2001-04-26 16:45:43 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2004-01-04 16:49:27 +00:00
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Copyright (C) 1997-2004 Sam Lantinga
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2001-04-26 16:45:43 +00:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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2001-12-14 12:38:15 +00:00
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slouken@libsdl.org
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2001-04-26 16:45:43 +00:00
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Win32 thread management routines for SDL */
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "SDL_systhread.h"
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static DWORD WINAPI RunThread(LPVOID data)
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{
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SDL_RunThread(data);
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return(0);
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}
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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{
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DWORD threadnum;
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thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum);
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if (thread->handle == NULL) {
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SDL_SetError("Not enough resources to create thread");
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return(-1);
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}
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return(0);
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}
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void SDL_SYS_SetupThread(void)
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{
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return;
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}
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Uint32 SDL_ThreadID(void)
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{
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return((Uint32)GetCurrentThreadId());
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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WaitForSingleObject(thread->handle, INFINITE);
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CloseHandle(thread->handle);
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}
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/* WARNING: This function is really a last resort.
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* Threads should be signaled and then exit by themselves.
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* TerminateThread() doesn't perform stack and DLL cleanup.
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*/
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void SDL_SYS_KillThread(SDL_Thread *thread)
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{
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TerminateThread(thread->handle, FALSE);
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}
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