SDL-mirror/test/testshape.c

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C
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#include <stdlib.h>
#include <math.h>
#include <SDL_events.h>
#include <SDL_rect.h>
#include <SDL_pixels.h>
#include <SDL_video.h>
#include <SDL_shape.h>
#include <SDL_keysym.h>
#define SHAPED_WINDOW_X 150
#define SHAPED_WINDOW_Y 150
#define SHAPED_WINDOW_DIMENSION 640
int main(int argc,char** argv) {
if(argc < 2) {
printf("SDL_Shape requires at least one bitmap file as argument.\n");
exit(-1);
}
if(SDL_VideoInit(NULL,0) == -1) {
printf("Could not initialize SDL video.\n");
exit(-2);
}
Uint8 num_pictures = argc - 1;
SDL_Surface **pictures = malloc(sizeof(SDL_Surface*)*num_pictures);
int i = 0;
for(i=0;i<num_pictures;i++)
pictures[i] = NULL;
for(i=0;i<num_pictures;i++) {
pictures[i] = SDL_LoadBMP(argv[i+1]);
if(pictures[i] == NULL) {
int j = 0;
for(j=0;j<num_pictures;j++)
if(pictures[j] != NULL)
SDL_FreeSurface(pictures[j]);
free(pictures);
SDL_VideoQuit();
printf("Could not load surface from named bitmap file.\n");
exit(-3);
}
}
SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
if(window == NULL) {
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
SDL_VideoQuit();
printf("Could not create shaped window for SDL_Shape.\n");
exit(-4);
}
if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
SDL_DestroyWindow(window);
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
SDL_VideoQuit();
printf("Could not create rendering context for SDL_Shape window.\n");
exit(-5);
}
SDL_Texture **textures = malloc(sizeof(SDL_Texture*)*num_pictures);
for(i=0;i<num_pictures;i++)
textures[i] = NULL;
for(i=0;i<num_pictures;i++) {
textures[i] = SDL_CreateTextureFromSurface(0,pictures[i]);
if(textures[i] == NULL) {
int j = 0;
for(j=0;j<num_pictures;i++)
if(textures[i] != NULL)
SDL_DestroyTexture(textures[i]);
free(textures);
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
SDL_DestroyRenderer(window);
SDL_DestroyWindow(window);
SDL_VideoQuit();
printf("Could not create texture for SDL_shape.\n");
exit(-6);
}
}
SDL_Event event;
int event_pending = 0,should_exit = 0;
event_pending = SDL_PollEvent(&event);
unsigned int current_picture = 0;
SDL_WindowShapeMode mode = {ShapeModeDefault,1};
int button_down = 0;
Uint32 format = 0,access = 0;
SDL_Rect texture_dimensions = {0,0,0,0};
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture],&mode);
while(should_exit == 0) {
event_pending = SDL_PollEvent(&event);
if(event_pending == 1) {
if(event.type == SDL_KEYDOWN) {
button_down = 1;
if(event.key.keysym.sym == SDLK_ESCAPE)
should_exit = 1;
}
if(button_down && event.type == SDL_KEYUP) {
button_down = 0;
current_picture += 1;
if(current_picture >= num_pictures)
current_picture = 0;
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture],&mode);
}
if(event.type == SDL_QUIT)
should_exit = 1;
event_pending = 0;
}
SDL_SelectRenderer(window);
//Clear render-target to blue.
SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
SDL_RenderClear();
//Render the texture.
SDL_RenderCopy(textures[current_picture],&texture_dimensions,&texture_dimensions);
SDL_RenderPresent();
}
//Free the textures.
for(i=0;i<num_pictures;i++)
SDL_DestroyTexture(textures[i]);
free(textures);
//Destroy the window.
SDL_DestroyWindow(window);
//Free the original surfaces backing the textures.
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]);
free(pictures);
//Call SDL_VideoQuit() before quitting.
SDL_VideoQuit();
}