Fixed bug #963 (Crash with OpenGL & window resizing)
The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window.
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1eebb75596
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1 changed files with 2 additions and 2 deletions
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@ -558,6 +558,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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surface_flags |= SDL_NOFRAME;
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surface_flags |= SDL_NOFRAME;
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}
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}
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SDL_VideoFlags = flags;
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/* If we're in OpenGL mode, just create a stub surface and we're done! */
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/* If we're in OpenGL mode, just create a stub surface and we're done! */
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if (flags & SDL_OPENGL) {
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if (flags & SDL_OPENGL) {
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SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow);
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SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow);
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@ -627,8 +629,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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SDL_PublicSurface =
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SDL_PublicSurface =
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(SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface);
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(SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface);
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SDL_VideoFlags = flags;
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ClearVideoSurface();
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ClearVideoSurface();
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SetupScreenSaver(flags);
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SetupScreenSaver(flags);
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