scummvm/engines/sci/graphics/text32.cpp
Zvika Haramaty 34873d127f SCI32: Make RTL BiDi conversion direction hard coded
The default behaviour for `Common::convertBiDiString` is to use
BIDI_PAR_ON for direction, which means that it tries to guess to
paragraph language, and choose the direction according to it.

However, in SQ6 many (all?) texts begin with control characters,
which make that function to think that these are English texts,
and therefore it chooses LTR direction, and punctuations are wrongly
placed.

Since the call to the function is under `if` clause for RTL,
it's safe to hard code that direction.
2022-09-05 20:24:07 +03:00

898 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "common/unicode-bidi.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
#include "sci/engine/tts.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/scifont.h"
#include "sci/graphics/frameout.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text32.h"
namespace Sci {
int16 GfxText32::_xResolution = 0;
int16 GfxText32::_yResolution = 0;
GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts) :
_segMan(segMan),
_cache(fonts),
// SSCI did not initialise height, so we intentionally do not do so also
_width(0),
_text(""),
_bitmap(NULL_REG) {
_fontId = kSci32SystemFont;
_font = _cache->getFont(kSci32SystemFont);
}
void GfxText32::init() {
_xResolution = g_sci->_gfxFrameout->getScriptWidth();
_yResolution = g_sci->_gfxFrameout->getScriptHeight();
// GK1 Korean patched version uses doubled resolution for fonts
if (g_sci->getGameId() == GID_GK1 && g_sci->getLanguage() == Common::KO_KOR) {
_xResolution = _xResolution * 2;
_yResolution = _yResolution * 2;
}
}
reg_t GfxText32::createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, const bool dimmed, const bool doScaling, const bool gc) {
_borderColor = borderColor;
_text = text;
_textRect = rect;
_width = width;
_height = height;
_foreColor = foreColor;
_backColor = backColor;
_skipColor = skipColor;
_alignment = alignment;
_dimmed = dimmed;
setFont(fontId);
if (doScaling) {
int16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
Ratio scaleX(_xResolution, scriptWidth);
Ratio scaleY(_yResolution, scriptHeight);
_width = (_width * scaleX).toInt();
_height = (_height * scaleY).toInt();
mulinc(_textRect, scaleX, scaleY);
}
// `_textRect` represents where text is drawn inside the bitmap; `clipRect`
// is the entire bitmap
Common::Rect bitmapRect(_width, _height);
if (_textRect.intersects(bitmapRect)) {
_textRect.clip(bitmapRect);
} else {
_textRect = Common::Rect();
}
_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _xResolution, _yResolution, 0, false, gc);
erase(bitmapRect, false);
if (_borderColor > -1) {
drawFrame(bitmapRect, 1, _borderColor, false);
}
drawTextBox();
return _bitmap;
}
reg_t GfxText32::createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed, const bool gc) {
_borderColor = borderColor;
_text = text;
_textRect = rect;
_foreColor = foreColor;
_dimmed = dimmed;
setFont(fontId);
int16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
mulinc(_textRect, Ratio(_xResolution, scriptWidth), Ratio(_yResolution, scriptHeight));
CelObjView view(celInfo.resourceId, celInfo.loopNo, celInfo.celNo);
_skipColor = view._skipColor;
_width = view._width * _xResolution / view._xResolution;
_height = view._height * _yResolution / view._yResolution;
Common::Rect bitmapRect(_width, _height);
if (_textRect.intersects(bitmapRect)) {
_textRect.clip(bitmapRect);
} else {
_textRect = Common::Rect();
}
SciBitmap &bitmap = *_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _xResolution, _yResolution, 0, false, gc);
// SSCI filled the bitmap pixels with 11 here, which is silly because then
// it just erased the bitmap using the skip color. So we don't fill the
// bitmap redundantly here.
_backColor = _skipColor;
erase(bitmapRect, false);
_backColor = backColor;
view.draw(bitmap.getBuffer(), bitmapRect, Common::Point(0, 0), false, Ratio(_xResolution, view._xResolution), Ratio(_yResolution, view._yResolution));
if (_backColor != skipColor && _foreColor != skipColor) {
erase(_textRect, false);
}
if (text.size() > 0) {
if (_foreColor == skipColor) {
error("TODO: Implement transparent text");
} else {
if (borderColor != -1) {
drawFrame(bitmapRect, 1, _borderColor, false);
}
drawTextBox();
}
}
return _bitmap;
}
reg_t GfxText32::createTitledFontBitmap(int16 width, int16 height, const Common::Rect &textRect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, const Common::String &title, const uint8 titleForeColor, const uint8 titleBackColor, const GuiResourceId titleFontId, const bool doScaling, const bool gc) {
_borderColor = borderColor;
_width = width;
_height = height;
_skipColor = skipColor;
setFont(titleFontId);
int16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
Ratio scaleX(_xResolution, scriptWidth);
Ratio scaleY(_yResolution, scriptHeight);
if (doScaling) {
_width = (_width * scaleX).toInt();
_height = (_height * scaleY).toInt();
}
_text = title;
int16 titleWidth;
int16 titleHeight;
getTextDimensions(0, 10000, titleWidth, titleHeight);
if (getSciVersion() < SCI_VERSION_3) {
GfxFont *titleFont = _cache->getFont(titleFontId);
titleHeight = titleFont->getHeight();
}
titleWidth += 2;
titleHeight += 1;
if (borderColor != -1) {
titleWidth += 2;
titleHeight += 2;
}
// allocate memory for the bitmap
_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _xResolution, _yResolution, 0, false, gc);
// draw background
_backColor = backColor;
_textRect = Common::Rect(0, 0, width, height);
erase(_textRect, false);
// draw title background
_foreColor = titleForeColor;
_backColor = titleBackColor;
_alignment = kTextAlignCenter;
_dimmed = false;
_textRect.setHeight(titleHeight);
erase(_textRect, false);
// draw title border
if (borderColor != -1) {
drawFrame(_textRect, 1, borderColor, false);
_textRect.grow(-2);
}
// draw title text
drawTextBox();
setFont(fontId);
_text = text;
_foreColor = foreColor;
_backColor = backColor;
_alignment = alignment;
_textRect = textRect;
if (doScaling) {
mulinc(_textRect, scaleX, scaleY);
}
// draw text border
Common::Rect textBorderRect(0, titleHeight - 1, _width, _height);
_textRect.clip(textBorderRect);
if (borderColor != -1) {
drawFrame(textBorderRect, 1, borderColor, false);
}
// draw text
GfxFont *font = _cache->getFont(fontId);
if (_textRect.height() >= font->getHeight()) {
drawTextBox();
}
return _bitmap;
}
void GfxText32::setFont(const GuiResourceId fontId) {
// In SSCI, this calls FontMgr::BuildFontTable, and then a font table is
// built on the FontMgr directly; instead, because we already have GfxFont
// resources from SCI16 and those resources did not change in SCI32, this
// code just grabs those out of GfxCache
if (fontId != _fontId) {
_fontId = fontId;
_font = _cache->getFont(_fontId);
}
}
void GfxText32::drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling) {
Common::Rect targetRect = doScaling ? scaleRect(rect) : rect;
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
byte *pixels = bitmap.getPixels() + rect.top * _width + rect.left;
// Not fully disassembled, but appears to be correct in all cases
int16 rectWidth = targetRect.width();
int16 heightRemaining = targetRect.height();
int16 sidesHeight = heightRemaining - size * 2;
int16 centerWidth = rectWidth - size * 2;
int16 stride = _width - rectWidth;
for (int16 y = 0; y < size && y < heightRemaining; ++y) {
memset(pixels, color, rectWidth);
pixels += _width;
--heightRemaining;
}
for (int16 y = 0; y < sidesHeight; ++y) {
for (int16 x = 0; x < size; ++x) {
*pixels++ = color;
}
pixels += centerWidth;
for (int16 x = 0; x < size; ++x) {
*pixels++ = color;
}
pixels += stride;
}
for (int16 y = 0; y < size && y < heightRemaining; ++y) {
memset(pixels, color, rectWidth);
pixels += _width;
--heightRemaining;
}
}
void GfxText32::drawChar(const uint16 charIndex) {
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
byte *pixels = bitmap.getPixels();
_font->drawToBuffer(charIndex, _drawPosition.y, _drawPosition.x, _foreColor, _dimmed, pixels, _width, _height);
_drawPosition.x += _font->getCharWidth(charIndex);
}
int16 GfxText32::getScaledFontHeight() const {
const int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
return (_font->getHeight() * scriptHeight + _yResolution - 1) / _yResolution;
}
uint16 GfxText32::getCharWidth(const uint16 charIndex, const bool doScaling) const {
uint16 width = _font->getCharWidth(charIndex);
if (doScaling) {
width = scaleUpWidth(width);
}
return width;
}
void GfxText32::drawTextBox() {
if (_text.size() == 0) {
return;
}
g_sci->_tts->text(_text);
const char *text = _text.c_str();
const char *sourceText = text;
int16 textRectWidth = _textRect.width();
_drawPosition.y = _textRect.top;
uint charIndex = 0;
if (g_sci->getGameId() == GID_SQ6 || g_sci->getGameId() == GID_MOTHERGOOSEHIRES) {
if (getLongest(&charIndex, textRectWidth) == 0) {
error("DrawTextBox GetLongest=0");
}
}
// Check for Korean text
if (g_sci->getLanguage() == Common::KO_KOR)
SwitchToFont1001OnKorean(text);
charIndex = 0;
uint nextCharIndex = 0;
while (*text != '\0') {
_drawPosition.x = _textRect.left;
uint length = getLongest(&nextCharIndex, textRectWidth);
int16 textWidth = getTextWidth(charIndex, length);
if (!g_sci->isLanguageRTL()) {
if (_alignment == kTextAlignCenter) {
_drawPosition.x += (textRectWidth - textWidth) / 2;
} else if (_alignment == kTextAlignRight) {
_drawPosition.x += textRectWidth - textWidth;
}
} else {
if (_alignment == kTextAlignCenter) {
_drawPosition.x += (textRectWidth - textWidth) / 2;
} else if (_alignment == kTextAlignLeft) {
_drawPosition.x += textRectWidth - textWidth;
}
}
drawText(charIndex, length);
charIndex = nextCharIndex;
text = sourceText + charIndex;
_drawPosition.y += _font->getHeight();
}
}
void GfxText32::drawTextBox(const Common::String &text) {
_text = text;
drawTextBox();
}
void GfxText32::drawText(const uint index, uint length) {
assert(index + length <= _text.size());
// This draw loop implementation is somewhat different than the
// implementation in SSCI, but is accurate. Primarily the changes revolve
// around eliminating some extra temporaries and fixing the logic to match.
Common::String textString;
const char *text;
if (!g_sci->isLanguageRTL()) {
text = _text.c_str() + index;
} else {
const char *textOrig = _text.c_str() + index;
Common::String textLogical = Common::String(textOrig, (uint32)length);
textString = Common::convertBiDiString(textLogical, g_sci->getLanguage(), Common::BiDiParagraph::BIDI_PAR_RTL);
text = textString.c_str();
}
while (length-- > 0) {
uint16 currentChar = *(const byte *)text++;
if (_font->isDoubleByte(currentChar)) {
currentChar |= *text++ << 8;
}
if (currentChar == '|') {
const char controlChar = *text++;
--length;
if (length == 0) {
return;
}
if (controlChar == 'a' || controlChar == 'c' || controlChar == 'f') {
uint16 value = 0;
while (length > 0) {
const char valueChar = *text;
if (valueChar < '0' || valueChar > '9') {
break;
}
++text;
--length;
value = 10 * value + (valueChar - '0');
}
if (length == 0) {
return;
}
if (controlChar == 'a') {
_alignment = (TextAlign)value;
} else if (controlChar == 'c') {
_foreColor = value;
} else if (controlChar == 'f') {
setFont(value);
}
}
while (length > 0 && *text != '|') {
++text;
--length;
}
if (length > 0) {
++text;
--length;
}
} else {
drawChar(currentChar);
}
}
}
void GfxText32::invertRect(const reg_t bitmapId, int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling) {
Common::Rect targetRect = rect;
if (doScaling) {
bitmapStride = bitmapStride * _xResolution / g_sci->_gfxFrameout->getScriptWidth();
targetRect = scaleRect(rect);
}
SciBitmap &bitmap = *_segMan->lookupBitmap(bitmapId);
// SSCI is super weird here; it seems to be trying to look at the entire
// size of the bitmap including the header, instead of just the pixel data
// size. We just look at the pixel size. This function generally is an odd
// duck since the stride dimension for a bitmap is built in to the bitmap
// header, so perhaps it was once an unheadered bitmap format and this
// function was never updated to match? Or maybe they exploit the
// configurable stride length somewhere else to do stair stepping inverts...
uint32 invertSize = targetRect.height() * bitmapStride + targetRect.width();
uint32 bitmapSize = bitmap.getDataSize();
if (invertSize >= bitmapSize) {
error("InvertRect too big: %u >= %u", invertSize, bitmapSize);
}
// SSCI just added a hardcoded bitmap header size here
byte *pixel = bitmap.getPixels() + bitmapStride * targetRect.top + targetRect.left;
int16 stride = bitmapStride - targetRect.width();
int16 targetHeight = targetRect.height();
int16 targetWidth = targetRect.width();
for (int16 y = 0; y < targetHeight; ++y) {
for (int16 x = 0; x < targetWidth; ++x) {
if (*pixel == foreColor) {
*pixel = backColor;
} else if (*pixel == backColor) {
*pixel = foreColor;
}
++pixel;
}
pixel += stride;
}
}
uint GfxText32::getLongest(uint *charIndex, const int16 width) {
assert(width > 0);
uint testLength = 0;
uint length = 0;
const uint initialCharIndex = *charIndex;
// The index of the next word after the last word break
uint lastWordBreakIndex = *charIndex;
const char *text = _text.c_str() + *charIndex;
uint16 currentChar = 0;
while ((currentChar = *(const byte *)text++) != '\0') {
if (_font->isDoubleByte(currentChar)) {
currentChar |= (*text++) << 8;
}
// In SSCI, the font, color, and alignment were reset here to their
// initial values; this does not seem to be necessary and really
// complicates the font system, so we do not do it
// The text to render contains a line break; stop at the line break
if (currentChar == '\r' || currentChar == '\n') {
// Skip the rest of the line break if it is a Windows-style \r\n (or
// non-standard \n\r)
// In SSCI, the `text` pointer had not been advanced yet here, so
// the indexes used to access characters were one higher there
if (
(currentChar == '\r' && text[0] == '\n') ||
(currentChar == '\n' && text[0] == '\r' && text[1] != '\n')
) {
++*charIndex;
}
// We are at the end of a line but the last word in the line made
// it too wide to fit in the text area; return up to the previous
// word
if (length && getTextWidth(initialCharIndex, testLength) > width) {
*charIndex = lastWordBreakIndex;
return length;
}
// Skip the line break and return all text seen up to now
// In SSCI, the font, color, and alignment were reset, then
// getTextWidth was called to use its side-effects to set font,
// color, and alignment according to the text from
// `initialCharIndex` to `testLength`. This is complicated and
// apparently not necessary for correct operation, so we do not do
// it
++*charIndex;
return testLength;
} else if (currentChar == ' ') {
// The last word in the line made it too wide to fit in the text
// area; return up to the previous word, then collapse the
// whitespace between that word and its next sibling word into the
// line break
if (getTextWidth(initialCharIndex, testLength) > width) {
*charIndex = lastWordBreakIndex;
const char *nextChar = _text.c_str() + lastWordBreakIndex;
while (*nextChar++ == ' ') {
++*charIndex;
}
// In SSCI, the font, color, and alignment were set here to the
// values that were seen at the last space character, but this
// is complicated and unnecessary so we do not do it
return length;
}
// In SSCI, the values of `_fontId`, `_foreColor`, and `_alignment`
// were stored for use in the return path mentioned just above here,
// but we do not need to do this because we do not cause
// side-effects when calculating text dimensions
// We found a word break that was within the text area, memorise it
// and continue processing. +1 on the character index because it has
// not been incremented yet so currently points to the word break
// and not the word after the break
length = testLength;
lastWordBreakIndex = *charIndex + 1;
}
// In the middle of a line, keep processing
++*charIndex;
++testLength;
if (_font->isDoubleByte(currentChar)) {
++*charIndex;
}
// In SSCI, the font, color, and alignment were reset here to their
// initial values, but we do not need to do this because we do not cause
// side-effects when calculating text dimensions
// The text to render contained no word breaks yet but is already too
// wide for the text area; just split the word in half at the point
// where it overflows
if (length == 0 && getTextWidth(initialCharIndex, testLength) > width) {
*charIndex = --testLength + lastWordBreakIndex;
return testLength;
}
}
// The complete text to render was a single word, or was narrower than
// the text area, so return the entire line
if (length == 0 || getTextWidth(initialCharIndex, testLength) <= width) {
// In SSCI, the font, color, and alignment were reset, then getTextWidth
// was called to use its side-effects to set font, color, and alignment
// according to the text from `initialCharIndex` to `testLength`. This
// is not necessary because we do not cause side-effects when
// calculating text dimensions
return testLength;
}
// The last word in the line made it wider than the text area, so return
// up to the penultimate word
*charIndex = lastWordBreakIndex;
return length;
}
int16 GfxText32::getTextWidth(const uint index, uint length) const {
int16 width;
int16 height;
getTextDimensions(index, length, width, height);
return width;
}
void GfxText32::getTextDimensions(const uint index, uint length, int16 &width, int16& height) const {
width = 0;
height = 0;
const char *text = _text.c_str() + index;
GfxFont *font = _font;
uint16 currentChar = *(const byte *)text++;
while (length > 0 && currentChar != '\0') {
if (_font->isDoubleByte(currentChar)) {
currentChar |= (*text++) << 8;
}
// Control codes are in the format `|<code><value>|`
if (currentChar == '|') {
// SSCI changed the global state of the FontMgr here upon
// encountering any color, alignment, or font control code. To avoid
// requiring all callers to manually restore these values on every
// call, we ignore control codes other than font change (since
// alignment and color do not change the width of characters), and
// simply update the font pointer on stack instead of the member
// property font to avoid these unnecessary side-effects.
currentChar = *text++;
--length;
if (length > 0 && currentChar == 'f') {
GuiResourceId fontId = 0;
while (length > 0 && *text >= '0' && *text <= '9') {
currentChar = *text++;
--length;
fontId = fontId * 10 + currentChar - '0';
}
if (length > 0) {
font = _cache->getFont(fontId);
}
}
// Forward through any more unknown control character data
while (length > 0 && *text != '|') {
++text;
--length;
}
if (length > 0) {
++text;
--length;
}
} else {
width += font->getCharWidth((unsigned char)currentChar);
byte charHeight = font->getCharHeight((unsigned char)currentChar);
if (height < charHeight) {
height = charHeight;
}
}
if (length > 0) {
currentChar = *text++;
--length;
}
}
}
int16 GfxText32::getTextWidth(const Common::String &text, const uint index, const uint length) {
_text = text;
return scaleUpWidth(getTextWidth(index, length));
}
Common::Rect GfxText32::getTextSize(const Common::String &text, int16 maxWidth, bool doScaling) {
// Like most of the text rendering code, this function was pretty weird in
// SSCI. The initial result rectangle was actually a 1x1 rectangle
// (0, 0, 0, 0), which was then "fixed" after the main text size loop
// finished running by subtracting 1 from the right and bottom edges. Like
// other functions in SCI32, this has been converted to use exclusive rects
// with inclusive rounding.
Common::Rect result;
int16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
maxWidth = maxWidth * _xResolution / scriptWidth;
_text = text;
if (maxWidth >= 0) {
if (maxWidth == 0) {
maxWidth = _xResolution * 3 / 5;
}
result.right = maxWidth;
int16 textWidth = 0;
if (_text.size() > 0) {
const char *rawText = _text.c_str();
const char *sourceText = rawText;
// Check for Korean text
if (g_sci->getLanguage() == Common::KO_KOR)
SwitchToFont1001OnKorean(rawText);
uint charIndex = 0;
uint nextCharIndex = 0;
while (*rawText != '\0') {
uint length = getLongest(&nextCharIndex, result.width());
textWidth = MAX(textWidth, getTextWidth(charIndex, length));
charIndex = nextCharIndex;
rawText = sourceText + charIndex;
// TODO: Due to getLongest and getTextWidth not having side
// effects, it is possible that the currently loaded font's
// height is wrong for this line if it was changed inline
result.bottom += _font->getHeight();
}
}
if (textWidth < maxWidth) {
result.right = textWidth;
}
} else {
result.right = getTextWidth(0, 10000);
if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
result.bottom = 0;
} else {
// In SSCI, the bottom was not decremented by 1, which means that
// the rect was actually a pixel taller than the height of the font.
// This was not the case in the other branch, which decremented the
// bottom by 1 at the end of the loop. For accuracy, we do what SSCI
// did, even though this means the result is a pixel off
result.bottom = _font->getHeight() + 1;
}
}
if (doScaling) {
// SSCI also scaled top/left but these are always zero so there is no
// reason to do that
result.right = ((result.right - 1) * scriptWidth + _xResolution - 1) / _xResolution + 1;
result.bottom = ((result.bottom - 1) * scriptHeight + _yResolution - 1) / _yResolution + 1;
}
return result;
}
void GfxText32::erase(const Common::Rect &rect, const bool doScaling) {
Common::Rect targetRect = doScaling ? scaleRect(rect) : rect;
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
bitmap.getBuffer().fillRect(targetRect, _backColor);
}
int16 GfxText32::getStringWidth(const Common::String &text) {
return getTextWidth(text, 0, 10000);
}
int16 GfxText32::getTextCount(const Common::String &text, const uint index, const Common::Rect &textRect, const bool doScaling) {
const int16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
const int16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
Common::Rect scaledRect(textRect);
if (doScaling) {
mulinc(scaledRect, Ratio(_xResolution, scriptWidth), Ratio(_yResolution, scriptHeight));
}
Common::String oldText = _text;
_text = text;
uint charIndex = index;
int16 maxWidth = scaledRect.width();
int16 lineCount = (scaledRect.height() - 2) / _font->getHeight();
while (lineCount--) {
getLongest(&charIndex, maxWidth);
}
_text = oldText;
return charIndex - index;
}
int16 GfxText32::getTextCount(const Common::String &text, const uint index, const GuiResourceId fontId, const Common::Rect &textRect, const bool doScaling) {
setFont(fontId);
return getTextCount(text, index, textRect, doScaling);
}
void GfxText32::scrollLine(const Common::String &lineText, int numLines, uint8 color, TextAlign align, GuiResourceId fontId, ScrollDirection dir) {
SciBitmap &bmr = *_segMan->lookupBitmap(_bitmap);
byte *pixels = bmr.getPixels();
int h = _font->getHeight();
if (dir == kScrollUp) {
// Scroll existing text down
for (int i = 0; i < (numLines - 1) * h; ++i) {
int y = _textRect.top + numLines * h - i - 1;
memcpy(pixels + y * _width + _textRect.left,
pixels + (y - h) * _width + _textRect.left,
_textRect.width());
}
} else {
// Scroll existing text up
for (int i = 0; i < (numLines - 1) * h; ++i) {
int y = _textRect.top + i;
memcpy(pixels + y * _width + _textRect.left,
pixels + (y + h) * _width + _textRect.left,
_textRect.width());
}
}
Common::Rect lineRect = _textRect;
if (dir == kScrollUp) {
lineRect.bottom = lineRect.top + h;
} else {
// It is unclear to me what the purpose of this bottom++ is.
// It does not seem to be the usual inc/exc issue.
lineRect.top += (numLines - 1) * h;
lineRect.bottom++;
}
erase(lineRect, false);
_drawPosition.x = _textRect.left;
_drawPosition.y = _textRect.top;
if (dir == kScrollDown) {
_drawPosition.y += (numLines - 1) * h;
}
_foreColor = color;
_alignment = align;
// As with other font functions, SSCI saved _foreColor here so it could be
// restored after the getTextWidth call, but this call is side-effect-free
// in our implementation so this is not necessary
setFont(fontId);
_text = lineText;
int16 textWidth = getTextWidth(0, lineText.size());
if (_alignment == kTextAlignCenter) {
_drawPosition.x += (_textRect.width() - textWidth) / 2;
} else if (_alignment == kTextAlignRight) {
_drawPosition.x += _textRect.width() - textWidth;
}
// _foreColor and font were restored here in SSCI due to side-effects of
// getTextWidth which do not exist in our implementation
drawText(0, lineText.size());
}
// Check for Korean strings, and use font 1001 to render them
bool GfxText32::SwitchToFont1001OnKorean(const char *text) {
const byte *ptr = (const byte *)text;
// Check if the text contains at least one Korean character
while (*ptr) {
byte ch = *ptr++;
if (ch >= 0xB0 && ch <= 0xC8) {
ch = *ptr++;
if (!ch)
return false;
if (ch >= 0xA1 && ch <= 0xFE) {
setFont(1001);
return true;
}
}
}
return false;
}
} // End of namespace Sci