scummvm/engines/mohawk/myst_pict.h
Eugene Sandulenko 0ea022d076 Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
2009-12-29 23:18:24 +00:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MYST_PICT_H
#define MYST_PICT_H
#include "common/rect.h"
#include "common/scummsys.h"
#include "common/stream.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "mohawk/myst_jpeg.h"
namespace Mohawk {
class MystPICT {
public:
MystPICT(MystJPEG *jpegDecoder);
~MystPICT() {}
Graphics::Surface *decodeImage(Common::SeekableReadStream *stream);
private:
MystJPEG *_jpegDecoder;
Common::Rect _imageRect;
Graphics::PixelFormat _pixelFormat;
void decodeDirectBitsRect(Common::SeekableReadStream *stream, Graphics::Surface *image);
void decodeDirectBitsLine(byte *out, uint32 length, Common::SeekableReadStream *data);
void decodeCompressedQuickTime(Common::SeekableReadStream *stream, Graphics::Surface *image);
};
}
#endif