement_Track_Flush(kActorClovis);
if (Player_Query_Current_Scene() == kSceneUG07) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG07KillMcCoy);
} else {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter4);
}
break;
default:
return; //false;
}
return; //true;
}
void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptClovis::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisGone) {
Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
Actor_Says(kActorMcCoy, 8630, 16);
}
}
void AIScriptClovis::EnteredScene(int sceneId) {
// return false;
}
void AIScriptClovis::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& Actor_Query_In_Set(kActorMcCoy, kSetKP07)
) {
Game_Flag_Set(kFlagKP07McCoyPulledGun);
Game_Flag_Set(kFlagMcCoyAttackedReplicants);
// return true;
}
// return false;
}
void AIScriptClovis::ShotAtAndMissed() {
// return false;
}
bool AIScriptClovis::ShotAtAndHit() {
if (!Game_Flag_Query(kFlagKP07McCoyPulledGun)) {
if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP07SayFinalWords) {
ADQ_Flush();
Actor_Set_Goal_Number(kActorClovis, kGoalClovisGone);
shotAnim();
Actor_Set_Targetable(kActorClovis, false);
ADQ_Add(kActorMcCoy, 2340, -1);
Music_Stop(3);
} else if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP07Wait
|| Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP07LayDown
) {
ADQ_Flush();
Actor_Set_Goal_Number(kActorClovis, kGoalClovisGone);
shotAnim();
Actor_Set_Targetable(kActorClovis, false);
Music_Stop(3);
}
}
return false;
}
void AIScriptClovis::Retired(int byActorId) {
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
if (Actor_Query_In_Set(kActorClovis, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_Goal_Number(kActorClovis, kGoalClovisGone);
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
}
return; //false;
}
int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
if (otherActorId != kActorMcCoy) {
return 0;
}
switch (clueId) {
case kClueMcCoyKilledRunciter1:
case kClueMcCoyKilledRunciter2:
return 6;
case kClueMcCoyIsABladeRunner:
case kClueMcCoyIsStupid:
case kClueMcCoyIsAnnoying:
return -2;
case kClueMcCoyLetZubenEscape:
case kClueMcCoyHelpedIzoIzoIsAReplicant:
case kClueMcCoyHelpedDektora:
case kClueMcCoyHelpedLucy:
case kClueMcCoyHelpedGordo:
case kClueMcCoyShotGuzza:
case kClueMcCoyIsKind:
return 4;
case kClueMcCoyWarnedIzo:
return 2;
case kClueMcCoyRetiredZuben:
return -3;
case kClueMcCoyRetiredLucy:
case kClueMcCoyRetiredDektora:
return -10;
case kClueMcCoyRetiredSadik:
case kClueMcCoyShotZubenInTheBack:
case kClueMcCoyRetiredLutherLance:
case kClueMcCoyIsInsane:
return -5;
}
return 0;
}
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalClovisDefault:
AI_Movement_Track_Flush(kActorClovis);
AI_Movement_Track_Append(kActorClovis, 33, 0);
AI_Movement_Track_Repeat(kActorClovis);
return true;
case kGoalClovisBB11WalkToMcCoy:
AI_Movement_Track_Flush(kActorClovis);
AI_Movement_Track_Append(kActorClovis, 319, 0);
AI_Movement_Track_Append(kActorClovis, 320, 0);
AI_Movement_Track_Repeat(kActorClovis);
return true;
case kGoalClovisBB11StopSadik:
Actor_Start_Speech_Sample(kActorClovis, 0);
AI_Movement_Track_Flush(kActorClovis);
AI_Movement_Track_Append(kActorClovis, 321, 0);
AI_Movement_Track_Repeat(kActorClovis);
return true;
case kGoalClovisBB11TalkWithSadik:
Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
Actor_Says(kActorClovis, 10, 15);
Actor_Says(kActorSadik, 0, kAnimationModeTalk);
Actor_Face_Actor(kActorClovis, kActorSadik, true);
Actor_Says(kActorClovis, 20, 13);
Actor_Says(kActorClovis, 30, 12);
Actor_Face_Actor(kActorSadik, kActorClovis, true);
Actor_Says(kActorSadik, 10, kAnimationModeTalk);
Actor_Says(kActorClovis, 40, 17);
Actor_Says(kActorSadik, 20, kAnimationModeTalk);
Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
Actor_Says(kActorClovis, 50, 14);
Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
return true;
case kGoalClovisBB11TalkToMcCoy:
Actor_Says(kActorClovis, 60, 30);
Actor_Says(kActorSadik, 30, kAnimationModeTalk);
Actor_Says(kActorClovis, 70, 30);
Actor_Says(kActorClovis, 80, 30);
Actor_Change_Animation_Mode(kActorClovis, 29);
Actor_Says(kActorSadik, 40, kAnimationModeTalk);
Actor_Says(kActorSadik, 50, kAnimationModeTalk);
Actor_Says(kActorClovis, 90, 13);
Actor_Face_Current_Camera(5, true);
Actor_Says(kActorClovis, 100, 17);
Delay(1000);
if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
}
Game_Flag_Set(kFlagNotUsed383);
Game_Flag_Reset(kFlagBB11SadikFight);
Global_Variable_Set(kVariableChapter, 3);
Actor_Set_Goal_Number(kActorClovis, 200);
Actor_Set_Goal_Number(kActorSadik, 200);
Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
Player_Gains_Control();
Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
Game_Flag_Set(kFlagMcCoyTiedDown);
Game_Flag_Set(kFlagChapter3Intro);
return true;
case kGoalClovisUG18Wait:
Actor_Put_In_Set(kActorClovis, kSetUG18);
Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
return true;
case kGoalClovisUG18SadikWillShootGuzza:
case kGoalClovisUG18SadikIsShootingGuzza:
case kGoalClovisUG18GuzzaDied:
case kGoalClovisUG18Leave:
return true;
case kGoalClovisStartChapter3:
Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorClovis, 33, 0);
return true;
case kGoalClovisStartChapter4:
AI_Movement_Track_Flush(kActorClovis);
Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorClovis, 33, 0);
return true;
case kGoalClovisUG07ChaseMcCoy:
AI_Movement_Track_Flush(kActorClovis);
AI_Movement_Track_Append(kActorClovis, 341, 0);
AI_Movement_Track_Append(kActorClovis, 342, 0);
AI_Movement_Track_Repeat(kActorClovis);
return true;
case kGoalClovisUG07KillMcCoy:
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, false, true);
Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorClovis, kAnimationModeCombatAttack);
if (Player_Query_Combat_Mode()) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatDie);
} else {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
}
#if BLADERUNNER_ORIGINAL_BUGS
Delay(3000);
Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis);
#else
Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis);
Delay(3000);
#endif // BLADERUNNER_ORIGINAL_BUGS
return true;
case kGoalClovisStartChapter5:
Actor_Set_Goal_Number(kActorClovis, kGoalClovisDecide);
return true;
case kGoalClovisDecide:
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait);
} else {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP06Wait);
Game_Flag_Set(kFlagClovisLyingDown);
}
return true;
case kGoalClovisKP06Wait:
Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
return true;
case kGoalClovisKP06TalkToMcCoy:
Actor_Says(kActorClovis, 110, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
Actor_Says(kActorClovis, 120, kAnimationModeTalk);
Actor_Says(kActorClovis, 130, kAnimationModeTalk);
Actor_Says(kActorClovis, 140, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
Actor_Says(kActorClovis, 150, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait);
return true;
case kGoalClovisKP07Wait:
Actor_Put_In_Set(kActorClovis, kSetKP07);
Actor_Set_Targetable(kActorClovis, true);
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
Global_Variable_Set(kVariableReplicantsSurvivorsAtMoonbus, 0);
Global_Variable_Increment(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
} else {
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
Actor_Face_Heading(kActorClovis, 1022, false);
}
someAnim();
return true;
case kGoalClovisKP07TalkToMcCoy:
Actor_Says(kActorMcCoy, 2345, 16);
Actor_Says(kActorClovis, 170, -1);
Actor_Says(kActorClovis, 180, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2350, 17);
if (!Game_Flag_Query(kFlagMcCoyAttackedReplicants)) {
Actor_Says(kActorMcCoy, 2355, 11);
}
Actor_Says(kActorClovis, 190, -1);
Actor_Says(kActorClovis, 200, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 2360, 18);
Actor_Says(kActorClovis, 210, kAnimationModeTalk);
Actor_Says(kActorClovis, 220, -1);
Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07SayFinalWords);
return true;
case kGoalClovisKP07SayFinalWords:
ADQ_Add(kActorClovis, 240, -1);
ADQ_Add(kActorClovis, 250, -1);
ADQ_Add(kActorClovis, 260, -1);
ADQ_Add(kActorClovis, 270, -1);
ADQ_Add_Pause(1000);
ADQ_Add(kActorClovis, 280, -1);
ADQ_Add(kActorClovis, 290, -1);
ADQ_Add(kActorClovis, 300, -1);
return true;
case kGoalClovisKP07FlyAway:
Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(kOuttakeEnd4A, false, -1);
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
&& Game_Flag_Query(kFlagLucyIsReplicant)
) {
Outtake_Play(kOuttakeEnd4B, false, -1);
} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
&& Game_Flag_Query(kFlagDektoraIsReplicant)
) {
Outtake_Play(kOuttakeEnd4C, false, -1);
}
Outtake_Play(kOuttakeEnd4D, false, -1);
Game_Over();
return true;
case kGoalClovisKP07ReplicantsAttackMcCoy:
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorLucy, kSetKP07)
) {
#if BLADERUNNER_ORIGINAL_BUGS
// Lucy's retirement on the moonbus should be handled in her ai script AIScriptLucy::Retired()
// like the others - even if she won't attack McCoy, she should be retired immediately (with one shot)
Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
#else
// This is her code if she's attacked when escaping with McCoy
// will this work?
Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeIdle, kAnimationModeWalk, kAnimationModeRun, -1, 0, 0, 10, 300, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorLuther, kSetKP07)
) {
#if BLADERUNNER_ORIGINAL_BUGS
// Luther's retirement on the moonbus should be handled in his ai script AIScriptLuther:Retired()
// like the others - even if he won't attack McCoy, he should be retired immediately (with one shot)
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
#endif // BLADERUNNER_ORIGINAL_BUGS
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorDektora, kSetKP07)
) {
Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorZuben, kSetKP07)
) {
Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorSadik, kSetKP07)
) {
Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorIzo, kSetKP07)
) {
Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorGordo, kSetKP07)
) {
Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_In_Set(kActorClovis, kSetKP07)
) {
Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
}
return true;
case 518:
Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
Actor_Face_Heading(kActorClovis, 1022, false);
Actor_Set_Targetable(kActorClovis, true);
Game_Flag_Set(kFlagClovisLyingDown);
someAnim();
return true;
default:
break;
}
return false;
}
bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
bool flag;
switch (_animationState) {
case 0:
if (_var1 == 1) {
*animation = 227;
if (_var2) {
_var2--;
} else if (++_animationFrame == 7) {
_var2 = Random_Query(5, 15);
} else {
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(227)) {
_animationFrame = 0;
_var1 = 0;
}
}
} else if (_var1 == 0) {
*animation = 228;
if (_var2) {
_animationFrame += _var3;
if (_animationFrame > _var5) {
_animationFrame = _var5;
_var3 = -1;
} else {
if (_animationFrame < _var4) {
_animationFrame = _var4;
_var3 = 1;
}
}
_var2--;
} else {
_animationFrame += _var3;
if (_animationFrame == 13 && Random_Query(0, 1)) {
_var3 = -1;
_var4 = 9;
_var5 = 13;
_var2 = Random_Query(4, 15);
} else {
if (_animationFrame == 6) {
if (Random_Query(0, 1)) {
_var3 = -1;
_var4 = 3;
_var5 = 6;
_var2 = Random_Query(4, 15);
}
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(228)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(228) - 1;
}
}
if (!_animationFrame) {
if (Random_Query(0, 1) > 0) {
_var1 = 1;
} else {
if (Random_Query(0, 2) > 0) {
_var3 = 1;
_var4 = 0;
_var5 = 0;
_var2 = Random_Query(5, 15);
}
}
}
}
}
break;
case 1:
if (_var1 == 0) {
*animation = 228;
}
if (_var1 == 1) {
*animation = 227;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame += 3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
} else {
_animationFrame -= 3;
if (_animationFrame <= 0) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
}
break;
case 2:
*animation = 238;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(238)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(238) - 1;
}
}
break;
case 3:
*animation = 239;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(239)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(239) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
_animationState = 2;
_animationFrame = 0;
*animation = 238;
if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11TalkWithSadik) {
Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11PrepareTalkToMcCoy);
}
}
break;
case 4:
*animation = 240;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(240)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(240) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
*animation = 227;
_animationState = 0;
Actor_Change_Animation_Mode(kActorClovis, 0);
}
break;
case 5:
*animation = 230;
if (!_animationFrame && _flag) {
_animationState = 0;
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(230)) {
_animationFrame = 0;
}
}
break;
case 6:
*animation = 231;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(231)) {
_animationFrame = 0;
_animationState = 5;
*animation = 230;
}
break;
case 7:
*animation = 232;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(232)) {
_animationFrame = 0;
_animationState = 5;
*animation = 230;
}
break;
case 8:
*animation = 233;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(233)) {
_animationFrame = 0;
_animationState = 5;
*animation = 230;
}
break;
case 9:
*animation = 234;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(234)) {
_animationFrame = 0;
_animationState = 5;
*animation = 230;
}
break;
case 10:
*animation = 235;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(235)) {
_animationFrame = 0;
_animationState = 5;
*animation = 230;
}
break;
case 11:
*animation = 236;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(236)) {
_animationFrame = 0;
_animationState = 5;
*animation = 230;
}
break;
case 12:
*animation = 241;
if (!_animationFrame && _flag) {
_animationState = 2;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) {
_animationFrame = 0;
}
}
break;
case 13:
*animation = 208;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(208)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(208) - 1;
}
}
break;
case 14:
*animation = 217;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
*animation = 208;
_animationState = 13;
}
break;
case 15:
*animation = 218;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(218)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(218) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
*animation = 227;
_animationState = 0;
}
break;
case 16:
*animation = 219;
_animationFrame++;
if (_animationFrame == 2) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(kActorClovis, snd, 75, 0, 99);
}
if (_animationFrame == 4) {
Actor_Combat_AI_Hit_Attempt(kActorClovis);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
_animationState = 13;
*animation = 208;
Actor_Change_Animation_Mode(kActorClovis, 4);
}
break;
case 17:
*animation = 211;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(211)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(211) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
_animationState = 13;
*animation = 208;
Actor_Change_Animation_Mode(kActorClovis, 4);
}
break;
case 18:
*animation = 212;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(212)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(212) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
_animationState = 13;
*animation = 208;
Actor_Change_Animation_Mode(kActorClovis, 4);
}
break;
case 19:
*animation = 224;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(224)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(224) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
*animation = 227;
_animationState = 0;
Actor_Change_Animation_Mode(kActorClovis, 0);
}
break;
case 20:
*animation = 225;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(225)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(225) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
*animation = 227;
_animationState = 0;
Actor_Change_Animation_Mode(kActorClovis, 0);
}
break;
case 21:
*animation = 220;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(220)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(220) - 1;
}
}
break;
case 22:
*animation = 221;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(221)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(221) - 1;
}
}
break;
case 23:
*animation = 213;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(213)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(213) - 1;
}
}
break;
case 24:
*animation = 217;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1;
}
}
break;
case 25:
*animation = 222;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(222)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(222) - 1;
}
}
break;
case 26:
*animation = 223;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(223)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(223) - 1;
}
}
break;
case 27:
*animation = 215;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(215)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(215) - 1;
}
}
break;
case 28:
*animation = 216;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(216)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(216) - 1;
}
}
break;
case 29:
*animation = 209;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(209)) {
flag = true;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(209) - 1;
flag = true;
} else {
flag = false;
}
}
if (flag) {
_animationState = 13;
*animation = 208;
Actor_Change_Animation_Mode(kActorClovis, 4);
}
break;
case 30:
*animation = 210;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(210)) {
flag = 1;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(210) - 1;
flag = 1;
} else {
flag = 0;
}
}
if (flag) {
_animationState = 13;
*animation = 208;
Actor_Change_Animation_Mode(kActorClovis, 4);
}
break;
case 31:
*animation = 242;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(242)) {
flag = 1;
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(242) - 1;
flag = 1;
} else {
flag = 0;
}
}
if (flag) {
*animation = 227;
_animationState = 0;
Actor_Change_Animation_Mode(kActorClovis, 0);
}
break;
case 32:
*animation = 243;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(243)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(243) - 1;
}
}
break;
case 33:
*animation = 244;
if (_animationFrame == 0
&& _flag
) {
_animationState = 32;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorClovis, 54);
} else {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(244)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(244) - 1;
}
}
}
break;
case 34:
*animation = 245;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(245)) {
_animationState = 33;
_animationFrame = 0;
*animation = 244;
Actor_Change_Animation_Mode(kActorClovis, 54);
}
break;
case 35:
_animationFrame++;
*animation = 247;
Actor_Change_Animation_Mode(kActorClovis, 54);
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(247)) {
_animationFrame = 0;
_animationState = 33;
*animation = 244;
}
break;
case 36:
*animation = 248;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(248)) {
_animationFrame = 0;
_animationState = 37;
*animation = 249;
}
break;
case 37:
*animation = 249;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(249) - 1) {
_animationFrame++;
}
break;
case 38:
*animation = 250;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(250)) {
_animationFrame = 0;
_animationState = 39;
*animation = 251;
}
break;
case 39:
*animation = 251;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(251)) {
_animationFrame = 0;
} else {
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(251) - 1;
}
}
break;
case 40:
*animation = 252;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(252) - 1) {
_animationFrame++;
}
break;
case 41:
*animation = 226;
_animationFrame++;
if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(226) - 1) {
Actor_Change_Animation_Mode(kActorClovis, 88);
_animationState = 42;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
}
break;
case 42:
*animation = 226;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptClovis::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (Game_Flag_Query(kFlagClovisLyingDown)) {
_animationState = 32;
_animationFrame = 0;
break;
}
switch (_animationState) {
case 2:
Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
break;
case 4:
break;
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
_flag = 1;
break;
case 12:
_flag = 1;
break;
case 13:
_animationState = 15;
_animationFrame = 0;
break;
default:
_animationState = 0;
_animationFrame = 0;
_var1 = 0;
break;
}
break;
case kAnimationModeWalk:
_animationState = 21;
_animationFrame = 0;
break;
case kAnimationModeRun:
_animationState = 22;
_animationFrame = 0;
break;
case kAnimationModeTalk:
case 9:
if (Game_Flag_Query(kFlagClovisLyingDown)) {
_animationFrame = 0;
_animationState = 34;
} else {
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 5;
_animationNext = 230;
_flag = 0;
}
}
break;
case kAnimationModeCombatIdle:
switch (_animationState) {
case 13:
case 14:
break;
case 23:
case 24:
case 27:
case 28:
_animationState = 13;
_animationFrame = 0;
break;
default:
_animationState = 1;
_animationStateNext = 14;
_animationNext = 217;
break;
}
break;
case kAnimationModeCombatAttack:
_animationState = 16;
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
_animationState = 21;
_animationFrame = 0;
break;
case kAnimationModeCombatRun:
_animationState = 22;
_animationFrame = 0;
break;
case 10:
case 12:
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 6;
_animationNext = 231;
_flag = 0;
}
break;
case 11:
case 14:
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 8;
_animationNext = 233;
_flag = 0;
}
break;
case 13:
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 7;
_animationNext = 232;
_flag = 0;
}
break;
case 15:
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 9;
_animationNext = 234;
_flag = 0;
}
break;
case 16:
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 10;
_animationNext = 235;
_flag = 0;
}
break;
case 17:
if (_animationState < 5 || _animationState > 11) {
_animationState = 1;
_animationStateNext = 11;
_animationNext = 236;
_flag = 0;
}
break;
case 20:
_animationState = 31;
_animationFrame = 0;
break;
case kAnimationModeHit:
if ((unsigned int)(_animationState - 13) > 3) {
if ((unsigned int)(_animationState - 32) > 8) {
if (Random_Query(0, 1)) {
_animationState = 20;
} else {
_animationState = 19;
}
_animationFrame = 0;
} else {
_animationState = 40;
_animationFrame = 0;
}
} else {
if (Random_Query(0, 1)) {
_animationState = 18;
} else {
_animationState = 17;
}
_animationFrame = 0;
}
break;
case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 17;
} else {
_animationState = 18;
}
_animationFrame = 0;
break;
case 29:
_animationState = 4;
_animationFrame = 0;
break;
case 30:
_animationState = 12;
_animationFrame = 0;
_flag = 0;
break;
case 88:
_animationState = 42;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
break;
case kAnimationModeDie:
_animationState = 41;
_animationFrame = 0;
break;
case kAnimationModeSit:
switch (_animationState) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
// Sometimes the animationState will be 0 here (seems to happen randomly if skipping fast through the dialogue)
// and this would cause Clovis to not switch to his sitting animation
// and thus the BB11 rooftop scene would get stuck there
case 0:
// fall through
#endif // BLADERUNNER_ORIGINAL_BUGS
case 4:
// fall through
case 5:
// fall through
case 6:
// fall through
case 7:
// fall through
case 8:
// fall through
case 9:
// fall through
case 10:
// fall through
case 11:
_animationState = 3;
_animationFrame = 0;
break;
default:
break;
}
break;
case 54:
_animationFrame = 0;
_animationState = 32;
break;
}
return true;
}
void AIScriptClovis::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptClovis::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptClovis::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptClovis::FledCombat() {
// return false;
}
void AIScriptClovis::shotAnim() {
if ((unsigned int)(_animationState - 13) > 3) {
if ((unsigned int)(_animationState - 32) <= 8) {
_animationState = 40;
_animationFrame = 0;
} else {
if (Random_Query(0, 1)) {
_animationState = 20;
} else {
_animationState = 19;
}
_animationFrame = 0;
}
} else {
if (Random_Query(0, 1)) {
_animationState = 18;
} else {
_animationState = 17;
}
_animationFrame = 0;
}
}
void AIScriptClovis::someAnim() {
if (Game_Flag_Query(kFlagClovisLyingDown)) {
_animationState = 32;
_animationFrame = 0;
return;
}
switch (_animationState) {
case 2:
Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
break;
case 4:
break;
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
_flag = 1;
break;
case 12:
_flag = 1;
break;
case 13:
_animationState = 15;
_animationFrame = 0;
break;
default:
_animationState = 0;
_animationFrame = 0;
_var1 = 0;
break;
}
}
} // End of namespace BladeRunner