97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef BACKEND_DRIVER_SDL_H
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#define BACKEND_DRIVER_SDL_H
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#include "common/sys.h"
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#include "engine/color.h"
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#include "engine/model.h"
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#include "engine/colormap.h"
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#include "engine/bitmap.h"
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#include "engine/vector3d.h"
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#include "engine/backend/platform/driver.h"
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#include <SDL.h>
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#include <time.h>
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// NOTE: This is not a complete driver, it needs to be subclassed
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// to provide rendering functionality.
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namespace Audio {
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class MixerImpl;
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class Mixer;
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}
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class DriverSDL : public Driver {
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public:
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DriverSDL();
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virtual ~DriverSDL();
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void init();
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void setupIcon();
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const char *getVideoDeviceName();
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const ControlDescriptor *listControls();
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int getNumControls();
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bool controlIsAxis(int num);
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float getControlAxis(int num);
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bool getControlState(int num);
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bool pollEvent(Event &event);
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uint32 getMillis();
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void delayMillis(uint msecs);
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Common::TimerManager *getTimerManager();
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void getTimeAndDate(struct tm &t) const;
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MutexRef createMutex();
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void lockMutex(MutexRef mutex);
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void unlockMutex(MutexRef mutex);
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void deleteMutex(MutexRef mutex);
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void setupMixer();
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static void mixCallback(void *s, byte *samples, int len);
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Audio::Mixer *getMixer();
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void quit();
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FilesystemFactory *getFilesystemFactory();
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Common::SaveFileManager *getSavefileManager();
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private:
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int _samplesPerSec;
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Common::SaveFileManager *_savefile;
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Common::TimerManager *_timer;
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SDL_TimerID _timerID;
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protected:
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Audio::MixerImpl *_mixer;
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};
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#endif
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