2006-07-10 21:04:37 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2008-12-08 00:27:32 +00:00
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Copyright (C) 1997-2009 Sam Lantinga
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2006-07-10 21:04:37 +00:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_keyboard_c_h
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#define _SDL_keyboard_c_h
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#include "SDL_keysym.h"
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#include "SDL_events.h"
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typedef struct SDL_Keyboard SDL_Keyboard;
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struct SDL_Keyboard
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{
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/* Free the keyboard when it's time */
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void (*FreeKeyboard) (SDL_Keyboard * keyboard);
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/* Data common to all keyboards */
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SDL_WindowID focus;
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Uint16 modstate;
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2008-02-07 16:14:43 +00:00
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Uint8 keystate[SDL_NUM_SCANCODES];
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2008-02-05 07:19:23 +00:00
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SDLKey keymap[SDL_NUM_SCANCODES];
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2006-07-10 21:04:37 +00:00
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void *driverdata;
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};
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/* Initialize the keyboard subsystem */
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extern int SDL_KeyboardInit(void);
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/* Get the keyboard at an index */
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extern SDL_Keyboard *SDL_GetKeyboard(int index);
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/* Add a keyboard, possibly reattaching at a particular index (or -1),
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returning the index of the keyboard, or -1 if there was an error.
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*/
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extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index);
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/* Remove a keyboard at an index, clearing the slot for later */
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extern void SDL_DelKeyboard(int index);
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/* Clear the state of a keyboard at an index */
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extern void SDL_ResetKeyboard(int index);
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2008-02-05 07:19:23 +00:00
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/* Get the default keymap */
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extern void SDL_GetDefaultKeymap(SDLKey * keymap);
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/* Set the mapping of scancode to key codes for this keyboard */
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extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length);
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Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402630
2007-08-19 14:52:52 +00:00
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/* Set a platform-dependent key name, overriding the default platform-agnostic
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name. Encoded as UTF-8. The string is not copied, thus the pointer given to
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this function must stay valid forever (or at least until the call to
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VideoQuit()). */
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2008-02-05 07:19:23 +00:00
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extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
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Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402630
2007-08-19 14:52:52 +00:00
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2006-07-10 21:04:37 +00:00
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/* Set the keyboard focus window */
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extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);
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/* Send a keyboard event for a keyboard at an index */
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2008-02-05 07:19:23 +00:00
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extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode);
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2006-07-10 21:04:37 +00:00
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/* Send keyboard text input for a keyboard at an index */
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extern int SDL_SendKeyboardText(int index, const char *text);
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/* Shutdown the keyboard subsystem */
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extern void SDL_KeyboardQuit(void);
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#endif /* _SDL_keyboard_c_h */
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/* vi: set ts=4 sw=4 expandtab: */
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