Fixed bug #963 (Crash with OpenGL & window resizing)

The crash was already fixed, but the window doesn't need to be recreated if you're just changing the size of the OpenGL window.
This commit is contained in:
Sam Lantinga 2011-02-16 02:55:46 -08:00
parent 1eebb75596
commit 2266448814

View file

@ -558,6 +558,8 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
surface_flags |= SDL_NOFRAME;
}
SDL_VideoFlags = flags;
/* If we're in OpenGL mode, just create a stub surface and we're done! */
if (flags & SDL_OPENGL) {
SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow);
@ -627,8 +629,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
SDL_PublicSurface =
(SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface);
SDL_VideoFlags = flags;
ClearVideoSurface();
SetupScreenSaver(flags);