38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_HELPERS_DETECTION_ENUMS_H
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#define SCI_HELPERS_DETECTION_ENUMS_H
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namespace Sci {
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// Game view types, sorted by the number of colors
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enum ViewType {
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kViewUnknown, // uninitialized, or non-SCI
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kViewEga, // EGA SCI0/SCI1 and Amiga SCI0/SCI1 ECS 16 colors
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kViewAmiga, // Amiga SCI1 ECS 32 colors
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kViewAmiga64, // Amiga SCI1 AGA 64 colors (i.e. Longbow)
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kViewVga, // VGA SCI1 256 colors
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kViewVga11 // VGA SCI1.1 and newer 256 colors
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};
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} // End of namespace Sci
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#endif // SCI_HELPERS_DETECTION_ENUMS_H
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