scummvm/engines
Torbjörn Andersson fc3cdbe5a9 It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that
scroll both horizontally and vertically?

Again, this makes no difference to the early stages of the game.

svn-id: r20694
2006-02-14 21:20:10 +00:00
..
gob Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
kyra Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now) 2006-02-14 01:19:30 +00:00
lure The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
queen The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
saga Move addDefaultDirectory() calls out of init() method to constructor. 2006-02-14 01:59:32 +00:00
scumm Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games. 2006-02-14 10:11:15 +00:00
simon It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, 2006-02-14 21:20:10 +00:00
sky The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
sword1 Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
sword2 Merged _mouse.cpp and mouse.cpp into mouse.cpp 2006-02-12 21:41:34 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00