WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder

--HG--
rename : src/video/windowsrt/SimpleVertexShader.hlsl => src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
This commit is contained in:
David Ludwig 2013-02-24 10:11:58 -05:00
parent a53fe847a1
commit 0464946409
6 changed files with 10 additions and 12 deletions

View file

@ -345,7 +345,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
// Load in SDL's one and only vertex shader:
//
vector<char> fileData;
if (!D3D11_ReadShaderContents(L"SimpleVertexShader.cso", fileData)) {
if (!D3D11_ReadShaderContents(L"SDL_D3D11_VertexShader_Default.cso", fileData)) {
SDL_SetError("Unable to open SDL's vertex shader file.");
return E_FAIL;
}