scummvm/engines/stark/services/staticprovider.cpp
2016-01-01 07:29:40 +01:00

66 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/resources/anim.h"
#include "engines/stark/resources/item.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/global.h"
#include "engines/stark/visual/image.h"
namespace Stark {
StaticProvider::StaticProvider(ArchiveLoader *archiveLoader, Global *global) :
_archiveLoader(archiveLoader),
_global(global),
_level(nullptr) {
}
void StaticProvider::init() {
// Load the static archive
_archiveLoader->load("static/static.xarc");
// Set the root tree
_level = _archiveLoader->useRoot<Resources::Level>("static/static.xarc");
// Resources lifecycle update
_level->onAllLoaded();
Resources::Item *staticItem = _level->findChild<Resources::Item>();
_stockAnims = staticItem->listChildren<Resources::Anim>();
}
void StaticProvider::shutdown() {
_level = nullptr;
_archiveLoader->returnRoot("static/static.xarc");
_archiveLoader->unloadUnused();
}
VisualImageXMG *StaticProvider::getCursorImage(uint32 stockAnim) {
Resources::Anim *anim = _stockAnims[stockAnim];
return anim->getVisual()->get<VisualImageXMG>();
}
} // End of namespace Stark