192 lines
No EOL
5.4 KiB
C++
192 lines
No EOL
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <common/debug.h>
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#include "bigfile.h"
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#include "actor.h"
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#include "actorresource.h"
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#include "talk.h"
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#include "sound.h"
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#include "dragons.h"
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#include "dragonini.h"
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#include "dragonimg.h"
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#include "dragonobd.h"
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#include "scene.h"
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#include "font.h"
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namespace Dragons {
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Talk::Talk(DragonsEngine *vm, BigfileArchive *bigfileArchive): _vm(vm), _bigfileArchive(bigfileArchive) {
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}
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void Talk::init() {
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}
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void Talk::loadText(uint32 textIndex, uint16 *textBuffer, uint16 bufferLength) {
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char filename[13] = "drag0000.txt";
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uint32 fileNo = (textIndex >> 0xc) & 0xffff;
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uint32 fileOffset = textIndex & 0xfff;
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sprintf(filename, "drag%04d.txt", fileNo);
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uint32 size;
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byte *data = _bigfileArchive->load(filename, size);
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debug("DIALOG: %s, %d", filename, fileOffset);
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printWideText(data + 10 + fileOffset);
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copyTextToBuffer(textBuffer, data + 10 + fileOffset, bufferLength);
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delete data;
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}
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void Talk::printWideText(byte *text) {
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char buf[2000];
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int i = 0;
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for (; READ_LE_INT16(text) != 0 && i < 1999; i++) {
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buf[i] = *text;
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text += 2;
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}
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buf[i] = 0;
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debug("TEXT: %s", buf);
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}
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void
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Talk::FUN_8003239c(uint16 *dialog, int16 x, int16 y, int32 param_4, uint16 param_5, Actor *actor, uint16 startSequenceId,
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uint16 endSequenceId, uint32 textId) {
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//TODO 0x800323a4
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//TODO dragon_text_related(textId);
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_vm->data_800633fc = 1;
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uint32 uVar4 = 0; //TODO FUN_8001d1ac(0,textId,0);
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actor->updateSequence(startSequenceId);
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_vm->_sound->playSpeech(textId);
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conversation_related_maybe(dialog, (int)x, (int)y,param_4 & 0xffff, (uint)param_5, textId, uVar4 & 0xffff);
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actor->updateSequence(endSequenceId);
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}
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void
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Talk::conversation_related_maybe(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId,
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int16 param_7) {
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//TODO display dialog text here while we wait for audio stream to complete.
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_vm->_fontManager->addText(x, y, dialogText, wideStrLen(dialogText), 0);
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while (_vm->isFlagSet(ENGINE_FLAG_8000)) {
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_vm->waitForFrames(1);
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}
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}
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uint32 Talk::displayDialogAroundINI(uint32 iniId, uint16 *dialogText, uint32 textIndex)
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{
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DragonINI *ini = iniId == 0 ? _vm->_dragonINIResource->getFlickerRecord() : _vm->getINI(iniId - 1);
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if ((ini->field_1a_flags_maybe & 1) == 0) {
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IMG *local_v1_184 = _vm->_dragonIMG->getIMG(ini->field_2);
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int x, y;
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if (local_v1_184->field_e == 0) {
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y = (uint)(ushort)local_v1_184->y;
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x = local_v1_184->field_a;
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}
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else {
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x = local_v1_184->field_a;
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y = (uint)(ushort)local_v1_184->y << 3;
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}
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displayDialogAroundPoint
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(dialogText,
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((x - _vm->_scene->_camera.x) * 0x10000) >> 0x13,
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((y - _vm->_scene->_camera.y) * 0x10000) >> 0x13,
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READ_LE_UINT16(_vm->_dragonOBD->getFromOpt(ini->id) + 6)
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,1,textIndex);
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}
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else {
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displayDialogAroundActor
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(ini->actor,
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READ_LE_UINT16(_vm->_dragonOBD->getFromOpt(ini->id) + 6),
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dialogText,textIndex);
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}
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return 1;
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}
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void
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Talk::displayDialogAroundPoint(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId) {
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// TODO
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//
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// puVar1 = &DAT_80011a60;
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// puVar2 = local_58;
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// do {
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// puVar8 = puVar2;
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// puVar7 = puVar1;
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// uVar4 = puVar7[1];
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// uVar5 = puVar7[2];
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// uVar6 = puVar7[3];
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// *puVar8 = *puVar7;
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// puVar8[1] = uVar4;
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// puVar8[2] = uVar5;
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// puVar8[3] = uVar6;
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// puVar1 = puVar7 + 4;
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// puVar2 = puVar8 + 4;
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// } while (puVar7 + 4 != (undefined4 *)&DAT_80011a80);
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// uVar4 = puVar7[5];
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// puVar8[4] = _DAT_80011a80;
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// puVar8[5] = uVar4;
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_vm->data_800633fc = 1;
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// sVar3 = FUN_8001d1ac(0,textId,0);
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_vm->_sound->playSpeech(textId);
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// if (dialogText == (uint16_t *)0x0) {
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// dialogText = (uint16_t *)local_58;
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// }
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conversation_related_maybe(dialogText + 5,x,y,param_4,param_5,textId,0); // sVar3); TODO I think this is audio status
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}
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void Talk::displayDialogAroundActor(Actor *actor, uint16 param_2, uint16 *dialogText, uint32 textIndex) {
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displayDialogAroundPoint
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(dialogText,(ushort)((int)(((uint)actor->x_pos - _vm->_scene->_camera.x) * 0x10000) >> 0x13),
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(short)((int)((((uint)actor->y_pos - (uint)actor->frame->yOffset) - (uint)_vm->_scene->_camera.y) * 0x10000) >> 0x13) - 3,
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param_2,1,textIndex);
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}
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void Talk::copyTextToBuffer(uint16 *destBuffer, byte *src, uint32 destBufferLength) {
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for(int i = 0; i < destBufferLength - 1; i++) {
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destBuffer[i] = READ_LE_UINT16(src);
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src += 2;
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if(destBuffer[i] == 0) {
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return;
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}
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}
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destBuffer[destBufferLength - 1] = 0;
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}
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uint32 Talk::wideStrLen(uint16 *text) {
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int i = 0;
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while(text[i] != 0) {
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i++;
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}
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return i;
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}
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} // End of namespace Dragons
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