SDL-mirror/test/testautomation_keyboard.c

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/**
* Keyboard test suite
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
/* ================= Test Case Implementation ================== */
/* Test case functions */
/**
* @brief Check call to SDL_GetKeyboardState with and without numkeys reference.
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetKeyboardState
*/
int
keyboard_getKeyboardState(void *arg)
{
int numkeys;
Uint8 *state;
/* Case where numkeys pointer is NULL */
state = SDL_GetKeyboardState(NULL);
SDLTest_AssertPass("Call to SDL_GetKeyboardState(NULL)");
SDLTest_AssertCheck(state != NULL, "Validate that return value from SDL_GetKeyboardState is not NULL");
/* Case where numkeys pointer is not NULL */
numkeys = -1;
state = SDL_GetKeyboardState(&numkeys);
SDLTest_AssertPass("Call to SDL_GetKeyboardState(&numkeys)");
SDLTest_AssertCheck(state != NULL, "Validate that return value from SDL_GetKeyboardState is not NULL");
SDLTest_AssertCheck(numkeys >= 0, "Validate that value of numkeys is >= 0, got: %i", numkeys);
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetKeyboardFocus
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetKeyboardFocus
*/
int
keyboard_getKeyboardFocus(void *arg)
{
SDL_Window* window;
/* Call, but ignore return value */
window = SDL_GetKeyboardFocus();
SDLTest_AssertPass("Call to SDL_GetKeyboardFocus()");
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetKeyFromName for known, unknown and invalid name.
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetKeyFromName
*/
int
keyboard_getKeyFromName(void *arg)
{
SDL_Keycode result;
/* Case where Key is known, 1 character input */
result = SDL_GetKeyFromName("A");
SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/single)");
SDLTest_AssertCheck(result == SDLK_a, "Verify result from call, expected: %i, got: %i", SDLK_a, result);
/* Case where Key is known, 2 character input */
result = SDL_GetKeyFromName("F1");
SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/double)");
SDLTest_AssertCheck(result == SDLK_F1, "Verify result from call, expected: %i, got: %i", SDLK_F1, result);
/* Case where Key is known, 3 character input */
result = SDL_GetKeyFromName("End");
SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/triple)");
SDLTest_AssertCheck(result == SDLK_END, "Verify result from call, expected: %i, got: %i", SDLK_END, result);
/* Case where Key is known, 4 character input */
result = SDL_GetKeyFromName("Find");
SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/quad)");
SDLTest_AssertCheck(result == SDLK_FIND, "Verify result from call, expected: %i, got: %i", SDLK_FIND, result);
/* Case where Key is known, multiple character input */
result = SDL_GetKeyFromName("AudioStop");
SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/multi)");
SDLTest_AssertCheck(result == SDLK_AUDIOSTOP, "Verify result from call, expected: %i, got: %i", SDLK_AUDIOSTOP, result);
/* Case where Key is unknown */
result = SDL_GetKeyFromName("NotThere");
SDLTest_AssertPass("Call to SDL_GetKeyFromName(unknown)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %i", SDLK_UNKNOWN, result);
/* Case where input is NULL/invalid */
result = SDL_GetKeyFromName(NULL);
SDLTest_AssertPass("Call to SDL_GetKeyFromName(NULL)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %i", SDLK_UNKNOWN, result);
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetKeyFromScancode
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetKeyFromScancode
*/
int
keyboard_getKeyFromScancode(void *arg)
{
SDL_Keycode result;
/* Case where input is valid */
result = SDL_GetKeyFromScancode(SDL_SCANCODE_A);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(valid)");
SDLTest_AssertCheck(result == SDLK_a, "Verify result from call, expected: %i, got: %i", SDLK_a, result);
/* Case where input is zero */
result = SDL_GetKeyFromScancode(0);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(zero)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %i", SDLK_UNKNOWN, result);
/* Case where input is invalid */
result = SDL_GetKeyFromScancode(-999);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(invalid)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %i", SDLK_UNKNOWN, result);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Keyboard test cases */
static const SDLTest_TestCaseReference keyboardTest1 =
{ (SDLTest_TestCaseFp)keyboard_getKeyboardState, "keyboard_getKeyboardState", "Check call to SDL_GetKeyboardState with and without numkeys reference", TEST_ENABLED };
static const SDLTest_TestCaseReference keyboardTest2 =
{ (SDLTest_TestCaseFp)keyboard_getKeyboardFocus, "keyboard_getKeyboardFocus", "Check call to SDL_GetKeyboardFocus", TEST_ENABLED };
static const SDLTest_TestCaseReference keyboardTest3 =
{ (SDLTest_TestCaseFp)keyboard_getKeyFromName, "keyboard_getKeyFromName", "Check call to SDL_GetKeyFromName for known, unknown and invalid name", TEST_ENABLED };
static const SDLTest_TestCaseReference keyboardTest4 =
{ (SDLTest_TestCaseFp)keyboard_getKeyFromScancode, "keyboard_getKeyFromScancode", "Check call to SDL_GetKeyFromScancode", TEST_ENABLED };
/* Sequence of Keyboard test cases */
static const SDLTest_TestCaseReference *keyboardTests[] = {
&keyboardTest1, &keyboardTest2, &keyboardTest3, &keyboardTest4, NULL
};
/* Keyboard test suite (global) */
SDLTest_TestSuiteReference keyboardTestSuite = {
"Keyboard",
NULL,
keyboardTests,
NULL
};