By implementing MetaEngine::buildEngineOptionsWidget, engines can instantiate a container widget that will be shown in the Engine tab of the edit game dialog. The default implementation retains the existing behavior and shows the extra GUI options.
392 lines
12 KiB
C++
392 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/metaengine.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/dialogs.h"
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#include "graphics/palette.h"
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#include "graphics/scaler.h"
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#include "graphics/managed_surface.h"
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#include "graphics/thumbnail.h"
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const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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static char buffer[200];
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snprintf(buffer, sizeof(buffer), "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);
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return buffer;
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}
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const char *MetaEngine::getSavegamePattern(const char *target) const {
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static char buffer[200];
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snprintf(buffer, sizeof(buffer), "%s.s##", target == nullptr ? getEngineId() : target);
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return buffer;
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}
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Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
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Action *act;
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act = new Action("LCLK", _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action("MCLK", _("Middle Click"));
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act->addDefaultInputMapping("MOUSE_MIDDLE");
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act->setMiddleClickEvent();
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engineKeyMap->addAction(act);
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act = new Action("RCLK", _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionPause, _("Pause"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ' '));
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act->addDefaultInputMapping("SPACE");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
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act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionSkip, _("Skip"));
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act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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act = new Action("SKLI", _("Skip line"));
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act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
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act->addDefaultInputMapping("PERIOD");
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act->addDefaultInputMapping("JOY_X");
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engineKeyMap->addAction(act);
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act = new Action("PIND", _("Predictive input dialog"));
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act->setEvent(EVENT_PREDICTIVE_DIALOG);
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engineKeyMap->addAction(act);
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act = new Action("RETURN", _("Confirm"));
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act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
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act->addDefaultInputMapping("RETURN");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveUp, _("Up"));
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act->setKeyEvent(KEYCODE_KP8);
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act->addDefaultInputMapping("JOY_UP");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveDown, _("Down"));
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act->setKeyEvent(KEYCODE_KP2);
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act->addDefaultInputMapping("JOY_DOWN");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveLeft, _("Left"));
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act->setKeyEvent(KEYCODE_KP4);
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act->addDefaultInputMapping("JOY_LEFT");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionMoveRight, _("Right"));
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act->setKeyEvent(KEYCODE_KP6);
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act->addDefaultInputMapping("JOY_RIGHT");
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engineKeyMap->addAction(act);
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return Keymap::arrayOf(engineKeyMap);
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}
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bool MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesUseExtendedFormat);
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}
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void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime,
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Common::String desc, bool isAutosave) {
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ExtendedSavegameHeader header;
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uint headerPos = saveFile->pos();
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strcpy(header.id, "SVMCR");
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header.version = EXTENDED_SAVE_VERSION;
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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saveFile->write(header.id, 6);
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saveFile->writeByte(header.version);
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saveFile->writeUint32LE(header.date);
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saveFile->writeUint16LE(header.time);
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saveFile->writeUint32LE(playtime);
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saveFile->writeByte(desc.size());
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saveFile->writeString(desc);
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saveFile->writeByte(isAutosave);
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saveScreenThumbnail(saveFile);
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saveFile->writeUint32LE(headerPos); // Store where the header starts
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saveFile->finalize();
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}
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void MetaEngine::saveScreenThumbnail(Common::OutSaveFile *saveFile) {
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// Create a thumbnail surface from the screen
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Graphics::Surface thumb;
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::createThumbnailFromScreen(&thumb);
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// Write out the thumbnail
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Graphics::saveThumbnail(*saveFile, thumb);
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thumb.free();
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}
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void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
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int day = (header->date >> 24) & 0xFF;
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int month = (header->date >> 16) & 0xFF;
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int year = header->date & 0xFFFF;
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desc->setSaveDate(year, month, day);
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int hour = (header->time >> 8) & 0xFF;
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int minutes = header->time & 0xFF;
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desc->setSaveTime(hour, minutes);
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desc->setPlayTime(header->playtime * 1000);
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desc->setDescription(header->description);
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}
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void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
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// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
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header->date = (20 << 24) | (9 << 16) | 2016;
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header->time = (9 << 8) | 56;
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header->playtime = 0;
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}
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WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
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uint oldPos = in->pos();
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in->seek(-4, SEEK_END);
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int headerOffset = in->readUint32LE();
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// Sanity check
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if (headerOffset >= in->pos() || headerOffset == 0) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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in->seek(headerOffset, SEEK_SET);
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in->read(header->id, 6);
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// Validate the header Id
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if (strcmp(header->id, "SVMCR")) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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header->version = in->readByte();
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header->date = in->readUint32LE();
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header->time = in->readUint16LE();
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header->playtime = in->readUint32LE();
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if (header->version > 1)
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header->description = in->readPascalString();
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// Generate savename
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SaveStateDescriptor desc;
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parseSavegameHeader(header, &desc);
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header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
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if (header->description.empty())
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header->description = header->saveName;
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// Get the flag for whether it's an autosave
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header->isAutosave = (header->version >= 4) ? in->readByte() : false;
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// Get the thumbnail
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if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return false;
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}
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return true;
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}
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///////////////////////////////////////
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// MetaEngine default implementations
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///////////////////////////////////////
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SaveStateList MetaEngine::listSaves(const char *target) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return SaveStateList();
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern(getSavegamePattern(target));
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
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if (in) {
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ExtendedSavegameHeader header;
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if (!readSavegameHeader(in.get(), &header)) {
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continue;
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}
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SaveStateDescriptor desc;
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parseSavegameHeader(&header, &desc);
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desc.setSaveSlot(slotNum);
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if (slotNum == getAutosaveSlot())
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desc.setWriteProtectedFlag(true);
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
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SaveStateList saveList = listSaves(target);
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int autosaveSlot = ConfMan.getInt("autosave_period") ? getAutosaveSlot() : -1;
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if (!saveMode || autosaveSlot == -1)
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return saveList;
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// Check to see if an autosave is present
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for (SaveStateList::iterator it = saveList.begin(); it != saveList.end(); ++it) {
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int slot = it->getSaveSlot();
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if (slot == autosaveSlot) {
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// It has an autosave
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it->setWriteProtectedFlag(true);
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return saveList;
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}
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}
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// No autosave yet. We want to add a dummy one in so that it can be marked as'
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// write protected, and thus be prevented from being saved in
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SaveStateDescriptor desc;
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desc.setDescription(_("Autosave"));
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desc.setSaveSlot(autosaveSlot);
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desc.setWriteProtectedFlag(true);
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saveList.push_back(desc);
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void MetaEngine::registerDefaultSettings(const Common::String &target) const {
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const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
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for (uint i = 0; i < engineOptions.size(); i++) {
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ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
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}
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}
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GUI::OptionsContainerWidget *MetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
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const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
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if (engineOptions.empty()) {
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return nullptr;
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}
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return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
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}
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void MetaEngine::removeSaveState(const char *target, int slot) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return;
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g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return SaveStateDescriptor();
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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getSavegameFile(slot, target)));
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if (f) {
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ExtendedSavegameHeader header;
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if (!readSavegameHeader(f.get(), &header, false)) {
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return SaveStateDescriptor();
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}
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// Create the return descriptor
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SaveStateDescriptor desc;
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parseSavegameHeader(&header, &desc);
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desc.setSaveSlot(slot);
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desc.setThumbnail(header.thumbnail);
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desc.setAutosave(header.isAutosave);
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if (slot == getAutosaveSlot())
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desc.setWriteProtectedFlag(true);
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return desc;
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}
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return SaveStateDescriptor();
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}
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