2001-04-26 16:45:43 +00:00
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Simple DirectMedia Layer
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(SDL)
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2012-01-22 17:26:45 -05:00
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Version 2.0
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2001-04-26 16:45:43 +00:00
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---
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http://www.libsdl.org/
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2003-03-05 05:28:09 +00:00
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This is the Simple DirectMedia Layer, a general API that provides low
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2001-04-26 16:45:43 +00:00
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level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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and 2D framebuffer across multiple platforms.
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2013-03-10 09:03:38 -07:00
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The current version supports Windows, Mac OS X, Linux, FreeBSD,
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2011-02-01 21:40:03 -08:00
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NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
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2011-01-27 00:06:36 -08:00
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support for other operating systems but those are not officially supported.
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2001-04-26 16:45:43 +00:00
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2006-05-04 12:08:05 +00:00
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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2011-02-16 15:56:37 -08:00
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Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
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2006-05-04 12:08:05 +00:00
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Pike, Pliant, Python, Ruby, and Smalltalk.
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2011-04-15 14:22:08 -07:00
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This library is distributed under the zlib license, which can be found
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in the file "COPYING".
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2001-04-26 16:45:43 +00:00
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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2013-02-14 15:56:33 -08:00
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More documentation and FAQs are available online at:
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http://wiki.libsdl.org/
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2001-04-26 16:45:43 +00:00
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the developers mailing list:
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2002-05-19 19:52:32 +00:00
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http://www.libsdl.org/mailing-list.php
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2001-04-26 16:45:43 +00:00
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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