2010-07-18 21:31:22 -04:00
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#include <stdlib.h>
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#include <math.h>
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#include <SDL_events.h>
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#include <SDL_rect.h>
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#include <SDL_pixels.h>
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#include <SDL_video.h>
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#include <SDL_shape.h>
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2010-07-18 23:36:39 -04:00
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#include <SDL_keysym.h>
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2010-07-18 21:31:22 -04:00
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#define SHAPED_WINDOW_X 150
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#define SHAPED_WINDOW_Y 150
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#define SHAPED_WINDOW_DIMENSION 640
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int main(int argc,char** argv) {
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if(argc < 2) {
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printf("SDL_Shape requires at least one bitmap file as argument.\n");
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exit(-1);
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}
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if(SDL_VideoInit(NULL,0) == -1) {
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printf("Could not initialize SDL video.\n");
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exit(-2);
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}
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Uint8 num_pictures = argc - 1;
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SDL_Surface **pictures = malloc(sizeof(SDL_Surface*)*num_pictures);
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int i = 0;
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for(i=0;i<num_pictures;i++)
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pictures[i] = NULL;
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for(i=0;i<num_pictures;i++) {
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2010-07-18 23:05:40 -04:00
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pictures[i] = SDL_LoadBMP(argv[i+1]);
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2010-07-18 21:31:22 -04:00
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if(pictures[i] == NULL) {
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int j = 0;
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for(j=0;j<num_pictures;j++)
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if(pictures[j] != NULL)
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SDL_FreeSurface(pictures[j]);
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free(pictures);
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SDL_VideoQuit();
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2010-07-18 23:05:40 -04:00
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printf("Could not load surface from named bitmap file.\n");
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2010-07-18 21:31:22 -04:00
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exit(-3);
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}
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}
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SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
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if(window == NULL) {
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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free(pictures);
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SDL_VideoQuit();
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printf("Could not create shaped window for SDL_Shape.\n");
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exit(-4);
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}
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if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
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SDL_DestroyWindow(window);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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free(pictures);
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SDL_VideoQuit();
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printf("Could not create rendering context for SDL_Shape window.\n");
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exit(-5);
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}
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SDL_Texture **textures = malloc(sizeof(SDL_Texture*)*num_pictures);
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for(i=0;i<num_pictures;i++)
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textures[i] = NULL;
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for(i=0;i<num_pictures;i++) {
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textures[i] = SDL_CreateTextureFromSurface(0,pictures[i]);
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if(textures[i] == NULL) {
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int j = 0;
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for(j=0;j<num_pictures;i++)
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if(textures[i] != NULL)
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SDL_DestroyTexture(textures[i]);
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free(textures);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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free(pictures);
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SDL_DestroyRenderer(window);
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SDL_DestroyWindow(window);
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SDL_VideoQuit();
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printf("Could not create texture for SDL_shape.\n");
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exit(-6);
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}
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}
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SDL_Event event;
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2010-07-18 22:17:52 -04:00
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int event_pending = 0,should_exit = 0;
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2010-07-18 21:31:22 -04:00
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event_pending = SDL_PollEvent(&event);
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unsigned int current_picture = 0;
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SDL_WindowShapeMode mode = {ShapeModeDefault,1};
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2010-07-18 23:36:39 -04:00
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int button_down = 0;
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2010-07-18 23:05:40 -04:00
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Uint32 format = 0,access = 0;
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2010-07-18 21:31:22 -04:00
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SDL_Rect texture_dimensions = {0,0,0,0};
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SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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2010-07-18 23:05:40 -04:00
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SDL_SetWindowShape(window,pictures[current_picture],&mode);
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2010-07-18 22:17:52 -04:00
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while(should_exit == 0) {
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event_pending = SDL_PollEvent(&event);
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if(event_pending == 1) {
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2010-07-18 23:36:39 -04:00
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if(event.type == SDL_KEYDOWN) {
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button_down = 1;
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if(event.key.keysym.sym == SDLK_ESCAPE)
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should_exit = 1;
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}
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if(button_down && event.type == SDL_KEYUP) {
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button_down = 0;
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2010-07-18 22:17:52 -04:00
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current_picture += 1;
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if(current_picture >= num_pictures)
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current_picture = 0;
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SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture],&mode);
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}
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if(event.type == SDL_QUIT)
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should_exit = 1;
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event_pending = 0;
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2010-07-18 21:31:22 -04:00
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}
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SDL_SelectRenderer(window);
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//Clear render-target to blue.
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SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
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SDL_RenderClear();
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//Render the texture.
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SDL_RenderCopy(textures[current_picture],&texture_dimensions,&texture_dimensions);
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SDL_RenderPresent();
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}
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//Free the textures.
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for(i=0;i<num_pictures;i++)
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SDL_DestroyTexture(textures[i]);
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free(textures);
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//Destroy the window.
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SDL_DestroyWindow(window);
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//Free the original surfaces backing the textures.
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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free(pictures);
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//Call SDL_VideoQuit() before quitting.
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SDL_VideoQuit();
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}
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