scummvm/scumm
Travis Howell fe5ccbb2df Add debug msg.
svn-id: r19234
2005-10-22 09:32:48 +00:00
..
imuse_digi Useless 2005-10-21 22:50:39 +00:00
insane Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
smush Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
actor.h Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
akos.cpp Enable XMAP support in akos codec 32. 2005-10-21 12:23:45 +00:00
akos.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
base-costume.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
base-costume.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
bomp.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
bomp.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
boxes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
camera.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
charset.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
charset.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
costume.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
costume.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
cursor.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debugger.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
dialogs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
floodfill_he.cpp Correct adress 2005-10-19 13:47:58 +00:00
floodfill_he.h Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
gfx.cpp Fix TMSK in HE games. 2005-10-19 07:06:10 +00:00
gfx.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
help.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
imuse.cpp Started to make the save/load system slightly more object oriented 2005-10-21 23:01:13 +00:00
imuse.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
imuse_internal.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
imuse_player.cpp -Allow no speech in HE games. 2005-10-20 14:08:35 +00:00
input.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
instrument.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
instrument.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
intern.h HE games require _arraysSlots and sound resource 1 to be saved. 2005-10-19 12:15:36 +00:00
logic_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
logic_he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_eup.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
midiparser_ro.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
module.mk Added flood fill support. Pajama2 puzzle seems to be ok now 2005-10-18 19:17:19 +00:00
music.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
nut_renderer.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
object.cpp Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when object has class 31. 2005-10-22 08:19:28 +00:00
object.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
palette_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_mod.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_mod.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_nes.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v1.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v2a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
player_v3a.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource.cpp fix compilation warn 2005-10-21 15:26:57 +00:00
resource.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v3.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v4.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v7he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resource_v7he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
room.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
saveload.cpp Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
saveload.h Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
script.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script.h Added a warning (this is a very tempting way to break savegames :-) 2005-10-21 22:49:59 +00:00
script_c64.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v2.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v5.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v6.cpp COMI delays use minutes too, so remove hack. 2005-10-21 23:31:23 +00:00
script_v6he.cpp Remove old debug output 2005-10-18 14:00:07 +00:00
script_v7he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v8.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
script_v72he.cpp Actor layer in HE games uses an int32. 2005-10-21 12:06:03 +00:00
script_v80he.cpp Add missing opcode in HE100 table. 2005-10-19 09:43:13 +00:00
script_v90he.cpp Add debug msg. 2005-10-22 09:32:48 +00:00
script_v100he.cpp Actor layer in HE games uses an int32. 2005-10-21 12:06:03 +00:00
scumm-md5.h Add French Pajama Sam demo. 2005-10-22 00:04:36 +00:00
scumm.cpp Add French Pajama Sam demo. 2005-10-22 00:04:36 +00:00
scumm.h Actor layer in HE games uses an int32. 2005-10-21 12:06:03 +00:00
sound.cpp Turn class Sound into a Serializable 2005-10-21 23:04:58 +00:00
sound.h Turn class Sound into a Serializable 2005-10-21 23:04:58 +00:00
sprite_he.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
sprite_he.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
string.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
thumbnail.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
usage_bits.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
util.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
vars.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
verbs.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
verbs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
wiz_he.cpp Load/Save palette correctly in HE99 games. 2005-10-22 04:08:48 +00:00
wiz_he.h Add XMAP support for wizImages. 2005-10-21 01:34:41 +00:00