Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401954
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3 changed files with 12 additions and 11 deletions
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@ -361,6 +361,9 @@ SDL_AudioInit(const char *driver_name)
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/* Select the proper audio driver */
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audio = NULL;
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idx = 0;
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if (driver_name == NULL) {
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driver_name = SDL_getenv("SDL_AUDIODRIVER");
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}
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#if SDL_AUDIO_DRIVER_ESD
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if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) {
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/* Ahem, we know that if ESPEAKER is set, user probably wants
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@ -393,11 +396,6 @@ SDL_AudioInit(const char *driver_name)
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#endif /* SDL_AUDIO_DRIVER_ESD */
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if (audio == NULL) {
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if (driver_name != NULL) {
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#if 0 /* This will be replaced with a better driver selection API */
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if (SDL_strrchr(driver_name, ':') != NULL) {
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idx = atoi(SDL_strrchr(driver_name, ':') + 1);
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}
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#endif
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for (i = 0; bootstrap[i]; ++i) {
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if (SDL_strncmp(bootstrap[i]->name, driver_name,
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SDL_strlen(bootstrap[i]->name)) == 0) {
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@ -423,9 +421,10 @@ SDL_AudioInit(const char *driver_name)
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} else {
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SDL_SetError("No available audio device");
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}
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#if 0 /* Don't fail SDL_Init() if audio isn't available.
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SDL_OpenAudio() will handle it at that point. *sigh*
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*/
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#if 0
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/* Don't fail SDL_Init() if audio isn't available.
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SDL_OpenAudio() will handle it at that point. *sigh*
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*/
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return (-1);
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#endif
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}
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