2006-07-19 07:18:45 +00:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_OPENGL
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2006-07-19 08:46:57 +00:00
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#if 0
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2006-07-19 07:18:45 +00:00
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#include "SDL_win32video.h"
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/* OpenGL renderer implementation */
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
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SDL_Renderer_Accelerated),
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(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
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SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
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SDL_TextureBlendMode_Mod),
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(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
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SDL_TextureScaleMode_Best),
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12,
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{
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SDL_PixelFormat_Index8,
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SDL_PixelFormat_RGB332,
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SDL_PixelFormat_RGB444,
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SDL_PixelFormat_RGB555,
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SDL_PixelFormat_ARGB4444,
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SDL_PixelFormat_ARGB1555,
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SDL_PixelFormat_RGB565,
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SDL_PixelFormat_RGB888,
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SDL_PixelFormat_ARGB8888,
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SDL_PixelFormat_ARGB2101010,
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SDL_PixelFormat_UYVY,
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SDL_PixelFormat_YUY2},
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0,
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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SDL_bool beginScene;
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} GL_RenderData;
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typedef struct
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{
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GLuint texture;
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GLfloat texw;
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GLfloat texh;
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void *pixels;
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int pitch;
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} GL_TextureData;
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static GLFORMAT
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PixelFormatToOpenGL(Uint32 format,)
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{
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switch (format) {
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case SDL_PixelFormat_Index8:
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return GLFMT_P8;
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case SDL_PixelFormat_RGB332:
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return GLFMT_R3G3B2;
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case SDL_PixelFormat_RGB444:
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return GLFMT_X4R4G4B4;
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case SDL_PixelFormat_RGB555:
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return GLFMT_X1R5G5B5;
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case SDL_PixelFormat_ARGB4444:
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return GLFMT_A4R4G4B4;
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case SDL_PixelFormat_ARGB1555:
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return GLFMT_A1R5G5B5;
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case SDL_PixelFormat_RGB565:
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return GLFMT_R5G6B5;
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case SDL_PixelFormat_RGB888:
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return GLFMT_X8R8G8B8;
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case SDL_PixelFormat_ARGB8888:
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return GLFMT_A8R8G8B8;
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case SDL_PixelFormat_ARGB2101010:
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return GLFMT_A2R10G10B10;
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case SDL_PixelFormat_UYVY:
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return GLFMT_UYVY;
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case SDL_PixelFormat_YUY2:
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return GLFMT_YUY2;
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default:
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return GLFMT_UNKNOWN;
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}
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}
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void
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GL_AddRenderDriver(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (data->d3d) {
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SDL_AddRenderDriver(0, &GL_RenderDriver);
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}
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}
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SDL_Renderer *
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GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
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SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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SDL_Renderer *renderer;
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GL_RenderData *data;
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HRESULT result;
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GLPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError
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("The OpenGL renderer can only be used on OpenGL windows");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(renderer);
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data = (GL_RenderData *) SDL_malloc(sizeof(*data));
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if (!data) {
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GL_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(data);
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renderer->CreateTexture = GL_CreateTexture;
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renderer->SetTexturePalette = GL_SetTexturePalette;
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renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->DirtyTexture = GL_DirtyTexture;
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renderer->RenderFill = GL_RenderFill;
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renderer->RenderCopy = GL_RenderCopy;
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renderer->RenderPresent = GL_RenderPresent;
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renderer->DestroyTexture = GL_DestroyTexture;
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renderer->DestroyRenderer = GL_DestroyRenderer;
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renderer->info = GL_RenderDriver.info;
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renderer->window = window->id;
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renderer->driverdata = data;
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renderer->info.flags =
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(SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated);
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data->context = SDL_GL_CreateContext(window->id);
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if (!data->context) {
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GL_DestroyRenderer(renderer);
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return NULL;
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}
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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GL_DestroyRenderer(renderer);
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return NULL;
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}
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data->beginScene = SDL_TRUE;
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if (flags & SDL_Renderer_PresentVSync) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_Renderer_PresentVSync;
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}
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/* Set up parameters for rendering */
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, window->w, window->h);
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glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, 1.0);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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return renderer;
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}
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/* Quick utility function for texture creation */
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static int
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power_of_two(int input)
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{
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int value = 1;
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while (value < input) {
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value <<= 1;
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}
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return value;
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}
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static int
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GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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GL_TextureData *data;
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GLPOOL pool;
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HRESULT result;
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data = (GL_TextureData *) SDL_malloc(sizeof(*data));
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if (!data) {
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SDL_OutOfMemory();
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return -1;
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}
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SDL_zerop(data);
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texture->driverdata = data;
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if (texture->access == SDL_TextureAccess_Local) {
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pool = GLPOOL_MANAGED;
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} else {
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pool = GLPOOL_DEFAULT;
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}
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, 0,
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PixelFormatToGLFMT(texture->format),
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pool, &data->texture, NULL);
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if (FAILED(result)) {
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SDL_free(data);
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GL_SetError("CreateTexture()", result);
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return -1;
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}
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return 0;
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}
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static int
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GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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return 0;
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}
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static int
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GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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return 0;
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}
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static int
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GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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IDirect3DTexture9 *temp;
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RECT d3drect;
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GLLOCKED_RECT locked;
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const Uint8 *src;
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Uint8 *dst;
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int row, length;
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HRESULT result;
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, 0,
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PixelFormatToGLFMT(texture->format),
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GLPOOL_SYSTEMMEM, &temp, NULL);
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if (FAILED(result)) {
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GL_SetError("CreateTexture()", result);
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return -1;
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}
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d3drect.left = rect->x;
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d3drect.right = rect->x + rect->w;
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d3drect.top = rect->y;
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d3drect.bottom = rect->y + rect->h;
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result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
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IDirect3DTexture9_Release(temp);
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GL_SetError("LockRect()", result);
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return -1;
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}
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src = pixels;
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dst = locked.pBits;
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += locked.Pitch;
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}
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IDirect3DTexture9_UnlockRect(temp, 0);
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result =
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IDirect3DDevice9_UpdateTexture(renderdata->device,
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(IDirect3DBaseTexture9 *) temp,
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(IDirect3DBaseTexture9 *) data->
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texture);
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IDirect3DTexture9_Release(temp);
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if (FAILED(result)) {
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GL_SetError("UpdateTexture()", result);
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return -1;
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}
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return 0;
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}
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static int
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GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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RECT d3drect;
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GLLOCKED_RECT locked;
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HRESULT result;
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if (texture->access != SDL_TextureAccess_Local) {
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SDL_SetError("Can't lock remote video memory");
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return -1;
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}
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d3drect.left = rect->x;
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|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
|
|
|
|
markDirty ? 0 : GLLOCK_NO_DIRTY_UPDATE);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
GL_SetError("LockRect()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
*pixels = locked.pBits;
|
|
|
|
*pitch = locked.Pitch;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
IDirect3DTexture9_UnlockRect(data->texture, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|
|
|
const SDL_Rect * rects)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
RECT d3drect;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
|
|
|
const SDL_Rect *rect = &rects[i];
|
|
|
|
|
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
GLclampf r, g, b, a;
|
|
|
|
|
|
|
|
a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
|
|
|
|
r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
|
|
|
|
g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
|
|
|
|
b = ((GLclampf) (color & 0xFF)) / 255.0f;
|
|
|
|
|
|
|
|
glClearColor(r, g, b, a);
|
|
|
|
glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, window->w, window->h);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
|
|
|
int blendMode, int scaleMode)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
|
|
|
int minx, miny, maxx, maxy;
|
|
|
|
GLfloat minu, maxu, minv, maxv;
|
|
|
|
|
|
|
|
minx = dstrect->x;
|
|
|
|
miny = dstrect->y;
|
|
|
|
maxx = dstrect->x + dstrect->w;
|
|
|
|
maxy = dstrect->y + dstrect->h;
|
|
|
|
|
|
|
|
minu = (GLfloat) srcrect->x / texture->w;
|
|
|
|
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
|
|
|
minv = (GLfloat) srcrect->y / texture->h;
|
|
|
|
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texturedata->texture);
|
|
|
|
|
|
|
|
switch (blendMode) {
|
|
|
|
case SDL_TextureBlendMode_None:
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
break;
|
|
|
|
case SDL_TextureBlendMode_Mask:
|
|
|
|
case SDL_TextureBlendMode_Blend:
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case SDL_TextureBlendMode_Add:
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
break;
|
|
|
|
case SDL_TextureBlendMode_Mod:
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (scaleMode) {
|
|
|
|
case SDL_TextureScaleMode_None:
|
|
|
|
case SDL_TextureScaleMode_Fast:
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
break;
|
|
|
|
case SDL_TextureScaleMode_Slow:
|
|
|
|
case SDL_TextureScaleMode_Best:
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
|
|
glTexCoord2f(minu, minv);
|
|
|
|
glVertex2i(minx, miny);
|
|
|
|
glTexCoord2f(maxu, minv);
|
|
|
|
glVertex2i(maxx, miny);
|
|
|
|
glTexCoord2f(minu, maxv);
|
|
|
|
glVertex2i(miny, maxy);
|
|
|
|
glTexCoord2f(maxu, maxv);
|
|
|
|
glVertex2i(maxx, maxy);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
SDL_GL_SwapWindow(renderer->window);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (data->texture) {
|
|
|
|
IDirect3DTexture9_Release(data->texture);
|
|
|
|
}
|
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
GL_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
|
|
|
|
if (data) {
|
|
|
|
if (data->device) {
|
|
|
|
IDirect3DDevice9_Release(data->device);
|
|
|
|
}
|
|
|
|
SDL_free(data);
|
|
|
|
}
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
2006-07-19 08:46:57 +00:00
|
|
|
#endif /* 0 */
|
2006-07-19 07:18:45 +00:00
|
|
|
#endif /* SDL_VIDEO_OPENGL */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|