121 lines
No EOL
3.6 KiB
C++
121 lines
No EOL
3.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "CELauncherDialog.h"
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#include "base/engine.h"
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#include "gui/browser.h"
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#include "gui/message.h"
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#include "common/config-manager.h"
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using namespace GUI;
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using namespace Common;
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CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) {
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}
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void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) {
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int idx = -1;
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DetectedGame result;
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if (candidates.isEmpty())
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return;
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if (candidates.size() == 1)
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idx = 0;
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else {
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char candidateName[100];
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int i;
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for (i=path.size() - 2; i && path[i] != '\\'; i--);
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strcpy(candidateName, &path[i + 1]);
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candidateName[strlen(candidateName) - 1] = '\0';
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for (i=0; i<candidates.size(); i++) {
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if (scumm_stricmp(candidateName, candidates[i].name) == 0) {
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idx = i;
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break;
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}
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}
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}
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if (idx < 0)
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return;
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// FIXME : factor that
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result = candidates[idx];
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// The auto detector or the user made a choice.
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// Pick a domain name which does not yet exist (after all, we
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// are *adding* a game to the config, not replacing).
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String domain(result.name);
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if (ConfMan.hasGameDomain(domain)) {
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char suffix = 'a';
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domain += suffix;
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while (ConfMan.hasGameDomain(domain)) {
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assert(suffix < 'z');
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domain.deleteLastChar();
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suffix++;
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domain += suffix;
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}
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ConfMan.set("gameid", result.name, domain);
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ConfMan.set("description", result.description, domain);
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}
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ConfMan.set("path", path, domain);
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// Set language if specified
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if (result.language != Common::UNK_LANG)
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ConfMan.set("language", Common::getLanguageCode(result.language), domain);
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// Set platform if specified
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if (result.platform != Common::kPlatformUnknown)
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ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
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}
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void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) {
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// First check if we have a recognized game in the current directory
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FSList *files = node->listDir(FilesystemNode::kListFilesOnly);
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DetectedGameList candidates(PluginManager::instance().detectGames(*files));
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addCandidate(node->path(), candidates);
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// Then recurse on the subdirectories
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FSList *dirs = node->listDir(FilesystemNode::kListDirectoriesOnly);
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for (FSList::const_iterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir)
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automaticScanDirectory(&(*currentDir));
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}
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void CELauncherDialog::addGame() {
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MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
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if (alert.runModal() == 1 && _browser->runModal()) {
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// Clear existing domains
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ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
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domains.clear();
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ConfMan.flushToDisk();
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automaticScanDirectory(_browser->getResult());
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ConfMan.flushToDisk();
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updateListing();
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draw();
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}
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else
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GUILauncherDialog::addGame();
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}
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