scummvm/engines/sci/graphics/text16.h
Martin Kiewitz cd6aa62702 SCI: adding separate status drawing code
now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak

save for backport

svn-id: r52913
2010-09-26 18:23:53 +00:00

98 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_TEXT16_H
#define SCI_GRAPHICS_TEXT16_H
namespace Sci {
#define SCI_TEXT16_ALIGNMENT_RIGHT -1
#define SCI_TEXT16_ALIGNMENT_CENTER 1
#define SCI_TEXT16_ALIGNMENT_LEFT 0
typedef Common::Array<Common::Rect> CodeRefRectArray;
class GfxPorts;
class GfxPaint16;
class GfxScreen;
class GfxFont;
/**
* Text16 class, handles text calculation and displaying of text for SCI0->SCI1.1 games
*/
class GfxText16 {
public:
GfxText16(ResourceManager *_resMan, GfxCache *fonts, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen);
~GfxText16();
GuiResourceId GetFontId();
GfxFont *GetFont();
void SetFont(GuiResourceId fontId);
int16 CodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor, bool doingDrawing);
void ClearChar(int16 chr);
int16 GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId);
void Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont);
void StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight);
void ShowString(const char *str, GuiResourceId orgFontId, int16 orgPenColor);
void DrawString(const char *str, GuiResourceId orgFontId, int16 orgPenColor);
int16 Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth);
void Draw(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor);
void Show(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor);
void Box(const char *text, int16 bshow, const Common::Rect &rect, TextAlignment alignment, GuiResourceId fontId);
void Draw_String(const char *text);
void Draw_Status(const char *text);
GfxFont *_font;
reg_t allocAndFillReferenceRectArray();
void kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight);
void kernelTextFonts(int argc, reg_t *argv);
void kernelTextColors(int argc, reg_t *argv);
private:
void init();
bool SwitchToFont900OnSjis(const char *text);
ResourceManager *_resMan;
GfxCache *_cache;
GfxPorts *_ports;
GfxPaint16 *_paint16;
GfxScreen *_screen;
int _codeFontsCount;
GuiResourceId *_codeFonts;
int _codeColorsCount;
uint16 *_codeColors;
Common::Rect _codeRefTempRect;
CodeRefRectArray _codeRefRects;
};
} // End of namespace Sci
#endif