2001-04-26 16:45:43 +00:00
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/*
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2011-04-08 13:03:26 -07:00
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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2001-04-26 16:45:43 +00:00
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*/
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2006-02-21 08:46:50 +00:00
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#include "SDL_config.h"
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2001-04-26 16:45:43 +00:00
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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2009-01-04 05:41:52 +00:00
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#include "SDL_audio.h"
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2001-04-26 16:45:43 +00:00
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#include "SDL_audio_c.h"
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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2010-08-23 23:44:28 -07:00
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#define _THIS SDL_AudioDevice *_this
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2006-10-17 09:15:21 +00:00
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static SDL_AudioDriver current_audio;
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static SDL_AudioDevice *open_devices[16];
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/* !!! FIXME: These are wordy and unlocalized... */
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#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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#define DEFAULT_INPUT_DEVNAME "System audio capture device"
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/*
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* Not all of these will be compiled and linked in, but it's convenient
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* to have a complete list here and saves yet-another block of #ifdefs...
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* Please see bootstrap[], below, for the actual #ifdef mess.
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*/
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extern AudioBootStrap BSD_AUDIO_bootstrap;
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extern AudioBootStrap DSP_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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2007-08-20 01:02:37 +00:00
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403566
2009-03-24 10:33:12 +00:00
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extern AudioBootStrap QSAAUDIO_bootstrap;
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2006-10-17 09:15:21 +00:00
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extern AudioBootStrap SUNAUDIO_bootstrap;
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extern AudioBootStrap ARTS_bootstrap;
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extern AudioBootStrap ESD_bootstrap;
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extern AudioBootStrap NAS_bootstrap;
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extern AudioBootStrap DSOUND_bootstrap;
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2006-11-11 06:48:57 +00:00
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extern AudioBootStrap WINWAVEOUT_bootstrap;
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2006-10-17 09:15:21 +00:00
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extern AudioBootStrap PAUDIO_bootstrap;
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extern AudioBootStrap BEOSAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIO_bootstrap;
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2008-10-04 06:46:59 +00:00
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extern AudioBootStrap COREAUDIOIPHONE_bootstrap;
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2006-10-17 09:15:21 +00:00
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extern AudioBootStrap SNDMGR_bootstrap;
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extern AudioBootStrap DISKAUD_bootstrap;
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extern AudioBootStrap DUMMYAUD_bootstrap;
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extern AudioBootStrap DCAUD_bootstrap;
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extern AudioBootStrap DART_bootstrap;
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2008-08-27 15:10:03 +00:00
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extern AudioBootStrap NDSAUD_bootstrap;
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2009-01-01 21:34:22 +00:00
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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2010-07-27 11:34:43 +02:00
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extern AudioBootStrap ANDROIDAUD_bootstrap;
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2006-10-17 09:15:21 +00:00
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2005-11-23 07:29:56 +00:00
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2001-04-26 16:45:43 +00:00
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/* Available audio drivers */
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2009-06-03 04:37:27 +00:00
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static const AudioBootStrap *const bootstrap[] = {
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2009-01-01 07:58:20 +00:00
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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&PULSEAUDIO_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_ALSA
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2006-07-10 21:04:37 +00:00
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&ALSA_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2010-07-18 11:13:12 -07:00
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#if SDL_AUDIO_DRIVER_BSD
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&BSD_AUDIO_bootstrap,
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#endif
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2009-01-01 07:58:20 +00:00
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#if SDL_AUDIO_DRIVER_OSS
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&DSP_bootstrap,
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2007-08-20 01:02:37 +00:00
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#endif
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Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403566
2009-03-24 10:33:12 +00:00
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#if SDL_AUDIO_DRIVER_QSA
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&QSAAUDIO_bootstrap,
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Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40664
2003-08-04 00:52:42 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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2006-07-10 21:04:37 +00:00
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&SUNAUDIO_bootstrap,
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2001-08-09 13:09:47 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_ARTS
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2006-07-10 21:04:37 +00:00
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&ARTS_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_ESD
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2006-07-10 21:04:37 +00:00
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&ESD_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_NAS
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2006-07-10 21:04:37 +00:00
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&NAS_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_DSOUND
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2006-07-10 21:04:37 +00:00
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&DSOUND_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-11-11 06:48:57 +00:00
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#if SDL_AUDIO_DRIVER_WINWAVEOUT
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&WINWAVEOUT_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-10-17 09:15:21 +00:00
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#if SDL_AUDIO_DRIVER_PAUDIO
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&PAUDIO_bootstrap,
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2006-02-16 10:11:48 +00:00
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#endif
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2006-10-17 09:15:21 +00:00
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#if SDL_AUDIO_DRIVER_BEOSAUDIO
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&BEOSAUDIO_bootstrap,
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2001-04-26 16:45:43 +00:00
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_COREAUDIO
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2006-07-10 21:04:37 +00:00
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&COREAUDIO_bootstrap,
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2004-08-21 02:06:30 +00:00
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#endif
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2008-10-04 06:46:59 +00:00
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#if SDL_AUDIO_DRIVER_COREAUDIOIPHONE
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&COREAUDIOIPHONE_bootstrap,
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#endif
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2006-02-16 10:11:48 +00:00
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#if SDL_AUDIO_DRIVER_DISK
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2006-07-10 21:04:37 +00:00
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&DISKAUD_bootstrap,
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2002-10-05 16:50:56 +00:00
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#endif
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2006-03-14 08:53:33 +00:00
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#if SDL_AUDIO_DRIVER_DUMMY
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2006-07-10 21:04:37 +00:00
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&DUMMYAUD_bootstrap,
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2006-03-14 08:53:33 +00:00
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#endif
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2008-08-27 15:10:03 +00:00
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#if SDL_AUDIO_DRIVER_NDS
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&NDSAUD_bootstrap,
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2009-01-01 21:34:22 +00:00
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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&FUSIONSOUND_bootstrap,
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2010-07-27 11:34:43 +02:00
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#endif
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#if SDL_AUDIO_DRIVER_ANDROID
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&ANDROIDAUD_bootstrap,
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2001-06-16 01:51:42 +00:00
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#endif
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2006-07-10 21:04:37 +00:00
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NULL
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2001-04-26 16:45:43 +00:00
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};
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2006-10-28 16:48:03 +00:00
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static SDL_AudioDevice *
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get_audio_device(SDL_AudioDeviceID id)
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2006-10-17 09:15:21 +00:00
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{
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id--;
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2006-10-28 16:48:03 +00:00
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if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
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2006-10-17 09:15:21 +00:00
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SDL_SetError("Invalid audio device ID");
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return NULL;
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}
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return open_devices[id];
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}
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/* stubs for audio drivers that don't need a specific entry point... */
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2006-10-28 16:48:03 +00:00
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static int
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SDL_AudioDetectDevices_Default(int iscapture)
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{
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return -1;
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static void
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SDL_AudioThreadInit_Default(_THIS)
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{ /* no-op. */
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{ /* no-op. */
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static void
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SDL_AudioPlayDevice_Default(_THIS)
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{ /* no-op. */
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static Uint8 *
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SDL_AudioGetDeviceBuf_Default(_THIS)
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{
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return NULL;
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static void
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SDL_AudioWaitDone_Default(_THIS)
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{ /* no-op. */
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static void
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SDL_AudioCloseDevice_Default(_THIS)
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{ /* no-op. */
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}
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2008-08-27 15:10:03 +00:00
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2006-10-28 16:48:03 +00:00
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static void
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SDL_AudioDeinitialize_Default(void)
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{ /* no-op. */
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}
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2006-10-17 09:15:21 +00:00
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static int
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SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
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{
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return 0;
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}
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2006-10-28 16:48:03 +00:00
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static const char *
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SDL_AudioGetDeviceName_Default(int index, int iscapture)
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2006-10-17 09:15:21 +00:00
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{
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SDL_SetError("No such device");
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return NULL;
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}
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static void
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SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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{
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if (device->thread && (SDL_ThreadID() == device->threadid)) {
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return;
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}
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SDL_mutexP(device->mixer_lock);
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}
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static void
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SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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{
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if (device->thread && (SDL_ThreadID() == device->threadid)) {
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return;
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}
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SDL_mutexV(device->mixer_lock);
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}
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2006-10-28 16:48:03 +00:00
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static void
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finalize_audio_entry_points(void)
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2006-10-17 09:15:21 +00:00
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{
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/*
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* Fill in stub functions for unused driver entry points. This lets us
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* blindly call them without having to check for validity first.
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*/
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2006-10-28 16:48:03 +00:00
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#define FILL_STUB(x) \
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2006-10-17 09:15:21 +00:00
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if (current_audio.impl.x == NULL) { \
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current_audio.impl.x = SDL_Audio##x##_Default; \
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}
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FILL_STUB(DetectDevices);
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|
|
FILL_STUB(GetDeviceName);
|
|
|
|
FILL_STUB(OpenDevice);
|
|
|
|
FILL_STUB(ThreadInit);
|
|
|
|
FILL_STUB(WaitDevice);
|
|
|
|
FILL_STUB(PlayDevice);
|
|
|
|
FILL_STUB(GetDeviceBuf);
|
|
|
|
FILL_STUB(WaitDone);
|
|
|
|
FILL_STUB(CloseDevice);
|
|
|
|
FILL_STUB(LockDevice);
|
|
|
|
FILL_STUB(UnlockDevice);
|
|
|
|
FILL_STUB(Deinitialize);
|
2006-10-28 16:48:03 +00:00
|
|
|
#undef FILL_STUB
|
2006-10-17 09:15:21 +00:00
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* Streaming functions (for when the input and output buffer sizes are different) */
|
|
|
|
/* Write [length] bytes from buf into the streamer */
|
2010-06-26 08:56:48 -07:00
|
|
|
static void
|
2008-08-25 15:08:59 +00:00
|
|
|
SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < length; ++i) {
|
|
|
|
stream->buffer[stream->write_pos] = buf[i];
|
|
|
|
++stream->write_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Read [length] bytes out of the streamer into buf */
|
2010-06-26 08:56:48 -07:00
|
|
|
static void
|
2008-08-25 15:08:59 +00:00
|
|
|
SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < length; ++i) {
|
|
|
|
buf[i] = stream->buffer[stream->read_pos];
|
|
|
|
++stream->read_pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-06-26 08:56:48 -07:00
|
|
|
static int
|
2008-08-25 15:08:59 +00:00
|
|
|
SDL_StreamLength(SDL_AudioStreamer * stream)
|
|
|
|
{
|
|
|
|
return (stream->write_pos - stream->read_pos) % stream->max_len;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
|
2010-07-12 00:35:24 -07:00
|
|
|
#if 0
|
2010-06-26 08:56:48 -07:00
|
|
|
static int
|
2008-08-25 15:08:59 +00:00
|
|
|
SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
|
|
|
|
{
|
|
|
|
/* First try to allocate the buffer */
|
2008-08-26 07:34:49 +00:00
|
|
|
stream->buffer = (Uint8 *) SDL_malloc(max_len);
|
2008-08-25 15:08:59 +00:00
|
|
|
if (stream->buffer == NULL) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
stream->max_len = max_len;
|
|
|
|
stream->read_pos = 0;
|
|
|
|
stream->write_pos = 0;
|
|
|
|
|
|
|
|
/* Zero out the buffer */
|
2008-08-26 07:34:49 +00:00
|
|
|
SDL_memset(stream->buffer, silence, max_len);
|
|
|
|
|
|
|
|
return 0;
|
2008-08-25 15:08:59 +00:00
|
|
|
}
|
2010-07-12 00:35:24 -07:00
|
|
|
#endif
|
2008-08-25 15:08:59 +00:00
|
|
|
|
|
|
|
/* Deinitialize the stream simply by freeing the buffer */
|
2010-06-26 08:56:48 -07:00
|
|
|
static void
|
2008-08-25 15:08:59 +00:00
|
|
|
SDL_StreamDeinit(SDL_AudioStreamer * stream)
|
|
|
|
{
|
|
|
|
if (stream->buffer != NULL) {
|
2008-08-26 07:34:49 +00:00
|
|
|
SDL_free(stream->buffer);
|
2008-08-25 15:08:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-23 23:44:28 -07:00
|
|
|
#if defined(ANDROID)
|
2010-07-27 21:21:24 +02:00
|
|
|
#include <android/log.h>
|
2010-08-23 23:44:28 -07:00
|
|
|
#endif
|
2010-07-27 21:21:24 +02:00
|
|
|
|
2001-04-26 16:45:43 +00:00
|
|
|
/* The general mixing thread function */
|
2006-07-10 21:04:37 +00:00
|
|
|
int SDLCALL
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_RunAudio(void *devicep)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
|
2006-07-10 21:04:37 +00:00
|
|
|
Uint8 *stream;
|
|
|
|
int stream_len;
|
|
|
|
void *udata;
|
|
|
|
void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
|
|
|
|
int silence;
|
2009-10-04 09:18:48 +00:00
|
|
|
Uint32 delay;
|
2008-08-25 15:08:59 +00:00
|
|
|
/* For streaming when the buffer sizes don't match up */
|
|
|
|
Uint8 *istream;
|
2010-09-15 22:15:47 -07:00
|
|
|
int istream_len = 0;
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2011-04-03 18:24:27 +07:00
|
|
|
/* The audio mixing is always a high priority thread */
|
|
|
|
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Perform any thread setup */
|
2006-10-17 09:15:21 +00:00
|
|
|
device->threadid = SDL_ThreadID();
|
|
|
|
current_audio.impl.ThreadInit(device);
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Set up the mixing function */
|
2006-10-17 09:15:21 +00:00
|
|
|
fill = device->spec.callback;
|
|
|
|
udata = device->spec.userdata;
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* By default do not stream */
|
|
|
|
device->use_streamer = 0;
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device->convert.needed) {
|
|
|
|
if (device->convert.src_format == AUDIO_U8) {
|
2006-07-10 21:04:37 +00:00
|
|
|
silence = 0x80;
|
|
|
|
} else {
|
|
|
|
silence = 0;
|
|
|
|
}
|
2008-08-25 15:08:59 +00:00
|
|
|
|
2009-01-14 04:25:32 +00:00
|
|
|
#if 0 /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
|
2008-08-25 15:08:59 +00:00
|
|
|
/* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
|
|
|
|
if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
|
|
|
|
/* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
|
|
|
|
stream_max_len = 2 * device->spec.size;
|
|
|
|
if (device->convert.len_mult > device->convert.len_div) {
|
|
|
|
stream_max_len *= device->convert.len_mult;
|
|
|
|
stream_max_len /= device->convert.len_div;
|
|
|
|
}
|
|
|
|
if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
|
|
|
|
0)
|
|
|
|
return -1;
|
|
|
|
device->use_streamer = 1;
|
|
|
|
|
|
|
|
/* istream_len should be the length of what we grab from the callback and feed to conversion,
|
|
|
|
so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
|
|
|
|
*/
|
|
|
|
istream_len =
|
|
|
|
device->spec.size * device->convert.len_div /
|
|
|
|
device->convert.len_mult;
|
|
|
|
}
|
2009-01-11 04:46:42 +00:00
|
|
|
#endif
|
2008-08-25 15:08:59 +00:00
|
|
|
|
|
|
|
/* stream_len = device->convert.len; */
|
|
|
|
stream_len = device->spec.size;
|
2006-07-10 21:04:37 +00:00
|
|
|
} else {
|
2006-10-17 09:15:21 +00:00
|
|
|
silence = device->spec.silence;
|
|
|
|
stream_len = device->spec.size;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-03-21 00:56:10 +00:00
|
|
|
|
2009-10-04 09:18:48 +00:00
|
|
|
/* Calculate the delay while paused */
|
|
|
|
delay = ((device->spec.samples * 1000) / device->spec.freq);
|
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* Determine if the streamer is necessary here */
|
|
|
|
if (device->use_streamer == 1) {
|
2009-10-04 09:18:48 +00:00
|
|
|
/* This code is almost the same as the old code. The difference is, instead of reading
|
2008-08-25 15:08:59 +00:00
|
|
|
directly from the callback into "stream", then converting and sending the audio off,
|
|
|
|
we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
|
|
|
|
However, reading and writing with streamer are done separately:
|
|
|
|
- We only call the callback and write to the streamer when the streamer does not
|
|
|
|
contain enough samples to output to the device.
|
|
|
|
- We only read from the streamer and tell the device to play when the streamer
|
|
|
|
does have enough samples to output.
|
|
|
|
This allows us to perform resampling in the conversion step, where the output of the
|
|
|
|
resampling process can be any number. We will have to see what a good size for the
|
|
|
|
stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
|
|
|
|
*/
|
|
|
|
while (device->enabled) {
|
2009-10-04 09:18:48 +00:00
|
|
|
|
|
|
|
if (device->paused) {
|
|
|
|
SDL_Delay(delay);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
|
|
|
|
if (SDL_StreamLength(&device->streamer) < stream_len) {
|
|
|
|
/* Set up istream */
|
|
|
|
if (device->convert.needed) {
|
|
|
|
if (device->convert.buf) {
|
|
|
|
istream = device->convert.buf;
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
} else {
|
2009-10-04 09:18:48 +00:00
|
|
|
/* FIXME: Ryan, this is probably wrong. I imagine we don't want to get
|
|
|
|
* a device buffer both here and below in the stream output.
|
|
|
|
*/
|
2008-08-25 15:08:59 +00:00
|
|
|
istream = current_audio.impl.GetDeviceBuf(device);
|
|
|
|
if (istream == NULL) {
|
|
|
|
istream = device->fake_stream;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Read from the callback into the _input_ stream */
|
2009-10-04 09:18:48 +00:00
|
|
|
SDL_mutexP(device->mixer_lock);
|
|
|
|
(*fill) (udata, istream, istream_len);
|
|
|
|
SDL_mutexV(device->mixer_lock);
|
2008-08-25 15:08:59 +00:00
|
|
|
|
|
|
|
/* Convert the audio if necessary and write to the streamer */
|
|
|
|
if (device->convert.needed) {
|
|
|
|
SDL_ConvertAudio(&device->convert);
|
|
|
|
if (istream == NULL) {
|
|
|
|
istream = device->fake_stream;
|
|
|
|
}
|
|
|
|
/*SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
|
|
|
|
SDL_StreamWrite(&device->streamer, device->convert.buf,
|
|
|
|
device->convert.len_cvt);
|
|
|
|
} else {
|
|
|
|
SDL_StreamWrite(&device->streamer, istream, istream_len);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2008-08-25 15:08:59 +00:00
|
|
|
|
|
|
|
/* Only output audio if the streamer has enough to output */
|
|
|
|
if (SDL_StreamLength(&device->streamer) >= stream_len) {
|
|
|
|
/* Set up the output stream */
|
|
|
|
if (device->convert.needed) {
|
|
|
|
if (device->convert.buf) {
|
|
|
|
stream = device->convert.buf;
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
stream = current_audio.impl.GetDeviceBuf(device);
|
|
|
|
if (stream == NULL) {
|
|
|
|
stream = device->fake_stream;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Now read from the streamer */
|
|
|
|
SDL_StreamRead(&device->streamer, stream, stream_len);
|
|
|
|
|
|
|
|
/* Ready current buffer for play and change current buffer */
|
2009-10-04 09:18:48 +00:00
|
|
|
if (stream != device->fake_stream) {
|
2008-08-25 15:08:59 +00:00
|
|
|
current_audio.impl.PlayDevice(device);
|
2009-03-23 05:21:40 +00:00
|
|
|
/* Wait for an audio buffer to become available */
|
2008-08-25 15:08:59 +00:00
|
|
|
current_audio.impl.WaitDevice(device);
|
2009-03-23 05:21:40 +00:00
|
|
|
} else {
|
2009-10-04 09:18:48 +00:00
|
|
|
SDL_Delay(delay);
|
2008-08-25 15:08:59 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2008-08-25 15:08:59 +00:00
|
|
|
} else {
|
|
|
|
/* Otherwise, do not use the streamer. This is the old code. */
|
|
|
|
|
|
|
|
/* Loop, filling the audio buffers */
|
|
|
|
while (device->enabled) {
|
|
|
|
|
2009-10-04 09:18:48 +00:00
|
|
|
if (device->paused) {
|
|
|
|
SDL_Delay(delay);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* Fill the current buffer with sound */
|
|
|
|
if (device->convert.needed) {
|
|
|
|
if (device->convert.buf) {
|
|
|
|
stream = device->convert.buf;
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
stream = current_audio.impl.GetDeviceBuf(device);
|
|
|
|
if (stream == NULL) {
|
|
|
|
stream = device->fake_stream;
|
|
|
|
}
|
|
|
|
}
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2009-10-04 09:18:48 +00:00
|
|
|
SDL_mutexP(device->mixer_lock);
|
|
|
|
(*fill) (udata, stream, stream_len);
|
|
|
|
SDL_mutexV(device->mixer_lock);
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* Convert the audio if necessary */
|
|
|
|
if (device->convert.needed) {
|
|
|
|
SDL_ConvertAudio(&device->convert);
|
|
|
|
stream = current_audio.impl.GetDeviceBuf(device);
|
|
|
|
if (stream == NULL) {
|
|
|
|
stream = device->fake_stream;
|
|
|
|
}
|
|
|
|
SDL_memcpy(stream, device->convert.buf,
|
|
|
|
device->convert.len_cvt);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* Ready current buffer for play and change current buffer */
|
2009-10-04 09:18:48 +00:00
|
|
|
if (stream != device->fake_stream) {
|
2008-08-25 15:08:59 +00:00
|
|
|
current_audio.impl.PlayDevice(device);
|
2009-03-23 05:21:40 +00:00
|
|
|
/* Wait for an audio buffer to become available */
|
2008-08-25 15:08:59 +00:00
|
|
|
current_audio.impl.WaitDevice(device);
|
2009-03-23 05:21:40 +00:00
|
|
|
} else {
|
2009-10-04 09:18:48 +00:00
|
|
|
SDL_Delay(delay);
|
2008-08-25 15:08:59 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Wait for the audio to drain.. */
|
2006-10-17 09:15:21 +00:00
|
|
|
current_audio.impl.WaitDone(device);
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2008-08-25 15:08:59 +00:00
|
|
|
/* If necessary, deinit the streamer */
|
|
|
|
if (device->use_streamer == 1)
|
|
|
|
SDL_StreamDeinit(&device->streamer);
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
return (0);
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2002-03-30 19:48:56 +00:00
|
|
|
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
static SDL_AudioFormat
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_ParseAudioFormat(const char *string)
|
2006-05-09 08:52:54 +00:00
|
|
|
{
|
2006-11-29 10:26:32 +00:00
|
|
|
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
|
2006-10-17 09:15:21 +00:00
|
|
|
CHECK_FMT_STRING(U8);
|
|
|
|
CHECK_FMT_STRING(S8);
|
|
|
|
CHECK_FMT_STRING(U16LSB);
|
|
|
|
CHECK_FMT_STRING(S16LSB);
|
|
|
|
CHECK_FMT_STRING(U16MSB);
|
|
|
|
CHECK_FMT_STRING(S16MSB);
|
|
|
|
CHECK_FMT_STRING(U16SYS);
|
|
|
|
CHECK_FMT_STRING(S16SYS);
|
|
|
|
CHECK_FMT_STRING(U16);
|
|
|
|
CHECK_FMT_STRING(S16);
|
|
|
|
CHECK_FMT_STRING(S32LSB);
|
|
|
|
CHECK_FMT_STRING(S32MSB);
|
|
|
|
CHECK_FMT_STRING(S32SYS);
|
|
|
|
CHECK_FMT_STRING(S32);
|
|
|
|
CHECK_FMT_STRING(F32LSB);
|
|
|
|
CHECK_FMT_STRING(F32MSB);
|
|
|
|
CHECK_FMT_STRING(F32SYS);
|
|
|
|
CHECK_FMT_STRING(F32);
|
2006-10-28 16:48:03 +00:00
|
|
|
#undef CHECK_FMT_STRING
|
2006-10-17 09:15:21 +00:00
|
|
|
return 0;
|
2006-05-09 08:52:54 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
int
|
|
|
|
SDL_GetNumAudioDrivers(void)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-07-10 21:04:37 +00:00
|
|
|
return (SDL_arraysize(bootstrap) - 1);
|
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
const char *
|
|
|
|
SDL_GetAudioDriver(int index)
|
|
|
|
{
|
|
|
|
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
|
|
|
|
return (bootstrap[index]->name);
|
|
|
|
}
|
|
|
|
return (NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_AudioInit(const char *driver_name)
|
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
int i = 0;
|
|
|
|
int initialized = 0;
|
|
|
|
int tried_to_init = 0;
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
if (SDL_WasInit(SDL_INIT_AUDIO)) {
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_AudioQuit(); /* shutdown driver if already running. */
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_memset(¤t_audio, '\0', sizeof(current_audio));
|
|
|
|
SDL_memset(open_devices, '\0', sizeof(open_devices));
|
2006-10-17 09:15:21 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Select the proper audio driver */
|
2006-07-15 19:30:18 +00:00
|
|
|
if (driver_name == NULL) {
|
|
|
|
driver_name = SDL_getenv("SDL_AUDIODRIVER");
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
|
|
|
|
/* make sure we should even try this driver before doing so... */
|
|
|
|
const AudioBootStrap *backend = bootstrap[i];
|
2006-10-28 16:48:03 +00:00
|
|
|
if (((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) ||
|
|
|
|
((!driver_name) && (backend->demand_only))) {
|
2006-10-17 09:15:21 +00:00
|
|
|
continue;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
tried_to_init = 1;
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_memset(¤t_audio, 0, sizeof(current_audio));
|
2006-10-17 09:15:21 +00:00
|
|
|
current_audio.name = backend->name;
|
|
|
|
current_audio.desc = backend->desc;
|
2010-01-26 06:01:33 +00:00
|
|
|
initialized = backend->init(¤t_audio.impl);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if (!initialized) {
|
|
|
|
/* specific drivers will set the error message if they fail... */
|
|
|
|
if (!tried_to_init) {
|
2006-07-10 21:04:37 +00:00
|
|
|
if (driver_name) {
|
2010-01-26 06:01:33 +00:00
|
|
|
SDL_SetError("Audio target '%s' not available", driver_name);
|
2006-07-10 21:04:37 +00:00
|
|
|
} else {
|
|
|
|
SDL_SetError("No available audio device");
|
|
|
|
}
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_memset(¤t_audio, 0, sizeof(current_audio));
|
|
|
|
return (-1); /* No driver was available, so fail. */
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
finalize_audio_entry_points();
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
return (0);
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/*
|
|
|
|
* Get the current audio driver name
|
|
|
|
*/
|
|
|
|
const char *
|
|
|
|
SDL_GetCurrentAudioDriver()
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
return current_audio.name;
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
int
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_GetNumAudioDevices(int iscapture)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
|
|
|
|
return 0;
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
|
|
|
|
return 1;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
|
|
|
|
return 1;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
return current_audio.impl.DetectDevices(iscapture);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char *
|
|
|
|
SDL_GetAudioDeviceName(int index, int iscapture)
|
|
|
|
{
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
|
|
return NULL;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
|
|
|
|
SDL_SetError("No capture support");
|
|
|
|
return NULL;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if (index < 0) {
|
|
|
|
SDL_SetError("No such device");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
|
|
|
|
return DEFAULT_INPUT_DEVNAME;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
|
|
|
|
return DEFAULT_OUTPUT_DEVNAME;
|
|
|
|
}
|
|
|
|
|
|
|
|
return current_audio.impl.GetDeviceName(index, iscapture);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
2006-10-28 16:48:03 +00:00
|
|
|
close_audio_device(SDL_AudioDevice * device)
|
2006-10-17 09:15:21 +00:00
|
|
|
{
|
|
|
|
device->enabled = 0;
|
|
|
|
if (device->thread != NULL) {
|
|
|
|
SDL_WaitThread(device->thread, NULL);
|
|
|
|
}
|
|
|
|
if (device->mixer_lock != NULL) {
|
|
|
|
SDL_DestroyMutex(device->mixer_lock);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device->fake_stream != NULL) {
|
|
|
|
SDL_FreeAudioMem(device->fake_stream);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device->convert.needed) {
|
|
|
|
SDL_FreeAudioMem(device->convert.buf);
|
|
|
|
}
|
|
|
|
if (device->opened) {
|
|
|
|
current_audio.impl.CloseDevice(device);
|
|
|
|
device->opened = 0;
|
|
|
|
}
|
|
|
|
SDL_FreeAudioMem(device);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
|
|
|
|
* Fills in a sanitized copy in (prepared).
|
|
|
|
* Returns non-zero if okay, zero on fatal parameters in (orig).
|
|
|
|
*/
|
|
|
|
static int
|
2006-10-28 16:48:03 +00:00
|
|
|
prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
|
2006-10-17 09:15:21 +00:00
|
|
|
{
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if (orig->callback == NULL) {
|
|
|
|
SDL_SetError("SDL_OpenAudio() passed a NULL callback");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (orig->freq == 0) {
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
|
2006-10-28 16:48:03 +00:00
|
|
|
if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
|
|
|
|
prepared->freq = 22050; /* a reasonable default */
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if (orig->format == 0) {
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
|
|
|
|
if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
|
2006-10-28 16:48:03 +00:00
|
|
|
prepared->format = AUDIO_S16; /* a reasonable default */
|
2006-10-17 09:15:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (orig->channels) {
|
2006-10-28 16:48:03 +00:00
|
|
|
case 0:{
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
|
2007-07-03 09:55:29 +00:00
|
|
|
if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
|
2006-10-28 16:48:03 +00:00
|
|
|
prepared->channels = 2; /* a reasonable default */
|
|
|
|
}
|
|
|
|
break;
|
2006-10-17 09:15:21 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
case 1: /* Mono */
|
|
|
|
case 2: /* Stereo */
|
|
|
|
case 4: /* surround */
|
|
|
|
case 6: /* surround with center and lfe */
|
|
|
|
break;
|
|
|
|
default:
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_SetError("Unsupported number of audio channels.");
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if (orig->samples == 0) {
|
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
|
2006-10-28 16:48:03 +00:00
|
|
|
if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
|
2006-10-17 09:15:21 +00:00
|
|
|
/* Pick a default of ~46 ms at desired frequency */
|
|
|
|
/* !!! FIXME: remove this when the non-Po2 resampling is in. */
|
|
|
|
const int samples = (prepared->freq / 1000) * 46;
|
|
|
|
int power2 = 1;
|
|
|
|
while (power2 < samples) {
|
|
|
|
power2 *= 2;
|
|
|
|
}
|
|
|
|
prepared->samples = power2;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
/* Calculate the silence and size of the audio specification */
|
|
|
|
SDL_CalculateAudioSpec(prepared);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static SDL_AudioDeviceID
|
|
|
|
open_audio_device(const char *devname, int iscapture,
|
2008-12-13 06:36:47 +00:00
|
|
|
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
|
|
|
|
int allowed_changes, int min_id)
|
2006-10-17 09:15:21 +00:00
|
|
|
{
|
|
|
|
SDL_AudioDeviceID id = 0;
|
2008-12-13 06:36:47 +00:00
|
|
|
SDL_AudioSpec _obtained;
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_AudioDevice *device;
|
2008-12-13 06:36:47 +00:00
|
|
|
SDL_bool build_cvt;
|
2006-10-17 09:15:21 +00:00
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
|
|
|
|
SDL_SetError("No capture support");
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2008-12-13 06:36:47 +00:00
|
|
|
if (!obtained) {
|
|
|
|
obtained = &_obtained;
|
|
|
|
}
|
|
|
|
if (!prepare_audiospec(desired, obtained)) {
|
2006-10-17 09:15:21 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
/* If app doesn't care about a specific device, let the user override. */
|
|
|
|
if (devname == NULL) {
|
|
|
|
devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
|
|
|
|
}
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
/*
|
|
|
|
* Catch device names at the high level for the simple case...
|
|
|
|
* This lets us have a basic "device enumeration" for systems that
|
|
|
|
* don't have multiple devices, but makes sure the device name is
|
|
|
|
* always NULL when it hits the low level.
|
|
|
|
*
|
|
|
|
* Also make sure that the simple case prevents multiple simultaneous
|
|
|
|
* opens of the default system device.
|
|
|
|
*/
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
|
|
|
|
if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
|
|
|
|
SDL_SetError("No such device");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
devname = NULL;
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
|
if ((open_devices[i]) && (open_devices[i]->iscapture)) {
|
|
|
|
SDL_SetError("Audio device already open");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
|
|
|
|
if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
|
|
|
|
SDL_SetError("No such device");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
devname = NULL;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
|
if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
|
|
|
|
SDL_SetError("Audio device already open");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-10-28 16:48:03 +00:00
|
|
|
device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device == NULL) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_memset(device, '\0', sizeof(SDL_AudioDevice));
|
2008-12-13 06:36:47 +00:00
|
|
|
device->spec = *obtained;
|
2006-10-17 09:15:21 +00:00
|
|
|
device->enabled = 1;
|
|
|
|
device->paused = 1;
|
|
|
|
device->iscapture = iscapture;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
/* Create a semaphore for locking the sound buffers */
|
|
|
|
if (!current_audio.impl.SkipMixerLock) {
|
|
|
|
device->mixer_lock = SDL_CreateMutex();
|
|
|
|
if (device->mixer_lock == NULL) {
|
|
|
|
close_audio_device(device);
|
|
|
|
SDL_SetError("Couldn't create mixer lock");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!current_audio.impl.OpenDevice(device, devname, iscapture)) {
|
|
|
|
close_audio_device(device);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
device->opened = 1;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
|
|
|
/* Allocate a fake audio memory buffer */
|
2010-08-23 23:44:28 -07:00
|
|
|
device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size);
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device->fake_stream == NULL) {
|
|
|
|
close_audio_device(device);
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_OutOfMemory();
|
2006-10-17 09:15:21 +00:00
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2008-12-13 06:36:47 +00:00
|
|
|
/* If the audio driver changes the buffer size, accept it */
|
|
|
|
if (device->spec.samples != obtained->samples) {
|
|
|
|
obtained->samples = device->spec.samples;
|
|
|
|
SDL_CalculateAudioSpec(obtained);
|
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/* See if we need to do any conversion */
|
2008-12-13 06:36:47 +00:00
|
|
|
build_cvt = SDL_FALSE;
|
|
|
|
if (obtained->freq != device->spec.freq) {
|
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
|
|
|
|
obtained->freq = device->spec.freq;
|
|
|
|
} else {
|
|
|
|
build_cvt = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (obtained->format != device->spec.format) {
|
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
|
|
|
|
obtained->format = device->spec.format;
|
|
|
|
} else {
|
|
|
|
build_cvt = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (obtained->channels != device->spec.channels) {
|
|
|
|
if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
|
|
|
|
obtained->channels = device->spec.channels;
|
|
|
|
} else {
|
|
|
|
build_cvt = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (build_cvt) {
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Build an audio conversion block */
|
2006-10-17 09:15:21 +00:00
|
|
|
if (SDL_BuildAudioCVT(&device->convert,
|
2008-12-13 06:36:47 +00:00
|
|
|
obtained->format, obtained->channels,
|
|
|
|
obtained->freq,
|
2006-10-17 09:15:21 +00:00
|
|
|
device->spec.format, device->spec.channels,
|
|
|
|
device->spec.freq) < 0) {
|
|
|
|
close_audio_device(device);
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device->convert.needed) {
|
2008-12-13 06:36:47 +00:00
|
|
|
device->convert.len = (int) (((double) obtained->size) /
|
2006-10-28 16:48:03 +00:00
|
|
|
device->convert.len_ratio);
|
2006-10-27 20:19:48 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
device->convert.buf =
|
|
|
|
(Uint8 *) SDL_AllocAudioMem(device->convert.len *
|
|
|
|
device->convert.len_mult);
|
|
|
|
if (device->convert.buf == NULL) {
|
|
|
|
close_audio_device(device);
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_OutOfMemory();
|
2006-10-17 09:15:21 +00:00
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
/* Find an available device ID and store the structure... */
|
2006-10-28 16:48:03 +00:00
|
|
|
for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
|
2006-10-17 09:15:21 +00:00
|
|
|
if (open_devices[id] == NULL) {
|
|
|
|
open_devices[id] = device;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (id == SDL_arraysize(open_devices)) {
|
|
|
|
SDL_SetError("Too many open audio devices");
|
|
|
|
close_audio_device(device);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Start the audio thread if necessary */
|
2006-10-17 09:15:21 +00:00
|
|
|
if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Start the audio thread */
|
2006-10-17 09:15:21 +00:00
|
|
|
/* !!! FIXME: this is nasty. */
|
2011-01-24 15:46:11 -08:00
|
|
|
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
|
2006-02-06 08:28:51 +00:00
|
|
|
#undef SDL_CreateThread
|
2006-10-17 09:15:21 +00:00
|
|
|
device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
|
2006-02-06 08:28:51 +00:00
|
|
|
#else
|
2006-10-17 09:15:21 +00:00
|
|
|
device->thread = SDL_CreateThread(SDL_RunAudio, device);
|
2006-07-10 21:04:37 +00:00
|
|
|
#endif
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device->thread == NULL) {
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_CloseAudioDevice(id + 1);
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_SetError("Couldn't create audio thread");
|
2006-10-17 09:15:21 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-10-28 16:48:03 +00:00
|
|
|
return id + 1;
|
2006-10-17 09:15:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
2008-12-13 06:36:47 +00:00
|
|
|
SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
|
2006-10-17 09:15:21 +00:00
|
|
|
{
|
|
|
|
SDL_AudioDeviceID id = 0;
|
|
|
|
|
|
|
|
/* Start up the audio driver, if necessary. This is legacy behaviour! */
|
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
2006-07-10 21:04:37 +00:00
|
|
|
return (-1);
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
/* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
|
|
|
|
if (open_devices[0] != NULL) {
|
|
|
|
SDL_SetError("Audio device is already opened");
|
|
|
|
return (-1);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2008-12-13 06:36:47 +00:00
|
|
|
if (obtained) {
|
|
|
|
id = open_audio_device(NULL, 0, desired, obtained,
|
|
|
|
SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
|
|
|
|
} else {
|
|
|
|
id = open_audio_device(NULL, 0, desired, desired, 0, 1);
|
|
|
|
}
|
2006-10-28 16:48:03 +00:00
|
|
|
if (id > 1) { /* this should never happen in theory... */
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_CloseAudioDevice(id);
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_SetError("Internal error"); /* MUST be Device ID #1! */
|
2006-10-17 09:15:21 +00:00
|
|
|
return (-1);
|
|
|
|
}
|
2001-05-10 20:13:29 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
return ((id == 0) ? -1 : 0);
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_AudioDeviceID
|
|
|
|
SDL_OpenAudioDevice(const char *device, int iscapture,
|
2008-12-13 06:36:47 +00:00
|
|
|
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
|
|
|
|
int allowed_changes)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2008-12-13 06:36:47 +00:00
|
|
|
return open_audio_device(device, iscapture, desired, obtained,
|
|
|
|
allowed_changes, 2);
|
2006-10-17 09:15:21 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2009-12-10 08:28:26 +00:00
|
|
|
SDL_AudioStatus
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
2009-12-10 08:28:26 +00:00
|
|
|
SDL_AudioStatus status = SDL_AUDIO_STOPPED;
|
2006-10-17 09:15:21 +00:00
|
|
|
if (device && device->enabled) {
|
|
|
|
if (device->paused) {
|
2006-07-10 21:04:37 +00:00
|
|
|
status = SDL_AUDIO_PAUSED;
|
|
|
|
} else {
|
|
|
|
status = SDL_AUDIO_PLAYING;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return (status);
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
|
2009-12-10 08:28:26 +00:00
|
|
|
SDL_AudioStatus
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_GetAudioStatus(void)
|
|
|
|
{
|
|
|
|
return SDL_GetAudioDeviceStatus(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
device->paused = pause_on;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
void
|
|
|
|
SDL_PauseAudio(int pause_on)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_PauseAudioDevice(1, pause_on);
|
|
|
|
}
|
|
|
|
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
void
|
|
|
|
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
/* Obtain a lock on the mixing buffers */
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
current_audio.impl.LockDevice(device);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
void
|
|
|
|
SDL_LockAudio(void)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_LockAudioDevice(1);
|
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
void
|
|
|
|
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
|
|
|
|
{
|
2006-07-10 21:04:37 +00:00
|
|
|
/* Obtain a lock on the mixing buffers */
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
current_audio.impl.UnlockDevice(device);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
void
|
|
|
|
SDL_UnlockAudio(void)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_UnlockAudioDevice(1);
|
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
void
|
|
|
|
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
|
{
|
|
|
|
SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
|
if (device) {
|
|
|
|
close_audio_device(device);
|
2006-10-28 16:48:03 +00:00
|
|
|
open_devices[devid - 1] = NULL;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
void
|
|
|
|
SDL_CloseAudio(void)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_CloseAudioDevice(1);
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
void
|
|
|
|
SDL_AudioQuit(void)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-10-17 09:15:21 +00:00
|
|
|
SDL_AudioDeviceID i;
|
|
|
|
for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
|
SDL_CloseAudioDevice(i);
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
/* Free the driver data */
|
|
|
|
current_audio.impl.Deinitialize();
|
2006-10-28 16:48:03 +00:00
|
|
|
SDL_memset(¤t_audio, '\0', sizeof(current_audio));
|
|
|
|
SDL_memset(open_devices, '\0', sizeof(open_devices));
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
#define NUM_FORMATS 10
|
2001-04-26 16:45:43 +00:00
|
|
|
static int format_idx;
|
|
|
|
static int format_idx_sub;
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
|
2006-07-10 21:04:37 +00:00
|
|
|
{AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
|
2006-07-10 21:04:37 +00:00
|
|
|
{AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
|
|
|
|
{AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
|
|
|
|
AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
|
|
|
|
AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
|
|
|
|
AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
|
|
|
|
AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
|
2006-08-31 20:59:42 +00:00
|
|
|
{AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
|
|
|
|
AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
|
|
|
|
AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
|
|
|
|
AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
|
|
|
|
{AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
|
|
|
|
AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
|
2001-04-26 16:45:43 +00:00
|
|
|
};
|
|
|
|
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
SDL_AudioFormat
|
|
|
|
SDL_FirstAudioFormat(SDL_AudioFormat format)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-07-10 21:04:37 +00:00
|
|
|
for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
|
|
|
|
if (format_list[format_idx][0] == format) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
format_idx_sub = 0;
|
|
|
|
return (SDL_NextAudioFormat());
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
|
|
|
SDL_AudioFormat
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_NextAudioFormat(void)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-07-10 21:04:37 +00:00
|
|
|
if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
return (format_list[format_idx][format_idx_sub++]);
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
void
|
|
|
|
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
|
2001-04-26 16:45:43 +00:00
|
|
|
{
|
2006-07-10 21:04:37 +00:00
|
|
|
switch (spec->format) {
|
|
|
|
case AUDIO_U8:
|
|
|
|
spec->silence = 0x80;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
spec->silence = 0x00;
|
|
|
|
break;
|
|
|
|
}
|
2006-10-17 09:15:21 +00:00
|
|
|
spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
|
2006-07-10 21:04:37 +00:00
|
|
|
spec->size *= spec->channels;
|
|
|
|
spec->size *= spec->samples;
|
2001-04-26 16:45:43 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-10-17 09:15:21 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Moved here from SDL_mixer.c, since it relies on internals of an opened
|
|
|
|
* audio device (and is deprecated, by the way!).
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
|
|
|
|
{
|
|
|
|
/* Mix the user-level audio format */
|
|
|
|
SDL_AudioDevice *device = get_audio_device(1);
|
|
|
|
if (device != NULL) {
|
|
|
|
SDL_AudioFormat format;
|
|
|
|
if (device->convert.needed) {
|
|
|
|
format = device->convert.src_format;
|
|
|
|
} else {
|
|
|
|
format = device->spec.format;
|
|
|
|
}
|
|
|
|
SDL_MixAudioFormat(dst, src, format, len, volume);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|