scummvm/scumm/resource_v4.cpp
Eugene Sandulenko 7ae3da082e Support for direct reading from NES ROM:
o extend MemoryReadStream with XOR facility
  o implement MemoryWriteStream
  o _fileHandle now is a reference to BaseScummFile class and is created on the fly
  o implement ScummNESFile class which is basically extract_mm_nes utility
  o update NES MM md5's due to above changes

NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'

svn-id: r17300
2005-03-30 21:59:12 +00:00

44 lines
1.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
namespace Scumm {
void ScummEngine_v4::loadCharset(int no) {
uint32 size;
memset(_charsetData, 0, sizeof(_charsetData));
checkRange(4, 0, no, "Loading illegal charset %d");
closeRoom();
openRoom(900 + no);
size = _fileHandle->readUint32LE() + 11;
_fileHandle->read(createResource(6, no, size), size);
closeRoom();
}
} // End of namespace Scumm