SDL-mirror/src/video/uikit/SDL_uikitmessagebox.m

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/*
Simple DirectMedia Layer
2018-01-03 10:03:25 -08:00
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitwindow.h"
/* Display a UIKit message box */
static SDL_bool s_showingMessageBox = SDL_FALSE;
SDL_bool
UIKit_ShowingMessageBox(void)
{
return s_showingMessageBox;
}
static void
UIKit_WaitUntilMessageBoxClosed(const SDL_MessageBoxData *messageboxdata, int *clickedindex)
{
*clickedindex = messageboxdata->numbuttons;
@autoreleasepool {
/* Run the main event loop until the alert has finished */
/* Note that this needs to be done on the main thread */
s_showingMessageBox = SDL_TRUE;
while ((*clickedindex) == messageboxdata->numbuttons) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
s_showingMessageBox = SDL_FALSE;
}
}
static BOOL
UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
#ifdef __IPHONE_8_0
int i;
int __block clickedindex = messageboxdata->numbuttons;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
UIWindow *window = nil;
UIWindow *alertwindow = nil;
if (![UIAlertController class]) {
return NO;
}
UIAlertController *alert;
alert = [UIAlertController alertControllerWithTitle:@(messageboxdata->title)
message:@(messageboxdata->message)
preferredStyle:UIAlertControllerStyleAlert];
for (i = 0; i < messageboxdata->numbuttons; i++) {
UIAlertAction *action;
UIAlertActionStyle style = UIAlertActionStyleDefault;
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
style = UIAlertActionStyleCancel;
}
action = [UIAlertAction actionWithTitle:@(buttons[i].text)
style:style
handler:^(UIAlertAction *action) {
clickedindex = i;
}];
[alert addAction:action];
}
if (messageboxdata->window) {
SDL_WindowData *data = (__bridge SDL_WindowData *) messageboxdata->window->driverdata;
window = data.uiwindow;
}
if (window == nil || window.rootViewController == nil) {
alertwindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
alertwindow.rootViewController = [UIViewController new];
alertwindow.windowLevel = UIWindowLevelAlert;
window = alertwindow;
[alertwindow makeKeyAndVisible];
}
[window.rootViewController presentViewController:alert animated:YES completion:nil];
UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex);
if (alertwindow) {
alertwindow.hidden = YES;
}
/* Force the main SDL window to re-evaluate home indicator state */
SDL_Window *focus = SDL_GetFocusWindow();
if (focus) {
SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
if (data != nil) {
if (@available(iOS 11.0, *)) {
[data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden) withObject:nil waitUntilDone:NO];
[data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures) withObject:nil waitUntilDone:NO];
}
}
}
*buttonid = messageboxdata->buttons[clickedindex].buttonid;
return YES;
#else
return NO;
#endif /* __IPHONE_8_0 */
}
/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
Several improvements to the iOS backend: - Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist. The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior. It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0. - A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window. - Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called. - SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust. - Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes. - Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions. - Some code style cleanup. --HG-- branch : iOS-improvements
2015-01-15 01:06:14 -04:00
@interface SDLAlertViewDelegate : NSObject <UIAlertViewDelegate>
@property (nonatomic, assign) int *clickedIndex;
@end
Several improvements to the iOS backend: - Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist. The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior. It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0. - A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window. - Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called. - SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust. - Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes. - Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions. - Some code style cleanup. --HG-- branch : iOS-improvements
2015-01-15 01:06:14 -04:00
@implementation SDLAlertViewDelegate
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
if (_clickedIndex != NULL) {
*_clickedIndex = (int) buttonIndex;
}
}
Several improvements to the iOS backend: - Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist. The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior. It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0. - A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window. - Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called. - SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust. - Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes. - Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions. - Some code style cleanup. --HG-- branch : iOS-improvements
2015-01-15 01:06:14 -04:00
@end
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
static BOOL
UIKit_ShowMessageBoxAlertView(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
int i;
int clickedindex = messageboxdata->numbuttons;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
UIAlertView *alert = [[UIAlertView alloc] init];
SDLAlertViewDelegate *delegate = [[SDLAlertViewDelegate alloc] init];
alert.delegate = delegate;
alert.title = @(messageboxdata->title);
alert.message = @(messageboxdata->message);
for (i = 0; i < messageboxdata->numbuttons; i++) {
[alert addButtonWithTitle:@(buttons[i].text)];
}
delegate.clickedIndex = &clickedindex;
[alert show];
UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex);
alert.delegate = nil;
*buttonid = messageboxdata->buttons[clickedindex].buttonid;
return YES;
#else
return NO;
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
}
int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
BOOL success = NO;
@autoreleasepool {
success = UIKit_ShowMessageBoxAlertController(messageboxdata, buttonid);
if (!success) {
success = UIKit_ShowMessageBoxAlertView(messageboxdata, buttonid);
}
}
if (!success) {
return SDL_SetError("Could not show message box.");
}
return 0;
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */