233 lines
6.3 KiB
C++
233 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/stddefines.h"
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#include "lab/interface.h"
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#include "lab/timing.h"
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#include "lab/mouse.h"
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#include "lab/vga.h"
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#include "common/util.h"
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namespace Lab {
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extern bool IsHiRes;
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Common::KeyState _keyPressed;
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struct Gadget *createButton(uint16 x, uint16 y, uint16 id, uint16 key, Image *im, Image *imalt) {
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Gadget *gptr;
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if ((gptr = (Gadget *)calloc(sizeof(struct Gadget), 1))) {
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gptr->x = x;
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gptr->y = y;
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gptr->GadgetID = id;
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#if !defined(DOSCODE)
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gptr->KeyEquiv = key;
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#endif
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gptr->Im = im;
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gptr->ImAlt = imalt;
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gptr->NextGadget = NULL;
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return gptr;
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} else
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return NULL;
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}
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void freeButtonList(Gadget *gptrlist) {
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struct Gadget *gptr, *next = gptrlist;
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while (next) {
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gptr = next;
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next = next->NextGadget;
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free(gptr);
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}
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}
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/*****************************************************************************/
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/* Draws a gadget list to the screen. */
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/*****************************************************************************/
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void drawGadgetList(struct Gadget *gadlist) {
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while (gadlist) {
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drawImage(gadlist->Im, gadlist->x, gadlist->y);
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if (GADGETOFF & gadlist->GadgetFlags)
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ghoastGadget(gadlist, 1);
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gadlist = gadlist->NextGadget;
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}
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}
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/*****************************************************************************/
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/* Ghoasts a gadget, and makes it unavailable for using. */
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/*****************************************************************************/
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void ghoastGadget(struct Gadget *curgad, uint16 pencolor) {
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ghoastRect(pencolor, curgad->x, curgad->y, curgad->x + curgad->Im->Width - 1, curgad->y + curgad->Im->Height - 1);
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curgad->GadgetFlags |= GADGETOFF;
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}
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/*****************************************************************************/
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/* Unghoasts a gadget, and makes it available again. */
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/*****************************************************************************/
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void unGhoastGadget(struct Gadget *curgad) {
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drawImage(curgad->Im, curgad->x, curgad->y);
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curgad->GadgetFlags &= !(GADGETOFF);
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}
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/*****************************************************************************/
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/* Make a key press have the right case for a gadget KeyEquiv value. */
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/*****************************************************************************/
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#if !defined(DOSCODE)
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uint16 makeGadgetKeyEquiv(uint16 key) {
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if (Common::isAlnum(key))
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key = tolower(key);
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return key;
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}
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#endif
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/*****************************************************************************/
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/* Checks whether or not the cords fall within one of the gadgets in a list */
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/* of gadgets. */
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/*****************************************************************************/
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static struct Gadget *checkNumGadgetHit(struct Gadget *gadlist, uint16 key) {
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#if !defined(DOSCODE)
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uint16 gkey = key - '0';
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#else
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key = key - '0';
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#endif
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while (gadlist != NULL) {
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#if !defined(DOSCODE)
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if ((gkey - 1 == gadlist->GadgetID || (gkey == 0 && gadlist->GadgetID == 9) ||
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(gadlist->KeyEquiv != 0 && makeGadgetKeyEquiv(key) == gadlist->KeyEquiv))
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&& !(GADGETOFF & gadlist->GadgetFlags))
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#else
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if ((((key - 1) == gadlist->GadgetID) || ((key == 0) && (gadlist->GadgetID == 9))) &&
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!(GADGETOFF & gadlist->GadgetFlags))
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#endif
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{
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mouseHide();
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drawImage(gadlist->ImAlt, gadlist->x, gadlist->y);
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mouseShow();
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g_system->delayMillis(80);
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mouseHide();
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drawImage(gadlist->Im, gadlist->x, gadlist->y);
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mouseShow();
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return gadlist;
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} else {
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gadlist = gadlist->NextGadget;
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}
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}
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return NULL;
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}
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/*****************************************************************************/
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/* Checks whether or not a key has been pressed. */
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/*****************************************************************************/
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static bool keyPress(uint16 *KeyCode) {
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if (WSDL_HasNextChar()) {
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*KeyCode = WSDL_GetNextChar();
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return true;
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}
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return false;
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}
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struct IntuiMessage IMessage;
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extern struct Gadget *ScreenGadgetList;
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struct IntuiMessage *getMsg(void) {
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struct Gadget *curgad;
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int Qualifiers;
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updateMouse();
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#if !defined(DOSCODE)
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Qualifiers = _keyPressed.flags;
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#endif
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if ((curgad = mouseGadget()) != NULL) {
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updateMouse();
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IMessage.Class = GADGETUP;
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IMessage.Code = curgad->GadgetID;
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IMessage.GadgetID = curgad->GadgetID;
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IMessage.Qualifier = Qualifiers;
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return &IMessage;
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}
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else if (mouseButton(&IMessage.MouseX, &IMessage.MouseY, true)) { /* Left Button */
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IMessage.Qualifier = IEQUALIFIER_LEFTBUTTON | Qualifiers;
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IMessage.Class = MOUSEBUTTONS;
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return &IMessage;
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}
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else if (mouseButton(&IMessage.MouseX, &IMessage.MouseY, false)) { /* Right Button */
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IMessage.Qualifier = IEQUALIFIER_RBUTTON | Qualifiers;
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IMessage.Class = MOUSEBUTTONS;
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return &IMessage;
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}
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else if (keyPress(&IMessage.Code)) { /* Keyboard key */
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curgad = checkNumGadgetHit(ScreenGadgetList, IMessage.Code);
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if (curgad) {
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IMessage.Class = GADGETUP;
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IMessage.Code = curgad->GadgetID;
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IMessage.GadgetID = curgad->GadgetID;
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} else
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IMessage.Class = RAWKEY;
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IMessage.Qualifier = Qualifiers;
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return &IMessage;
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} else
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return NULL;
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}
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void replyMsg(void *Msg) {
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return;
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}
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} // End of namespace Lab
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