2001-04-26 16:45:43 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2006-02-01 06:32:25 +00:00
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Copyright (C) 1997-2006 Sam Lantinga
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2001-04-26 16:45:43 +00:00
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This library is free software; you can redistribute it and/or
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2006-02-01 06:32:25 +00:00
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modify it under the terms of the GNU Lesser General Public
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2001-04-26 16:45:43 +00:00
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License as published by the Free Software Foundation; either
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2006-02-01 06:32:25 +00:00
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version 2.1 of the License, or (at your option) any later version.
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2001-04-26 16:45:43 +00:00
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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2006-02-01 06:32:25 +00:00
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Lesser General Public License for more details.
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2001-04-26 16:45:43 +00:00
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2006-02-01 06:32:25 +00:00
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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2001-04-26 16:45:43 +00:00
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Sam Lantinga
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2001-12-14 12:38:15 +00:00
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slouken@libsdl.org
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2001-04-26 16:45:43 +00:00
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*/
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/* Allow access to a raw mixing buffer */
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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2006-02-16 10:11:48 +00:00
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#include "../SDL_audio_c.h"
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2001-04-26 16:45:43 +00:00
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#include "SDL_dx5audio.h"
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/* Define this if you want to use DirectX 6 DirectSoundNotify interface */
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//#define USE_POSITION_NOTIFY
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/* DirectX function pointers for audio */
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HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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/* Audio driver functions */
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static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DX5_ThreadInit(_THIS);
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static void DX5_WaitAudio_BusyWait(_THIS);
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#ifdef USE_POSITION_NOTIFY
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static void DX6_WaitAudio_EventWait(_THIS);
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#endif
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static void DX5_PlayAudio(_THIS);
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static Uint8 *DX5_GetAudioBuf(_THIS);
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static void DX5_WaitDone(_THIS);
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static void DX5_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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HINSTANCE DSoundDLL;
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int dsound_ok;
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/* Version check DSOUND.DLL (Is DirectX okay?) */
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dsound_ok = 0;
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2002-08-20 00:20:06 +00:00
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DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
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2001-04-26 16:45:43 +00:00
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if ( DSoundDLL != NULL ) {
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/* We just use basic DirectSound, we're okay */
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/* Yay! */
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/* Unfortunately, the sound drivers on NT have
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higher latencies than the audio buffers used
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by many SDL applications, so there are gaps
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in the audio - it sounds terrible. Punt for now.
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*/
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OSVERSIONINFO ver;
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ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
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GetVersionEx(&ver);
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switch (ver.dwPlatformId) {
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case VER_PLATFORM_WIN32_NT:
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if ( ver.dwMajorVersion > 4 ) {
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/* Win2K */
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dsound_ok = 1;
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} else {
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/* WinNT */
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dsound_ok = 0;
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}
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break;
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default:
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/* Win95 or Win98 */
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dsound_ok = 1;
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break;
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}
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/* Now check for DirectX 5 or better - otherwise
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* we will fail later in DX5_OpenAudio without a chance
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* to fall back to the DIB driver. */
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if (dsound_ok) {
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/* DirectSoundCaptureCreate was added in DX5 */
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2002-08-20 00:20:06 +00:00
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if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate")))
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2001-04-26 16:45:43 +00:00
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dsound_ok = 0;
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}
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/* Clean up.. */
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FreeLibrary(DSoundDLL);
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}
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return(dsound_ok);
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}
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/* Functions for loading the DirectX functions dynamically */
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static HINSTANCE DSoundDLL = NULL;
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static void DX5_Unload(void)
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{
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if ( DSoundDLL != NULL ) {
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FreeLibrary(DSoundDLL);
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DSoundCreate = NULL;
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DSoundDLL = NULL;
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}
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}
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static int DX5_Load(void)
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{
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int status;
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DX5_Unload();
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2002-08-20 00:20:06 +00:00
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DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
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2001-04-26 16:45:43 +00:00
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if ( DSoundDLL != NULL ) {
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DSoundCreate = (void *)GetProcAddress(DSoundDLL,
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2002-08-20 00:20:06 +00:00
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TEXT("DirectSoundCreate"));
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2001-04-26 16:45:43 +00:00
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}
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if ( DSoundDLL && DSoundCreate ) {
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status = 0;
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} else {
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DX5_Unload();
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status = -1;
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}
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return status;
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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DX5_Unload();
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2006-02-07 06:59:48 +00:00
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SDL_free(device->hidden);
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SDL_free(device);
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2001-04-26 16:45:43 +00:00
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Load DirectX */
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if ( DX5_Load() < 0 ) {
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return(NULL);
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}
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/* Initialize all variables that we clean on shutdown */
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2006-02-07 06:59:48 +00:00
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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2001-04-26 16:45:43 +00:00
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if ( this ) {
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2006-02-07 06:59:48 +00:00
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SDL_memset(this, 0, (sizeof *this));
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2001-04-26 16:45:43 +00:00
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this->hidden = (struct SDL_PrivateAudioData *)
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2006-02-07 06:59:48 +00:00
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SDL_malloc((sizeof *this->hidden));
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2001-04-26 16:45:43 +00:00
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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2006-02-07 06:59:48 +00:00
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SDL_free(this);
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2001-04-26 16:45:43 +00:00
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}
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return(0);
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}
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2006-02-07 06:59:48 +00:00
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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2001-04-26 16:45:43 +00:00
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/* Set the function pointers */
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this->OpenAudio = DX5_OpenAudio;
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this->ThreadInit = DX5_ThreadInit;
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this->WaitAudio = DX5_WaitAudio_BusyWait;
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this->PlayAudio = DX5_PlayAudio;
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this->GetAudioBuf = DX5_GetAudioBuf;
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this->WaitDone = DX5_WaitDone;
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this->CloseAudio = DX5_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap DSOUND_bootstrap = {
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"dsound", "Win95/98/2000 DirectSound",
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Audio_Available, Audio_CreateDevice
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};
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static void SetDSerror(const char *function, int code)
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{
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static const char *error;
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2002-08-20 00:20:06 +00:00
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static char errbuf[1024];
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2001-04-26 16:45:43 +00:00
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errbuf[0] = 0;
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switch (code) {
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case E_NOINTERFACE:
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error =
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"Unsupported interface\n-- Is DirectX 5.0 or later installed?";
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break;
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case DSERR_ALLOCATED:
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error = "Audio device in use";
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break;
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case DSERR_BADFORMAT:
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error = "Unsupported audio format";
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break;
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case DSERR_BUFFERLOST:
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error = "Mixing buffer was lost";
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break;
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case DSERR_CONTROLUNAVAIL:
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error = "Control requested is not available";
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break;
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case DSERR_INVALIDCALL:
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error = "Invalid call for the current state";
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break;
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case DSERR_INVALIDPARAM:
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error = "Invalid parameter";
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break;
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case DSERR_NODRIVER:
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error = "No audio device found";
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break;
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case DSERR_OUTOFMEMORY:
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error = "Out of memory";
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break;
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case DSERR_PRIOLEVELNEEDED:
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error = "Caller doesn't have priority";
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break;
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case DSERR_UNSUPPORTED:
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error = "Function not supported";
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break;
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default:
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2006-02-07 06:59:48 +00:00
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SDL_snprintf(errbuf, SDL_arraysize(errbuf),
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2006-02-06 08:28:51 +00:00
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"%s: Unknown DirectSound error: 0x%x",
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2001-04-26 16:45:43 +00:00
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function, code);
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break;
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}
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if ( ! errbuf[0] ) {
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2006-02-07 06:59:48 +00:00
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SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
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2001-04-26 16:45:43 +00:00
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}
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SDL_SetError("%s", errbuf);
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return;
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}
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/* DirectSound needs to be associated with a window */
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static HWND mainwin = NULL;
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/* */
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void DX5_SoundFocus(HWND hwnd)
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{
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mainwin = hwnd;
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}
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static void DX5_ThreadInit(_THIS)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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}
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static void DX5_WaitAudio_BusyWait(_THIS)
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{
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DWORD status;
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DWORD cursor, junk;
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HRESULT result;
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/* Semi-busy wait, since we have no way of getting play notification
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on a primary mixing buffer located in hardware (DirectX 5.0)
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*/
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result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk);
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if ( result != DS_OK ) {
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if ( result == DSERR_BUFFERLOST ) {
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IDirectSoundBuffer_Restore(mixbuf);
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound GetCurrentPosition", result);
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#endif
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return;
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}
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cursor /= mixlen;
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while ( cursor == playing ) {
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/* FIXME: find out how much time is left and sleep that long */
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SDL_Delay(10);
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/* Try to restore a lost sound buffer */
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IDirectSoundBuffer_GetStatus(mixbuf, &status);
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if ( (status&DSBSTATUS_BUFFERLOST) ) {
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IDirectSoundBuffer_Restore(mixbuf);
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IDirectSoundBuffer_GetStatus(mixbuf, &status);
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if ( (status&DSBSTATUS_BUFFERLOST) ) {
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break;
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}
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}
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if ( ! (status&DSBSTATUS_PLAYING) ) {
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result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
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if ( result == DS_OK ) {
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continue;
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound Play", result);
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#endif
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return;
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}
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/* Find out where we are playing */
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result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
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&cursor, &junk);
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if ( result != DS_OK ) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return;
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}
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cursor /= mixlen;
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}
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}
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#ifdef USE_POSITION_NOTIFY
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static void DX6_WaitAudio_EventWait(_THIS)
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{
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DWORD status;
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HRESULT result;
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/* Try to restore a lost sound buffer */
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IDirectSoundBuffer_GetStatus(mixbuf, &status);
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if ( (status&DSBSTATUS_BUFFERLOST) ) {
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IDirectSoundBuffer_Restore(mixbuf);
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IDirectSoundBuffer_GetStatus(mixbuf, &status);
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if ( (status&DSBSTATUS_BUFFERLOST) ) {
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return;
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}
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}
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if ( ! (status&DSBSTATUS_PLAYING) ) {
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result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
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if ( result != DS_OK ) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound Play", result);
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#endif
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return;
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}
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}
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WaitForSingleObject(audio_event, INFINITE);
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}
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#endif /* USE_POSITION_NOTIFY */
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static void DX5_PlayAudio(_THIS)
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{
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/* Unlock the buffer, allowing it to play */
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if ( locked_buf ) {
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IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
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}
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}
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static Uint8 *DX5_GetAudioBuf(_THIS)
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{
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DWORD cursor, junk;
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HRESULT result;
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DWORD rawlen;
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/* Figure out which blocks to fill next */
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locked_buf = NULL;
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result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk);
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if ( result == DSERR_BUFFERLOST ) {
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IDirectSoundBuffer_Restore(mixbuf);
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result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
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&cursor, &junk);
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}
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if ( result != DS_OK ) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return(NULL);
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}
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cursor /= mixlen;
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playing = cursor;
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cursor = (cursor+1)%NUM_BUFFERS;
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cursor *= mixlen;
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/* Lock the audio buffer */
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result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
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|
|
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
|
|
|
|
if ( result == DSERR_BUFFERLOST ) {
|
|
|
|
IDirectSoundBuffer_Restore(mixbuf);
|
|
|
|
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
|
|
|
|
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
|
|
|
|
}
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
SetDSerror("DirectSound Lock", result);
|
|
|
|
return(NULL);
|
|
|
|
}
|
|
|
|
return(locked_buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DX5_WaitDone(_THIS)
|
|
|
|
{
|
|
|
|
Uint8 *stream;
|
|
|
|
|
|
|
|
/* Wait for the playing chunk to finish */
|
|
|
|
stream = this->GetAudioBuf(this);
|
|
|
|
if ( stream != NULL ) {
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(stream, silence, mixlen);
|
2001-04-26 16:45:43 +00:00
|
|
|
this->PlayAudio(this);
|
|
|
|
}
|
|
|
|
this->WaitAudio(this);
|
|
|
|
|
|
|
|
/* Stop the looping sound buffer */
|
|
|
|
IDirectSoundBuffer_Stop(mixbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DX5_CloseAudio(_THIS)
|
|
|
|
{
|
|
|
|
if ( sound != NULL ) {
|
|
|
|
if ( mixbuf != NULL ) {
|
|
|
|
/* Clean up the audio buffer */
|
|
|
|
IDirectSoundBuffer_Release(mixbuf);
|
|
|
|
mixbuf = NULL;
|
|
|
|
}
|
|
|
|
if ( audio_event != NULL ) {
|
|
|
|
CloseHandle(audio_event);
|
|
|
|
audio_event = NULL;
|
|
|
|
}
|
|
|
|
IDirectSound_Release(sound);
|
|
|
|
sound = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-08-24 17:30:49 +00:00
|
|
|
#ifdef USE_PRIMARY_BUFFER
|
2001-04-26 16:45:43 +00:00
|
|
|
/* This function tries to create a primary audio buffer, and returns the
|
|
|
|
number of audio chunks available in the created buffer.
|
|
|
|
*/
|
|
|
|
static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
|
|
|
|
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
|
|
|
|
{
|
|
|
|
HRESULT result;
|
|
|
|
DSBUFFERDESC format;
|
|
|
|
DSBCAPS caps;
|
|
|
|
int numchunks;
|
|
|
|
|
|
|
|
/* Try to set primary mixing privileges */
|
|
|
|
result = IDirectSound_SetCooperativeLevel(sndObj, focus,
|
|
|
|
DSSCL_WRITEPRIMARY);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
SetDSerror("DirectSound SetCooperativeLevel", result);
|
|
|
|
#endif
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Try to create the primary buffer */
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(&format, 0, sizeof(format));
|
2001-04-26 16:45:43 +00:00
|
|
|
format.dwSize = sizeof(format);
|
|
|
|
format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2);
|
2001-10-25 08:45:17 +00:00
|
|
|
format.dwFlags |= DSBCAPS_STICKYFOCUS;
|
2001-04-26 16:45:43 +00:00
|
|
|
#ifdef USE_POSITION_NOTIFY
|
|
|
|
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
|
|
|
|
#endif
|
|
|
|
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
SetDSerror("DirectSound CreateSoundBuffer", result);
|
|
|
|
#endif
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Check the size of the fragment buffer */
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(&caps, 0, sizeof(caps));
|
2001-04-26 16:45:43 +00:00
|
|
|
caps.dwSize = sizeof(caps);
|
|
|
|
result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
SetDSerror("DirectSound GetCaps", result);
|
|
|
|
#endif
|
|
|
|
IDirectSoundBuffer_Release(*sndbuf);
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
if ( (chunksize > caps.dwBufferBytes) ||
|
|
|
|
((caps.dwBufferBytes%chunksize) != 0) ) {
|
|
|
|
/* The primary buffer size is not a multiple of 'chunksize'
|
|
|
|
-- this hopefully doesn't happen when 'chunksize' is a
|
|
|
|
power of 2.
|
|
|
|
*/
|
|
|
|
IDirectSoundBuffer_Release(*sndbuf);
|
|
|
|
SDL_SetError(
|
|
|
|
"Primary buffer size is: %d, cannot break it into chunks of %d bytes\n",
|
|
|
|
caps.dwBufferBytes, chunksize);
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
numchunks = (caps.dwBufferBytes/chunksize);
|
|
|
|
|
|
|
|
/* Set the primary audio format */
|
|
|
|
result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
SetDSerror("DirectSound SetFormat", result);
|
|
|
|
#endif
|
|
|
|
IDirectSoundBuffer_Release(*sndbuf);
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
return(numchunks);
|
|
|
|
}
|
2002-08-24 17:30:49 +00:00
|
|
|
#endif /* USE_PRIMARY_BUFFER */
|
2001-04-26 16:45:43 +00:00
|
|
|
|
|
|
|
/* This function tries to create a secondary audio buffer, and returns the
|
|
|
|
number of audio chunks available in the created buffer.
|
|
|
|
*/
|
|
|
|
static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
|
|
|
|
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
|
|
|
|
{
|
2001-07-22 21:25:22 +00:00
|
|
|
const int numchunks = 2;
|
2001-04-26 16:45:43 +00:00
|
|
|
HRESULT result;
|
|
|
|
DSBUFFERDESC format;
|
2001-07-22 21:25:22 +00:00
|
|
|
LPVOID pvAudioPtr1, pvAudioPtr2;
|
|
|
|
DWORD dwAudioBytes1, dwAudioBytes2;
|
2001-04-26 16:45:43 +00:00
|
|
|
|
|
|
|
/* Try to set primary mixing privileges */
|
|
|
|
if ( focus ) {
|
|
|
|
result = IDirectSound_SetCooperativeLevel(sndObj,
|
|
|
|
focus, DSSCL_PRIORITY);
|
|
|
|
} else {
|
|
|
|
result = IDirectSound_SetCooperativeLevel(sndObj,
|
|
|
|
GetDesktopWindow(), DSSCL_NORMAL);
|
|
|
|
}
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
SetDSerror("DirectSound SetCooperativeLevel", result);
|
|
|
|
#endif
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Try to create the secondary buffer */
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(&format, 0, sizeof(format));
|
2001-04-26 16:45:43 +00:00
|
|
|
format.dwSize = sizeof(format);
|
|
|
|
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
|
|
|
|
#ifdef USE_POSITION_NOTIFY
|
|
|
|
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
|
|
|
|
#endif
|
|
|
|
if ( ! focus ) {
|
|
|
|
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
2001-10-25 08:45:17 +00:00
|
|
|
} else {
|
|
|
|
format.dwFlags |= DSBCAPS_STICKYFOCUS;
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
format.dwBufferBytes = numchunks*chunksize;
|
|
|
|
if ( (format.dwBufferBytes < DSBSIZE_MIN) ||
|
|
|
|
(format.dwBufferBytes > DSBSIZE_MAX) ) {
|
|
|
|
SDL_SetError("Sound buffer size must be between %d and %d",
|
|
|
|
DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks);
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
format.dwReserved = 0;
|
|
|
|
format.lpwfxFormat = wavefmt;
|
|
|
|
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
SetDSerror("DirectSound CreateSoundBuffer", result);
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
|
|
|
|
2001-07-22 21:25:22 +00:00
|
|
|
/* Silence the initial audio buffer */
|
|
|
|
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
|
|
|
|
(LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
|
|
|
|
(LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
|
|
|
|
DSBLOCK_ENTIREBUFFER);
|
|
|
|
if ( result == DS_OK ) {
|
|
|
|
if ( wavefmt->wBitsPerSample == 8 ) {
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1);
|
2001-07-22 21:25:22 +00:00
|
|
|
} else {
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1);
|
2001-07-22 21:25:22 +00:00
|
|
|
}
|
|
|
|
IDirectSoundBuffer_Unlock(*sndbuf,
|
|
|
|
(LPVOID)pvAudioPtr1, dwAudioBytes1,
|
|
|
|
(LPVOID)pvAudioPtr2, dwAudioBytes2);
|
|
|
|
}
|
|
|
|
|
2001-04-26 16:45:43 +00:00
|
|
|
/* We're ready to go */
|
|
|
|
return(numchunks);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This function tries to set position notify events on the mixing buffer */
|
|
|
|
#ifdef USE_POSITION_NOTIFY
|
|
|
|
static int CreateAudioEvent(_THIS)
|
|
|
|
{
|
|
|
|
LPDIRECTSOUNDNOTIFY notify;
|
|
|
|
DSBPOSITIONNOTIFY *notify_positions;
|
|
|
|
int i, retval;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
/* Default to fail on exit */
|
|
|
|
retval = -1;
|
|
|
|
notify = NULL;
|
|
|
|
|
|
|
|
/* Query for the interface */
|
|
|
|
result = IDirectSoundBuffer_QueryInterface(mixbuf,
|
|
|
|
&IID_IDirectSoundNotify, (void *)¬ify);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Allocate the notify structures */
|
2006-02-07 06:59:48 +00:00
|
|
|
notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS*
|
2001-04-26 16:45:43 +00:00
|
|
|
sizeof(*notify_positions));
|
|
|
|
if ( notify_positions == NULL ) {
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Create the notify event */
|
|
|
|
audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
|
|
if ( audio_event == NULL ) {
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set up the notify structures */
|
|
|
|
for ( i=0; i<NUM_BUFFERS; ++i ) {
|
|
|
|
notify_positions[i].dwOffset = i*mixlen;
|
|
|
|
notify_positions[i].hEventNotify = audio_event;
|
|
|
|
}
|
|
|
|
result = IDirectSoundNotify_SetNotificationPositions(notify,
|
|
|
|
NUM_BUFFERS, notify_positions);
|
|
|
|
if ( result == DS_OK ) {
|
|
|
|
retval = 0;
|
|
|
|
}
|
|
|
|
done:
|
|
|
|
if ( notify != NULL ) {
|
|
|
|
IDirectSoundNotify_Release(notify);
|
|
|
|
}
|
|
|
|
return(retval);
|
|
|
|
}
|
|
|
|
#endif /* USE_POSITION_NOTIFY */
|
|
|
|
|
|
|
|
static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
|
|
|
|
{
|
|
|
|
HRESULT result;
|
|
|
|
WAVEFORMATEX waveformat;
|
|
|
|
|
|
|
|
/* Set basic WAVE format parameters */
|
2006-02-07 06:59:48 +00:00
|
|
|
SDL_memset(&waveformat, 0, sizeof(waveformat));
|
2001-04-26 16:45:43 +00:00
|
|
|
waveformat.wFormatTag = WAVE_FORMAT_PCM;
|
|
|
|
|
|
|
|
/* Determine the audio parameters from the AudioSpec */
|
|
|
|
switch ( spec->format & 0xFF ) {
|
|
|
|
case 8:
|
|
|
|
/* Unsigned 8 bit audio data */
|
|
|
|
spec->format = AUDIO_U8;
|
|
|
|
silence = 0x80;
|
|
|
|
waveformat.wBitsPerSample = 8;
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
/* Signed 16 bit audio data */
|
|
|
|
spec->format = AUDIO_S16;
|
|
|
|
silence = 0x00;
|
|
|
|
waveformat.wBitsPerSample = 16;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
SDL_SetError("Unsupported audio format");
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
waveformat.nChannels = spec->channels;
|
|
|
|
waveformat.nSamplesPerSec = spec->freq;
|
|
|
|
waveformat.nBlockAlign =
|
|
|
|
waveformat.nChannels * (waveformat.wBitsPerSample/8);
|
|
|
|
waveformat.nAvgBytesPerSec =
|
|
|
|
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
|
|
|
|
|
|
|
|
/* Update the fragment size as size in bytes */
|
|
|
|
SDL_CalculateAudioSpec(spec);
|
|
|
|
|
|
|
|
/* Open the audio device */
|
|
|
|
result = DSoundCreate(NULL, &sound, NULL);
|
|
|
|
if ( result != DS_OK ) {
|
|
|
|
SetDSerror("DirectSoundCreate", result);
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Create the audio buffer to which we write */
|
|
|
|
NUM_BUFFERS = -1;
|
2002-05-19 22:34:36 +00:00
|
|
|
#ifdef USE_PRIMARY_BUFFER
|
2001-04-26 16:45:43 +00:00
|
|
|
if ( mainwin ) {
|
|
|
|
NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
|
|
|
|
&waveformat, spec->size);
|
|
|
|
}
|
2002-05-19 22:34:36 +00:00
|
|
|
#endif /* USE_PRIMARY_BUFFER */
|
2001-04-26 16:45:43 +00:00
|
|
|
if ( NUM_BUFFERS < 0 ) {
|
|
|
|
NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
|
|
|
|
&waveformat, spec->size);
|
|
|
|
if ( NUM_BUFFERS < 0 ) {
|
|
|
|
return(-1);
|
|
|
|
}
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
fprintf(stderr, "Using secondary audio buffer\n");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#ifdef DEBUG_SOUND
|
|
|
|
else
|
|
|
|
fprintf(stderr, "Using primary audio buffer\n");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* The buffer will auto-start playing in DX5_WaitAudio() */
|
|
|
|
playing = 0;
|
|
|
|
mixlen = spec->size;
|
|
|
|
|
|
|
|
#ifdef USE_POSITION_NOTIFY
|
|
|
|
/* See if we can use DirectX 6 event notification */
|
|
|
|
if ( CreateAudioEvent(this) == 0 ) {
|
|
|
|
this->WaitAudio = DX6_WaitAudio_EventWait;
|
|
|
|
} else {
|
|
|
|
this->WaitAudio = DX5_WaitAudio_BusyWait;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|