This fixes defect #10684: 1-pixel width sprite becomes a big rectangle if rotation is applied. Case was originally reproduced with FoxTail game for WME, then reduced to testcase https://github.com/tobiatesan/wme_testsuite/tree/master/time_test/packages
485 lines
15 KiB
C++
485 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
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#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "graphics/transparent_surface.h"
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#include "graphics/transform_tools.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/stream.h"
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#include "common/system.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
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_surface = new Graphics::Surface();
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_alphaMask = nullptr;
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_alphaType = Graphics::ALPHA_FULL;
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_lockPixels = nullptr;
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_lockPitch = 0;
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_loaded = false;
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_rotation = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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BaseSurfaceOSystem::~BaseSurfaceOSystem() {
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if (_surface) {
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_surface->free();
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delete _surface;
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_surface = nullptr;
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}
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delete[] _alphaMask;
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_alphaMask = nullptr;
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_gameRef->addMem(-_width * _height * 4);
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BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
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renderer->invalidateTicketsFromSurface(this);
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}
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Graphics::AlphaType hasTransparencyType(const Graphics::Surface *surf) {
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if (surf->format.bytesPerPixel != 4) {
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warning("hasTransparencyType:: non 32 bpp surface passed as argument");
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return Graphics::ALPHA_OPAQUE;
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}
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uint8 r, g, b, a;
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bool seenAlpha = false;
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bool seenFullAlpha = false;
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for (int i = 0; i < surf->h; i++) {
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if (seenFullAlpha) {
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break;
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}
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for (int j = 0; j < surf->w; j++) {
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uint32 pix = *(const uint32 *)surf->getBasePtr(j, i);
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surf->format.colorToARGB(pix, a, r, g, b);
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if (a != 255) {
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seenAlpha = true;
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if (a != 0) {
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seenFullAlpha = true;
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break;
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}
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}
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}
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}
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if (seenFullAlpha) {
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return Graphics::ALPHA_FULL;
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} else if (seenAlpha) {
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return Graphics::ALPHA_BINARY;
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} else {
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return Graphics::ALPHA_OPAQUE;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
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/* BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); */
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_filename = filename;
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// const Graphics::Surface *surface = image->getSurface();
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if (defaultCK) {
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ckRed = 255;
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ckGreen = 0;
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ckBlue = 255;
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}
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_ckDefault = defaultCK;
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_ckRed = ckRed;
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_ckGreen = ckGreen;
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_ckBlue = ckBlue;
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if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
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_lifeTime = lifeTime;
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}
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_keepLoaded = keepLoaded;
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if (_keepLoaded) {
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_lifeTime = -1;
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}
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return STATUS_OK;
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}
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bool BaseSurfaceOSystem::finishLoad() {
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BaseImage *image = new BaseImage();
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if (!image->loadFile(_filename)) {
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delete image;
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return false;
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}
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_width = image->getSurface()->w;
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_height = image->getSurface()->h;
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bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true);
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if (isSaveGameGrayscale) {
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warning("grayscaleConversion not yet implemented");
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// FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO
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}
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_surface->free();
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delete _surface;
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bool needsColorKey = false;
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bool replaceAlpha = true;
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if (image->getSurface()->format.bytesPerPixel == 1) {
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if (!image->getPalette()) {
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error("Missing palette while loading 8bit image %s", _filename.c_str());
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}
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_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
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needsColorKey = true;
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} else {
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if (image->getSurface()->format != g_system->getScreenFormat()) {
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_surface = image->getSurface()->convertTo(g_system->getScreenFormat());
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} else {
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_surface = new Graphics::Surface();
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_surface->copyFrom(*image->getSurface());
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}
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if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
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// 32 bpp BMPs have nothing useful in their alpha-channel -> color-key
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needsColorKey = true;
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replaceAlpha = false;
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} else if (image->getSurface()->format.aBits() == 0) {
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needsColorKey = true;
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}
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}
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if (needsColorKey) {
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Graphics::TransparentSurface trans(*_surface);
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trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
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}
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_alphaType = hasTransparencyType(_surface);
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_valid = true;
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_gameRef->addMem(_width * _height * 4);
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delete image;
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// Bug #6572 WME: Rosemary - Sprite flaw on going upwards
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// Some Rosemary sprites have non-fully transparent pixels
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// In original WME it wasn't seen because sprites were downscaled
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// Let's set alpha to 0 if it is smaller then some treshold
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if (BaseEngine::instance().getGameId() == "rosemary" && _filename.hasPrefix("actors") && _surface->format.bytesPerPixel == 4) {
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uint8 treshold = 16;
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for (int x = 0; x < _surface->w; x++) {
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for (int y = 0; y < _surface->h; y++) {
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uint32 pixel = getPixelAt(_surface, x, y);
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uint8 r, g, b, a;
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_surface->format.colorToARGB(pixel, a, r, g, b);
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if (a > 0 && a < treshold) {
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uint32 *p = (uint32 *)_surface->getBasePtr(x, y);
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*p = _surface->format.ARGBToColor(0, 0, 0, 0);
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}
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}
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}
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}
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_loaded = true;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
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warning("BaseSurfaceOSystem::GenAlphaMask - Not ported yet");
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return;
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// TODO: Reimplement this
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delete[] _alphaMask;
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_alphaMask = nullptr;
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if (!surface) {
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return;
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}
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bool hasColorKey;
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/* uint32 colorKey; */
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uint8 ckRed, ckGreen, ckBlue;
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/* if (SDL_GetColorKey(surface, &colorKey) == 0) {
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hasColorKey = true;
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SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
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} else hasColorKey = false;
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*/
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_alphaMask = new byte[surface->w * surface->h];
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bool hasTransparency = false;
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for (int y = 0; y < surface->h; y++) {
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for (int x = 0; x < surface->w; x++) {
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uint32 pixel = getPixelAt(surface, x, y);
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uint8 r, g, b, a;
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surface->format.colorToARGB(pixel, a, r, g, b);
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//SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
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if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) {
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a = 0;
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}
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_alphaMask[y * surface->w + x] = a;
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if (a < 255) {
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hasTransparency = true;
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}
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}
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}
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if (!hasTransparency) {
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delete[] _alphaMask;
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_alphaMask = nullptr;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 BaseSurfaceOSystem::getPixelAt(Graphics::Surface *surface, int x, int y) {
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int bpp = surface->format.bytesPerPixel;
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/* Here p is the address to the pixel we want to retrieve */
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uint8 *p = (uint8 *)surface->getBasePtr(x, y);
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switch (bpp) {
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case 1:
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return *p;
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break;
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case 2:
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return *(uint16 *)p;
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break;
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case 3:
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#ifdef SCUMM_BIG_ENDIAN
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// if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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return p[0] << 16 | p[1] << 8 | p[2];
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#else
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//else
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return p[0] | p[1] << 8 | p[2] << 16;
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#endif
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break;
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case 4:
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return *(uint32 *)p;
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break;
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default:
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return 0; /* shouldn't happen, but avoids warnings */
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}
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::create(int width, int height) {
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_width = width;
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_height = height;
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_gameRef->addMem(_width * _height * 4);
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_valid = true;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::isTransparentAt(int x, int y) {
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return isTransparentAtLite(x, y);
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
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if (x < 0 || x >= _surface->w || y < 0 || y >= _surface->h) {
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return true;
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}
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if (_surface->format.bytesPerPixel == 4) {
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uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y);
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uint8 r, g, b, a;
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_surface->format.colorToARGB(pixel, a, r, g, b);
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if (a <= 128) {
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return true;
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} else {
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return false;
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}
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}
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::startPixelOp() {
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//SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch);
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// Any pixel-op makes the caching useless:
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BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
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renderer->invalidateTicketsFromSurface(this);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::endPixelOp() {
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//SDL_UnlockTexture(_texture);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::display(int x, int y, Rect32 rect, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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_rotation = 0;
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return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, mirrorX, mirrorY));
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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_rotation = 0;
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return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, blendMode, alpha, mirrorX, mirrorY));
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
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_rotation = 0;
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return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct(Graphics::kDefaultZoomX, Graphics::kDefaultZoomY, Graphics::kDefaultAngle, Graphics::kDefaultHotspotX, Graphics::kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY, offsetX, offsetY));
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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_rotation = 0;
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return drawSprite(x, y, &rect, nullptr, Graphics::TransformStruct((int32)zoomX, (int32)zoomY, blendMode, alpha, mirrorX, mirrorY));
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
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_rotation = 0;
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Graphics::TransformStruct transform;
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if (transparent) {
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transform = Graphics::TransformStruct((int32)zoomX, (int32)zoomY, Graphics::kDefaultAngle, Graphics::kDefaultHotspotX, Graphics::kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY);
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} else {
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transform = Graphics::TransformStruct((int32)zoomX, (int32)zoomY, mirrorX, mirrorY);
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}
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return drawSprite(x, y, &rect, nullptr, transform);
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const Graphics::TransformStruct &transform) {
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_rotation = (uint32)transform._angle;
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if (transform._angle < 0.0f) {
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warning("Negative rotation: %d %d", transform._angle, _rotation);
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_rotation = (uint32)(360.0f + transform._angle);
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warning("Negative post rotation: %d %d", transform._angle, _rotation);
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}
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return drawSprite(x, y, &rect, &newRect, transform);
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) {
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assert(numTimesX > 0 && numTimesY > 0);
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Graphics::TransformStruct transform(numTimesX, numTimesY);
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return drawSprite(x, y, &rect, nullptr, transform);
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, Graphics::TransformStruct transform) {
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BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
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if (!_loaded) {
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finishLoad();
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}
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if (renderer->_forceAlphaColor != 0) {
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transform._rgbaMod = renderer->_forceAlphaColor;
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}
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// TODO: This _might_ miss the intended behaviour by 1 in each direction
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// But I think it fits the model used in Wintermute.
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Common::Rect srcRect;
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srcRect.left = rect->left;
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srcRect.top = rect->top;
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srcRect.setWidth(rect->right - rect->left);
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srcRect.setHeight(rect->bottom - rect->top);
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Common::Rect position;
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if (newRect) {
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position.top = y;
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position.left = x;
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position.setWidth(newRect->width());
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position.setHeight(newRect->height());
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} else {
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Common::Rect r;
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r.top = 0;
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r.left = 0;
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r.setWidth(rect->width());
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r.setHeight(rect->height());
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r = Graphics::TransformTools::newRect(r, transform, 0);
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position.top = r.top + y + transform._offset.y;
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position.left = r.left + x + transform._offset.x;
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position.setWidth(r.width() * transform._numTimesX);
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position.setHeight(r.height() * transform._numTimesY);
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}
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renderer->modTargetRect(&position);
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// TODO: This actually requires us to have the SAME source-offsets every time,
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// But no checking is in place for that yet.
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// Optimize by not doing alpha-blits if we lack alpha
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// If angle is not 0, then transparent regions are added near the corners
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if (_alphaType == Graphics::ALPHA_OPAQUE && transform._angle == 0) {
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transform._alphaDisable = true;
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}
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renderer->drawSurface(this, _surface, &srcRect, &position, transform);
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return STATUS_OK;
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}
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bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
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_loaded = true;
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if (surface.format == _surface->format && surface.pitch == _surface->pitch && surface.h == _surface->h) {
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const byte *src = (const byte *)surface.getBasePtr(0, 0);
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byte *dst = (byte *)_surface->getBasePtr(0, 0);
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memcpy(dst, src, surface.pitch * surface.h);
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} else {
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_surface->free();
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_surface->copyFrom(surface);
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}
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if (hasAlpha) {
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_alphaType = Graphics::ALPHA_FULL;
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} else {
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_alphaType = Graphics::ALPHA_OPAQUE;
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}
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BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
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renderer->invalidateTicketsFromSurface(this);
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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