SDL handles HiDPI scaling differently depending on the system. On macOS for example the SDL window size and SDL drawable area have a different size (factor 2 usually) while on Windows they are the same. When HiDPI is disabled (for the SDL Surface mode for example) they are always the same. We need to appl this scaling when converting cursor position between the drawable area and the SDL window.
483 lines
15 KiB
C++
483 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/graphics/sdl/sdl-graphics.h"
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#include "backends/platform/sdl/sdl-sys.h"
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#include "backends/platform/sdl/sdl.h"
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#include "backends/events/sdl/sdl-events.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "graphics/scaler/aspect.h"
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#ifdef USE_OSD
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#include "common/translation.h"
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#endif
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SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source, SdlWindow *window)
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: _eventSource(source), _window(window), _hwScreen(nullptr)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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, _allowWindowSizeReset(false), _hintedWidth(0), _hintedHeight(0), _lastFlags(0)
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#endif
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{
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ConfMan.registerDefault("fullscreen_res", "desktop");
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SDL_GetMouseState(&_cursorX, &_cursorY);
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}
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void SdlGraphicsManager::activateManager() {
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_eventSource->setGraphicsManager(this);
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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void SdlGraphicsManager::deactivateManager() {
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// Unregister the event observer
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if (g_system->getEventManager()->getEventDispatcher()) {
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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}
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_eventSource->setGraphicsManager(0);
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}
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SdlGraphicsManager::State SdlGraphicsManager::getState() const {
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State state;
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state.screenWidth = getWidth();
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state.screenHeight = getHeight();
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state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
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state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
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state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
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#ifdef USE_RGB_COLOR
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state.pixelFormat = getScreenFormat();
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#endif
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return state;
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}
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bool SdlGraphicsManager::setState(const State &state) {
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beginGFXTransaction();
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#ifdef USE_RGB_COLOR
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// When switching between the SDL and OpenGL graphics manager, the list
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// of supported format changes. This means that the pixel format in the
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// state may not be supported. In that case use the preferred supported
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// pixel format instead.
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Graphics::PixelFormat format = state.pixelFormat;
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Common::List<Graphics::PixelFormat> supportedFormats = getSupportedFormats();
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if (!supportedFormats.empty() && Common::find(supportedFormats.begin(), supportedFormats.end(), format) == supportedFormats.end())
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format = supportedFormats.front();
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initSize(state.screenWidth, state.screenHeight, &format);
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#else
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initSize(state.screenWidth, state.screenHeight, nullptr);
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#endif
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setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
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setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
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setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
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if (endGFXTransaction() != OSystem::kTransactionSuccess) {
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return false;
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} else {
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return true;
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}
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}
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Common::Rect SdlGraphicsManager::getPreferredFullscreenResolution() {
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// Default to the desktop resolution, unless the user has set a
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// resolution in the configuration file
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const Common::String &fsres = ConfMan.get("fullscreen_res");
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if (fsres != "desktop") {
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uint newW, newH;
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int converted = sscanf(fsres.c_str(), "%ux%u", &newW, &newH);
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if (converted == 2) {
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return Common::Rect(newW, newH);
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} else {
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warning("Could not parse 'fullscreen_res' option: expected WWWxHHH, got %s", fsres.c_str());
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}
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}
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return _window->getDesktopResolution();
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}
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bool SdlGraphicsManager::defaultGraphicsModeConfig() const {
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const Common::ConfigManager::Domain *transientDomain = ConfMan.getDomain(Common::ConfigManager::kTransientDomain);
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if (transientDomain && transientDomain->contains("scaler")) {
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const Common::String &mode = transientDomain->getVal("scaler");
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if (!mode.equalsIgnoreCase("default")) {
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return false;
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}
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}
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const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain();
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if (gameDomain && gameDomain->contains("scaler")) {
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const Common::String &mode = gameDomain->getVal("scaler");
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if (!mode.equalsIgnoreCase("default")) {
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return false;
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}
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}
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return true;
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}
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int SdlGraphicsManager::getGraphicsModeIdByName(const Common::String &name) const {
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if (name == "normal" || name == "default") {
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return getDefaultGraphicsMode();
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}
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const OSystem::GraphicsMode *mode = getSupportedGraphicsModes();
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while (mode && mode->name != nullptr) {
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if (name.equalsIgnoreCase(mode->name)) {
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return mode->id;
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}
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++mode;
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}
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return -1;
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}
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void SdlGraphicsManager::initSizeHint(const Graphics::ModeList &modes) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const bool useDefault = defaultGraphicsModeConfig();
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int scale = getGraphicsModeScale(getGraphicsModeIdByName(ConfMan.get("gfx_mode")));
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if (scale == -1) {
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warning("Unknown scaler; defaulting to 1");
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scale = 1;
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}
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int16 bestWidth = 0, bestHeight = 0;
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const Graphics::ModeList::const_iterator end = modes.end();
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for (Graphics::ModeList::const_iterator it = modes.begin(); it != end; ++it) {
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int16 width = it->width, height = it->height;
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// TODO: Normalize AR correction by passing a PAR in the mode list
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// instead of checking the dimensions here like this, since not all
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// 320x200/640x400 uses are with non-square pixels (e.g. DreamWeb).
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if (ConfMan.getBool("aspect_ratio")) {
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if ((width == 320 && height == 200) || (width == 640 && height == 400)) {
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height = real2Aspect(height);
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}
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}
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if (!useDefault || width <= 320) {
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width *= scale;
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height *= scale;
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}
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if (bestWidth < width) {
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bestWidth = width;
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}
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if (bestHeight < height) {
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bestHeight = height;
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}
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}
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_hintedWidth = bestWidth;
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_hintedHeight = bestHeight;
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#endif
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}
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bool SdlGraphicsManager::showMouse(bool visible) {
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if (visible == _cursorVisible) {
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return visible;
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}
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int showCursor = SDL_DISABLE;
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if (visible) {
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// _cursorX and _cursorY are currently always clipped to the active
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// area, so we need to ask SDL where the system's mouse cursor is
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// instead
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int x, y;
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SDL_GetMouseState(&x, &y);
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if (!_activeArea.drawRect.contains(Common::Point(x, y))) {
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showCursor = SDL_ENABLE;
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}
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}
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SDL_ShowCursor(showCursor);
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return WindowedGraphicsManager::showMouse(visible);
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}
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bool SdlGraphicsManager::lockMouse(bool lock) {
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return _window->lockMouse(lock);
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}
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bool SdlGraphicsManager::notifyMousePosition(Common::Point &mouse) {
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mouse.x = CLIP<int16>(mouse.x, 0, _windowWidth - 1);
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mouse.y = CLIP<int16>(mouse.y, 0, _windowHeight - 1);
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int showCursor = SDL_DISABLE;
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// Currently on macOS we need to scale the events for HiDPI screen, but on
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// Windows we do not. We can find out if we need to do it by querying the
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// SDL window size vs the SDL drawable size.
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float dpiScale = _window->getSdlDpiScalingFactor();
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mouse.x = (int)(mouse.x * dpiScale + 0.5f);
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mouse.y = (int)(mouse.y * dpiScale + 0.5f);
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bool valid = true;
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if (_activeArea.drawRect.contains(mouse)) {
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_cursorLastInActiveArea = true;
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} else {
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mouse.x = CLIP<int>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right - 1);
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mouse.y = CLIP<int>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom - 1);
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if (_window->mouseIsGrabbed() ||
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// Keep the mouse inside the game area during dragging to prevent an
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// event mismatch where the mouseup event gets lost because it is
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// performed outside of the game area
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(_cursorLastInActiveArea && SDL_GetMouseState(nullptr, nullptr) != 0)) {
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setSystemMousePosition(mouse.x, mouse.y);
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} else {
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// Allow the in-game mouse to get a final movement event to the edge
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// of the window if the mouse was moved out of the game area
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if (_cursorLastInActiveArea) {
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_cursorLastInActiveArea = false;
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} else if (_cursorVisible) {
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// Keep sending events to the game if the cursor is invisible,
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// since otherwise if a game lets you skip a cutscene by
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// clicking and the user moved the mouse outside the active
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// area, the clicks wouldn't do anything, which would be
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// confusing
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valid = false;
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}
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if (_cursorVisible) {
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showCursor = SDL_ENABLE;
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}
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}
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}
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SDL_ShowCursor(showCursor);
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if (valid) {
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setMousePosition(mouse.x, mouse.y);
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mouse = convertWindowToVirtual(mouse.x, mouse.y);
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}
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return valid;
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}
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void SdlGraphicsManager::setSystemMousePosition(const int x, const int y) {
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assert(_window);
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if (!_window->warpMouseInWindow(x, y)) {
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const Common::Point mouse = convertWindowToVirtual(x, y);
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_eventSource->fakeWarpMouse(mouse.x, mouse.y);
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}
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}
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void SdlGraphicsManager::handleResizeImpl(const int width, const int height) {
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_forceRedraw = true;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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bool SdlGraphicsManager::createOrUpdateWindow(int width, int height, const Uint32 flags) {
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if (!_window) {
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return false;
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}
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// width *=3;
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// height *=3;
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// We only update the actual window when flags change (which usually means
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// fullscreen mode is entered/exited), when updates are forced so that we
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// do not reset the window size whenever a game makes a call to change the
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// size or pixel format of the internal game surface (since a user may have
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// resized the game window), or when the launcher is visible (since a user
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// may change the scaler, which should reset the window size)
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if (!_window->getSDLWindow() || _lastFlags != flags || _overlayVisible || _allowWindowSizeReset) {
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const bool fullscreen = (flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0;
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if (!fullscreen) {
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if (_hintedWidth) {
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width = _hintedWidth;
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}
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if (_hintedHeight) {
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height = _hintedHeight;
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}
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}
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if (!_window->createOrUpdateWindow(width, height, flags)) {
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return false;
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}
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_lastFlags = flags;
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_allowWindowSizeReset = false;
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}
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return true;
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}
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#endif
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void SdlGraphicsManager::saveScreenshot() {
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Common::String filename;
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Common::String screenshotsPath;
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OSystem_SDL *sdl_g_system = dynamic_cast<OSystem_SDL*>(g_system);
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if (sdl_g_system)
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screenshotsPath = sdl_g_system->getScreenshotsPath();
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// Use the name of the running target as a base for screenshot file names
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Common::String currentTarget = ConfMan.getActiveDomainName();
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#ifdef USE_PNG
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const char *extension = "png";
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#else
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const char *extension = "bmp";
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#endif
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for (int n = 0;; n++) {
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filename = Common::String::format("scummvm%s%s-%05d.%s", currentTarget.empty() ? "" : "-",
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currentTarget.c_str(), n, extension);
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Common::FSNode file = Common::FSNode(screenshotsPath + filename);
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if (!file.exists()) {
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break;
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}
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}
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if (saveScreenshot(screenshotsPath + filename)) {
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if (screenshotsPath.empty())
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debug("Saved screenshot '%s' in current directory", filename.c_str());
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else
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debug("Saved screenshot '%s' in directory '%s'", filename.c_str(), screenshotsPath.c_str());
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#ifdef USE_OSD
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displayMessageOnOSD(Common::U32String::format(_("Saved screenshot '%s'"), filename.c_str()));
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#endif
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} else {
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if (screenshotsPath.empty())
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warning("Could not save screenshot in current directory");
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else
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warning("Could not save screenshot in directory '%s'", screenshotsPath.c_str());
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#ifdef USE_OSD
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displayMessageOnOSD(_("Could not save screenshot"));
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#endif
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}
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}
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bool SdlGraphicsManager::notifyEvent(const Common::Event &event) {
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if (event.type != Common::EVENT_CUSTOM_BACKEND_ACTION_START) {
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return false;
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}
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switch ((CustomEventAction) event.customType) {
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case kActionToggleMouseCapture:
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getWindow()->grabMouse(!getWindow()->mouseIsGrabbed());
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return true;
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case kActionToggleFullscreen:
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toggleFullScreen();
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return true;
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case kActionSaveScreenshot:
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saveScreenshot();
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return true;
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default:
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return false;
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}
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}
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void SdlGraphicsManager::toggleFullScreen() {
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if (!g_system->hasFeature(OSystem::kFeatureFullscreenMode) ||
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(!g_system->hasFeature(OSystem::kFeatureFullscreenToggleKeepsContext) && g_system->hasFeature(OSystem::kFeatureOpenGLForGame))) {
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return;
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}
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beginGFXTransaction();
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setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode));
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endGFXTransaction();
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#ifdef USE_OSD
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if (getFeatureState(OSystem::kFeatureFullscreenMode))
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displayMessageOnOSD(_("Fullscreen mode"));
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else
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displayMessageOnOSD(_("Windowed mode"));
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#endif
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}
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Common::Keymap *SdlGraphicsManager::getKeymap() {
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using namespace Common;
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Keymap *keymap = new Keymap(Keymap::kKeymapTypeGlobal, "sdl-graphics", _("Graphics"));
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Action *act;
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if (g_system->hasFeature(OSystem::kFeatureFullscreenMode)) {
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act = new Action("FULS", _("Toggle fullscreen"));
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act->addDefaultInputMapping("A+RETURN");
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act->addDefaultInputMapping("A+KP_ENTER");
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act->setCustomBackendActionEvent(kActionToggleFullscreen);
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keymap->addAction(act);
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}
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act = new Action("CAPT", _("Toggle mouse capture"));
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act->addDefaultInputMapping("C+m");
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act->setCustomBackendActionEvent(kActionToggleMouseCapture);
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keymap->addAction(act);
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act = new Action("SCRS", _("Save screenshot"));
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act->addDefaultInputMapping("A+s");
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act->setCustomBackendActionEvent(kActionSaveScreenshot);
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keymap->addAction(act);
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if (hasFeature(OSystem::kFeatureAspectRatioCorrection)) {
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act = new Action("ASPT", _("Toggle aspect ratio correction"));
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act->addDefaultInputMapping("C+A+a");
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act->setCustomBackendActionEvent(kActionToggleAspectRatioCorrection);
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keymap->addAction(act);
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}
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if (hasFeature(OSystem::kFeatureFilteringMode)) {
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act = new Action("FILT", _("Toggle linear filtered scaling"));
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act->addDefaultInputMapping("C+A+f");
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act->setCustomBackendActionEvent(kActionToggleFilteredScaling);
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keymap->addAction(act);
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}
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if (hasFeature(OSystem::kFeatureStretchMode)) {
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act = new Action("STCH", _("Cycle through stretch modes"));
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act->addDefaultInputMapping("C+A+s");
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act->setCustomBackendActionEvent(kActionCycleStretchMode);
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keymap->addAction(act);
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}
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act = new Action("SCL+", _("Increase the scale factor"));
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act->addDefaultInputMapping("C+A+PLUS");
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act->addDefaultInputMapping("C+A+KP_PLUS");
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act->setCustomBackendActionEvent(kActionIncreaseScaleFactor);
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keymap->addAction(act);
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act = new Action("SCL-", _("Decrease the scale factor"));
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act->addDefaultInputMapping("C+A+MINUS");
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act->addDefaultInputMapping("C+A+KP_MINUS");
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act->setCustomBackendActionEvent(kActionDecreaseScaleFactor);
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keymap->addAction(act);
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act = new Action("FLTN", _("Switch to the next scaler"));
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act->addDefaultInputMapping("C+A+0");
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act->setCustomBackendActionEvent(kActionNextScaleFilter);
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keymap->addAction(act);
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act = new Action("FLTP", _("Switch to the previous scaler"));
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act->addDefaultInputMapping("C+A+9");
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act->setCustomBackendActionEvent(kActionPreviousScaleFilter);
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keymap->addAction(act);
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return keymap;
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}
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