107 lines
2.1 KiB
C
107 lines
2.1 KiB
C
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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BERO
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bero@geocities.co.jp
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based on win32/SDL_systimer.c
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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#include <kos.h>
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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#include "SDL_timer_c.h"
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static unsigned start;
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/*
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jif = ms * HZ /1000
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ms = jif * 1000/HZ
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*/
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void SDL_StartTicks(void)
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{
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/* Set first ticks value */
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start = jiffies;
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}
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Uint32 SDL_GetTicks(void)
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{
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return((jiffies-start)*1000/HZ);
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}
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void SDL_Delay(Uint32 ms)
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{
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thd_sleep(ms);
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}
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/* Data to handle a single periodic alarm */
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static int timer_alive = 0;
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static SDL_Thread *timer = NULL;
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static int RunTimer(void *unused)
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{
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while ( timer_alive ) {
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if ( SDL_timer_running ) {
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SDL_ThreadedTimerCheck();
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}
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SDL_Delay(10);
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}
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return(0);
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}
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/* This is only called if the event thread is not running */
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int SDL_SYS_TimerInit(void)
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{
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timer_alive = 1;
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timer = SDL_CreateThread(RunTimer, NULL);
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if ( timer == NULL )
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return(-1);
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return(SDL_SetTimerThreaded(1));
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}
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void SDL_SYS_TimerQuit(void)
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{
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timer_alive = 0;
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if ( timer ) {
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SDL_WaitThread(timer, NULL);
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timer = NULL;
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}
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}
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int SDL_SYS_StartTimer(void)
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{
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SDL_SetError("Internal logic error: DC uses threaded timer");
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return(-1);
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}
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void SDL_SYS_StopTimer(void)
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{
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return;
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}
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