scummvm/backends/platform/psp/psp_main.cpp
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00

200 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable printf override in common/forbidden.h to avoid
// clashes with pspdebug.h from the PSP SDK.
// That header file uses
// __attribute__((format(printf,1,2)));
// which gets messed up by our override mechanism; this could
// be avoided by either changing the PSP SDK to use the equally
// legal and valid
// __attribute__((format(__printf__,1,2)));
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the PSP port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define USERSPACE_ONLY //don't use kernel mode features
#ifndef USERSPACE_ONLY
#include <pspkernel.h>
#include <pspdebug.h>
#else
#include <pspuser.h>
#endif
#include <psppower.h>
#include <common/system.h>
#include <engines/engine.h>
#include <base/main.h>
#include <base/plugins.h>
#include "backends/platform/psp/powerman.h"
#include "backends/platform/psp/thread.h"
#include "backends/plugins/psp/psp-provider.h"
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/osys_psp.h"
#include "backends/platform/psp/tests.h" /* for unit/speed tests */
#include "backends/platform/psp/trace.h"
#ifdef ENABLE_PROFILING
#include <pspprof.h>
#endif
/**
* Define the module info section
*
* 2nd arg must 0x1000 so __init is executed in
* kernelmode for our loaderInit function
*/
#ifndef USERSPACE_ONLY
PSP_MODULE_INFO("SCUMMVM-PSP", 0x1000, 1, 1);
#else
PSP_MODULE_INFO("SCUMMVM-PSP", 0, 1, 1);
#endif
/**
* THREAD_ATTR_USER causes the thread that the startup
* code (crt0.c) starts this program in to be in usermode
* even though the module was started in kernelmode
*/
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
PSP_HEAP_SIZE_KB(-128); //Leave 128kb for thread stacks, etc.
#ifndef USERSPACE_ONLY
void MyExceptionHandler(PspDebugRegBlock *regs) {
/* Do normal initial dump, setup screen etc */
pspDebugScreenInit();
pspDebugScreenSetBackColor(0x00FF0000);
pspDebugScreenSetTextColor(0xFFFFFFFF);
pspDebugScreenClear();
pspDebugScreenPrintf("Exception Details:\n");
pspDebugDumpException(regs);
while (1) ;
}
/**
* Function that is called from _init in kernelmode before the
* main thread is started in usermode.
*/
__attribute__((constructor))
void loaderInit() {
pspKernelSetKernelPC();
pspDebugInstallErrorHandler(MyExceptionHandler);
}
#endif
/* Exit callback */
int exit_callback(void) {
#ifdef ENABLE_PROFILING
gprof_cleanup();
#endif
sceKernelExitGame();
return 0;
}
/* Function for handling suspend/resume */
int power_callback(int , int powerinfo, void *) {
if (powerinfo & PSP_POWER_CB_POWER_SWITCH || powerinfo & PSP_POWER_CB_SUSPENDING) {
PowerMan.suspend();
} else if (powerinfo & PSP_POWER_CB_RESUME_COMPLETE) {
PowerMan.resume();
}
return 0;
}
/* Callback thread */
int CallbackThread(SceSize /*size*/, void *arg) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", (SceKernelCallbackFunction)exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
/* Set up callbacks for PSPIoStream */
cbid = sceKernelCreateCallback("Power Callback", (SceKernelCallbackFunction)power_callback, 0);
if (cbid >= 0) {
if (scePowerRegisterCallback(-1, cbid) < 0) {
PSP_ERROR("Couldn't register callback for power_callback\n");
}
} else {
PSP_ERROR("Couldn't create a callback for power_callback\n");
}
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = sceKernelCreateThread("power_thread", CallbackThread, PRIORITY_POWER_THREAD, STACK_POWER_THREAD, THREAD_ATTR_USER, 0);
if (thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
#undef main
int main(void) {
//change clock rate to 333mhz
scePowerSetClockFrequency(333, 333, 166);
PowerManager::instance(); // Setup power manager
SetupCallbacks();
static const char *argv[] = { "scummvm", NULL };
static int argc = sizeof(argv) / sizeof(char *) - 1;
g_system = new OSystem_PSP();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new PSPPluginProvider());
#endif
/* unit/speed tests */
#if defined(PSP_ENABLE_UNIT_TESTS) || defined(PSP_ENABLE_SPEED_TESTS)
PSP_INFO_PRINT("running tests\n");
psp_tests();
sceKernelSleepThread(); // that's it. That's all we're doing
#endif
int res = scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!
PowerManager::destroy(); // get rid of PowerManager
sceKernelSleepThread();
return res;
}