Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture

This commit is contained in:
Sam Lantinga 2010-08-22 12:07:55 -07:00
commit 238acbd53d
36 changed files with 2774 additions and 122 deletions

View file

@ -254,6 +254,7 @@ SDL_StartEventLoop(Uint32 flags)
retcode = 0;
retcode += SDL_KeyboardInit();
retcode += SDL_MouseInit();
retcode += SDL_TouchInit();
retcode += SDL_QuitInit();
if (retcode < 0) {
/* We don't expect them to fail, but... */
@ -492,6 +493,10 @@ SDL_PushEvent(SDL_Event * event)
if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
return -1;
}
SDL_GestureProcessEvent(event);
return 1;
}

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@ -26,8 +26,9 @@
#include "SDL_thread.h"
#include "SDL_mouse_c.h"
#include "SDL_keyboard_c.h"
#include "SDL_touch_c.h"
#include "SDL_windowevents_c.h"
#include "SDL_gesture_c.h"
/* Start and stop the event processing loop */
extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);

643
src/events/SDL_gesture.c Normal file
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@ -0,0 +1,643 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* General mouse handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_gesture_c.h"
//TODO: Replace with malloc
#define MAXPATHSIZE 1024
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256
#define ENABLE_DOLLAR
//PHI = ((sqrt(5)-1)/2)
#define PHI 0.618033989
typedef struct {
float x,y;
} SDL_FloatPoint;
typedef struct {
float length;
int numPoints;
SDL_FloatPoint p[MAXPATHSIZE];
} SDL_DollarPath;
typedef struct {
SDL_FloatPoint path[DOLLARNPOINTS];
unsigned long hash;
} SDL_DollarTemplate;
typedef struct {
SDL_GestureID id;
SDL_FloatPoint res;
SDL_FloatPoint centroid;
SDL_DollarPath dollarPath;
Uint16 numDownFingers;
int numDollarTemplates;
SDL_DollarTemplate *dollarTemplate;
SDL_bool recording;
} SDL_GestureTouch;
SDL_GestureTouch *SDL_gestureTouch;
int SDL_numGestureTouches = 0;
SDL_bool recordAll;
void SDL_PrintPath(SDL_FloatPoint *path) {
int i;
printf("Path:");
for(i=0;i<DOLLARNPOINTS;i++) {
printf(" (%f,%f)",path[i].x,path[i].y);
}
printf("\n");
}
int SDL_RecordGesture(SDL_TouchID touchId) {
int i;
if(touchId < 0) recordAll = SDL_TRUE;
for(i = 0;i < SDL_numGestureTouches; i++) {
if((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
SDL_gestureTouch[i].recording = SDL_TRUE;
if(touchId >= 0)
return 1;
}
}
return (touchId < 0);
}
unsigned long SDL_HashDollar(SDL_FloatPoint* points) {
unsigned long hash = 5381;
int i;
for(i = 0;i < DOLLARNPOINTS; i++) {
hash = ((hash<<5) + hash) + points[i].x;
hash = ((hash<<5) + hash) + points[i].y;
}
return hash;
}
static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src) {
if(src == NULL) return 0;
int i;
//No Longer storing the Hash, rehash on load
//if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;
if(SDL_RWwrite(src,templ->path,
sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
return 0;
return 1;
}
int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
int i,j,rtrn = 0;
for(i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
}
}
return rtrn;
}
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
int i,j;
for(i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
if(touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i],src);
}
}
}
SDL_SetError("Unknown gestureId");
return -1;
}
//path is an already sampled set of points
//Returns the index of the gesture on success, or -1
static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path) {
if(inTouch == NULL) {
if(SDL_numGestureTouches == 0) return -1;
int i = 0;
for(i = 0;i < SDL_numGestureTouches; i++) {
inTouch = &SDL_gestureTouch[i];
SDL_DollarTemplate* dollarTemplate =
SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
SDL_DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
}
return inTouch->numDollarTemplates - 1;
} else {
SDL_DollarTemplate* dollarTemplate =
SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
SDL_DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1;
}
return -1;
}
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
if(src == NULL) return 0;
int i,loaded = 0;
SDL_GestureTouch *touch = NULL;
if(touchId >= 0) {
for(i = 0;i < SDL_numGestureTouches; i++)
if(SDL_gestureTouch[i].id == touchId)
touch = &SDL_gestureTouch[i];
if(touch == NULL) return -1;
}
while(1) {
SDL_DollarTemplate templ;
if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
DOLLARNPOINTS) break;
if(touchId >= 0) {
printf("Adding loaded gesture to 1 touch\n");
if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
}
else {
printf("Adding to: %i touches\n",SDL_numGestureTouches);
for(i = 0;i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
printf("Adding loaded gesture to + touches\n");
//TODO: What if this fails?
SDL_AddDollarGesture(touch,templ.path);
}
loaded++;
}
}
return loaded;
}
float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
// SDL_FloatPoint p[DOLLARNPOINTS];
float dist = 0;
SDL_FloatPoint p;
int i;
for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
(p.y-templ[i].y)*(p.y-templ[i].y));
}
return dist/DOLLARNPOINTS;
}
float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
//------------BEGIN DOLLAR BLACKBOX----------------//
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
float ta = -M_PI/4;
float tb = M_PI/4;
float dt = M_PI/90;
float x1 = PHI*ta + (1-PHI)*tb;
float f1 = dollarDifference(points,templ,x1);
float x2 = (1-PHI)*ta + PHI*tb;
float f2 = dollarDifference(points,templ,x2);
while(abs(ta-tb) > dt) {
if(f1 < f2) {
tb = x2;
x2 = x1;
f2 = f1;
x1 = PHI*ta + (1-PHI)*tb;
f1 = dollarDifference(points,templ,x1);
}
else {
ta = x1;
x1 = x2;
f1 = f2;
x2 = (1-PHI)*ta + PHI*tb;
f2 = dollarDifference(points,templ,x2);
}
}
/*
if(f1 <= f2)
printf("Min angle (x1): %f\n",x1);
else if(f1 > f2)
printf("Min angle (x2): %f\n",x2);
*/
return SDL_min(f1,f2);
}
//DollarPath contains raw points, plus (possibly) the calculated length
int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
int i;
//Calculate length if it hasn't already been done
if(path.length <= 0) {
for(i=1;i<path.numPoints;i++) {
float dx = path.p[i ].x -
path.p[i-1].x;
float dy = path.p[i ].y -
path.p[i-1].y;
path.length += sqrt(dx*dx+dy*dy);
}
}
//Resample
float interval = path.length/(DOLLARNPOINTS - 1);
float dist = interval;
int numPoints = 0;
SDL_FloatPoint centroid;
centroid.x = 0;centroid.y = 0;
//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
for(i = 1;i < path.numPoints;i++) {
float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
(path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
//printf("d = %f dist = %f/%f\n",d,dist,interval);
while(dist + d > interval) {
points[numPoints].x = path.p[i-1].x +
((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
points[numPoints].y = path.p[i-1].y +
((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
centroid.x += points[numPoints].x;
centroid.y += points[numPoints].y;
numPoints++;
dist -= interval;
}
dist += d;
}
if(numPoints < DOLLARNPOINTS-1) {
printf("ERROR: NumPoints = %i\n",numPoints);
return 0;
}
//copy the last point
points[DOLLARNPOINTS-1] = path.p[path.numPoints-1];
numPoints = DOLLARNPOINTS;
centroid.x /= numPoints;
centroid.y /= numPoints;
//printf("Centroid (%f,%f)",centroid.x,centroid.y);
//Rotate Points so point 0 is left of centroid and solve for the bounding box
float xmin,xmax,ymin,ymax;
xmin = centroid.x;
xmax = centroid.x;
ymin = centroid.y;
ymax = centroid.y;
float ang = atan2(centroid.y - points[0].y,
centroid.x - points[0].x);
for(i = 0;i<numPoints;i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (px - centroid.x)*cos(ang) -
(py - centroid.y)*sin(ang) + centroid.x;
points[i].y = (px - centroid.x)*sin(ang) +
(py - centroid.y)*cos(ang) + centroid.y;
if(points[i].x < xmin) xmin = points[i].x;
if(points[i].x > xmax) xmax = points[i].x;
if(points[i].y < ymin) ymin = points[i].y;
if(points[i].y > ymax) ymax = points[i].y;
}
//Scale points to DOLLARSIZE, and translate to the origin
float w = xmax-xmin;
float h = ymax-ymin;
for(i=0;i<numPoints;i++) {
points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
}
return numPoints;
}
float dollarRecognize(SDL_DollarPath path,int *bestTempl,SDL_GestureTouch* touch) {
SDL_FloatPoint points[DOLLARNPOINTS];
int numPoints = dollarNormalize(path,points);
//SDL_PrintPath(points);
int i;
int bestDiff = 10000;
*bestTempl = -1;
for(i = 0;i < touch->numDollarTemplates;i++) {
int diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
}
return bestDiff;
}
int SDL_GestureAddTouch(SDL_Touch* touch) {
SDL_GestureTouch *gestureTouch = SDL_realloc(SDL_gestureTouch,
(SDL_numGestureTouches + 1) *
sizeof(SDL_GestureTouch));
if(!gestureTouch) {
SDL_OutOfMemory();
return -1;
}
SDL_gestureTouch = gestureTouch;
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE;
SDL_numGestureTouches++;
return 0;
}
int SDL_GestureRemoveTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
if(SDL_gestureTouch[i].id == id) {
SDL_numGestureTouches--;
SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
return 1;
}
}
return -1;
}
SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
//printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
if(SDL_gestureTouch[i].id == id) return &SDL_gestureTouch[i];
}
return NULL;
}
int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) {
SDL_Event event;
event.mgesture.type = SDL_MULTIGESTURE;
event.mgesture.touchId = touch->id;
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
event.mgesture.dTheta = dTheta;
event.mgesture.dDist = dDist;
event.mgesture.numFingers = touch->numDownFingers;
return SDL_PushEvent(&event) > 0;
}
int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_GestureID gestureId,float error) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
event.dgesture.touchId = touch->id;
/*
//TODO: Add this to give location of gesture?
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
*/
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
//A finger came up to trigger this event.
event.dgesture.numFingers = touch->numDownFingers + 1;
return SDL_PushEvent(&event) > 0;
}
int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;
event.dgesture.gestureId = gestureId;
return SDL_PushEvent(&event) > 0;
}
void SDL_GestureProcessEvent(SDL_Event* event)
{
if(event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) {
SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
//Shouldn't be possible
if(inTouch == NULL) return;
//printf("@ (%i,%i) with res: (%i,%i)\n",(int)event->tfinger.x,
// (int)event->tfinger.y,
// (int)inTouch->res.x,(int)inTouch->res.y);
float x = ((float)event->tfinger.x)/(float)inTouch->res.x;
float y = ((float)event->tfinger.y)/(float)inTouch->res.y;
//Finger Up
if(event->type == SDL_FINGERUP) {
inTouch->numDownFingers--;
#ifdef ENABLE_DOLLAR
if(inTouch->recording) {
inTouch->recording = SDL_FALSE;
SDL_FloatPoint path[DOLLARNPOINTS];
dollarNormalize(inTouch->dollarPath,path);
//SDL_PrintPath(path);
int index;
if(recordAll) {
index = SDL_AddDollarGesture(NULL,path);
int i;
for(i = 0;i < SDL_numGestureTouches; i++)
SDL_gestureTouch[i].recording = SDL_FALSE;
}
else {
index = SDL_AddDollarGesture(inTouch,path);
}
if(index >= 0) {
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
}
else {
SDL_SendDollarRecord(inTouch,-1);
}
}
else {
int bestTempl;
float error;
error = dollarRecognize(inTouch->dollarPath,
&bestTempl,inTouch);
if(bestTempl >= 0){
//Send Event
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch,gestureId,error);
//printf ("%s\n",);("Dollar error: %f\n",error);
}
}
#endif
//inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
if(inTouch->numDownFingers > 0) {
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
y)/inTouch->numDownFingers;
}
}
else if(event->type == SDL_FINGERMOTION) {
float dx = ((float)event->tfinger.dx)/(float)inTouch->res.x;
float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
//printf("dx,dy: (%f,%f)\n",dx,dy);
#ifdef ENABLE_DOLLAR
SDL_DollarPath* path = &inTouch->dollarPath;
if(path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x;
path->p[path->numPoints].y = inTouch->centroid.y;
float pathDx =
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
float pathDy =
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
path->length += sqrt(pathDx*pathDx + pathDy*pathDy);
path->numPoints++;
}
#endif
SDL_FloatPoint lastP;
lastP.x = x - dx;
lastP.y = y - dy;
SDL_FloatPoint lastCentroid;
lastCentroid = inTouch->centroid;
inTouch->centroid.x += dx/inTouch->numDownFingers;
inTouch->centroid.y += dy/inTouch->numDownFingers;
//printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);
if(inTouch->numDownFingers > 1) {
SDL_FloatPoint lv; //Vector from centroid to last x,y position
SDL_FloatPoint v; //Vector from centroid to current x,y position
//lv = inTouch->gestureLast[j].cv;
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
//printf("lDist = %f\n",lDist);
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
//inTouch->gestureLast[j].cv = v;
float Dist = sqrt(v.x*v.x+v.y*v.y);
// cos(dTheta) = (v . lv)/(|v| * |lv|)
//Normalize Vectors to simplify angle calculation
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
v.y/=Dist;
float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
float dDist = (Dist - lDist);
if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
//inTouch->gestureLast[j].dDist = dDist;
//inTouch->gestureLast[j].dtheta = dtheta;
//printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
//gdtheta = gdtheta*.9 + dtheta*.1;
//gdDist = gdDist*.9 + dDist*.1
//knob.r += dDist/numDownFingers;
//knob.ang += dtheta;
//printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
//printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
SDL_SendGestureMulti(inTouch,dtheta,dDist);
}
else {
//inTouch->gestureLast[j].dDist = 0;
//inTouch->gestureLast[j].dtheta = 0;
//inTouch->gestureLast[j].cv.x = 0;
//inTouch->gestureLast[j].cv.y = 0;
}
//inTouch->gestureLast[j].f.p.x = x;
//inTouch->gestureLast[j].f.p.y = y;
//break;
//pressure?
}
if(event->type == SDL_FINGERDOWN) {
inTouch->numDownFingers++;
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
y)/inTouch->numDownFingers;
//printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
// inTouch->centroid.x,inTouch->centroid.y);
#ifdef ENABLE_DOLLAR
inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x;
inTouch->dollarPath.p[0].y = y;
inTouch->dollarPath.numPoints = 1;
#endif
}
}
}
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,35 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_gesture_c_h
#define _SDL_gesture_c_h
extern void SDL_GestureProcessEvent(SDL_Event* event);
extern int SDL_RecordGesture(SDL_TouchID touchId);
extern int SDL_GestureAddTouch(SDL_Touch* touch);
#endif /* _SDL_gesture_c_h */
/* vi: set ts=4 sw=4 expandtab: */

555
src/events/SDL_touch.c Normal file
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@ -0,0 +1,555 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* General touch handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
#include <stdio.h>
static int SDL_num_touch = 0;
static SDL_Touch **SDL_touchPads = NULL;
/* Public functions */
int
SDL_TouchInit(void)
{
return (0);
}
SDL_Touch *
SDL_GetTouch(SDL_TouchID id)
{
int index = SDL_GetTouchIndexId(id);
if (index < 0 || index >= SDL_num_touch) {
return NULL;
}
return SDL_touchPads[index];
}
SDL_Touch *
SDL_GetTouchIndex(int index)
{
if (index < 0 || index >= SDL_num_touch) {
return NULL;
}
return SDL_touchPads[index];
}
int
SDL_GetFingerIndexId(SDL_Touch* touch,SDL_FingerID fingerid)
{
int i;
for(i = 0;i < touch->num_fingers;i++)
if(touch->fingers[i]->id == fingerid)
return i;
return -1;
}
SDL_Finger *
SDL_GetFinger(SDL_Touch* touch,SDL_FingerID id)
{
int index = SDL_GetFingerIndexId(touch,id);
if(index < 0 || index >= touch->num_fingers)
return NULL;
return touch->fingers[index];
}
int
SDL_GetTouchIndexId(SDL_TouchID id)
{
int index;
SDL_Touch *touch;
for (index = 0; index < SDL_num_touch; ++index) {
touch = SDL_touchPads[index];
if (touch->id == id) {
return index;
}
}
return -1;
}
int
SDL_AddTouch(const SDL_Touch * touch, char *name)
{
SDL_Touch **touchPads;
int index,length;
if (SDL_GetTouchIndexId(touch->id) != -1) {
SDL_SetError("Touch ID already in use");
}
/* Add the touch to the list of touch */
touchPads = (SDL_Touch **) SDL_realloc(SDL_touchPads,
(SDL_num_touch + 1) * sizeof(*touch));
if (!touchPads) {
SDL_OutOfMemory();
return -1;
}
SDL_touchPads = touchPads;
index = SDL_num_touch++;
SDL_touchPads[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchPads[index]));
if (!SDL_touchPads[index]) {
SDL_OutOfMemory();
return -1;
}
*SDL_touchPads[index] = *touch;
/* we're setting the touch properties */
length = 0;
length = SDL_strlen(name);
SDL_touchPads[index]->focus = 0;
SDL_touchPads[index]->name = SDL_malloc((length + 2) * sizeof(char));
SDL_strlcpy(SDL_touchPads[index]->name, name, length + 1);
SDL_touchPads[index]->num_fingers = 0;
SDL_touchPads[index]->max_fingers = 1;
SDL_touchPads[index]->fingers = (SDL_Finger **) SDL_malloc(sizeof(SDL_Finger*));
SDL_touchPads[index]->fingers[0] = NULL;
SDL_touchPads[index]->buttonstate = 0;
SDL_touchPads[index]->relative_mode = SDL_FALSE;
SDL_touchPads[index]->flush_motion = SDL_FALSE;
SDL_touchPads[index]->xres = (1<<(16-1));
SDL_touchPads[index]->yres = (1<<(16-1));
//Do I want this here? Probably
SDL_GestureAddTouch(SDL_touchPads[index]);
return index;
}
void
SDL_DelTouch(SDL_TouchID id)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return;
}
SDL_free(touch->name);
if (touch->FreeTouch) {
touch->FreeTouch(touch);
}
SDL_free(touch);
SDL_num_touch--;
SDL_touchPads[index] = SDL_touchPads[SDL_num_touch];
}
void
SDL_TouchQuit(void)
{
int i;
for (i = SDL_num_touch-1; i > 0 ; --i) {
SDL_DelTouch(i);
}
SDL_num_touch = 0;
if (SDL_touchPads) {
SDL_free(SDL_touchPads);
SDL_touchPads = NULL;
}
}
int
SDL_GetNumTouch(void)
{
return SDL_num_touch;
}
SDL_Window *
SDL_GetTouchFocusWindow(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return 0;
}
return touch->focus;
}
void
SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
int i;
SDL_bool focus;
if (!touch || (touch->focus == window)) {
return;
}
/* See if the current window has lost focus */
if (touch->focus) {
focus = SDL_FALSE;
for (i = 0; i < SDL_num_touch; ++i) {
SDL_Touch *check;
if (i != index) {
check = SDL_touchPads[i];
if (check && check->focus == touch->focus) {
focus = SDL_TRUE;
break;
}
}
}
if (!focus) {
SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
}
}
touch->focus = window;
if (touch->focus) {
focus = SDL_FALSE;
for (i = 0; i < SDL_num_touch; ++i) {
SDL_Touch *check;
if (i != index) {
check = SDL_touchPads[i];
if (check && check->focus == touch->focus) {
focus = SDL_TRUE;
break;
}
}
}
if (!focus) {
SDL_SendWindowEvent(touch->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
}
}
}
int
SDL_AddFinger(SDL_Touch* touch,SDL_Finger *finger)
{
int index;
SDL_Finger **fingers;
//printf("Adding Finger...\n");
if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
SDL_SetError("Finger ID already in use");
}
/* Add the touch to the list of touch */
if(touch->num_fingers >= touch->max_fingers){
//printf("Making room for it!\n");
fingers = (SDL_Finger **) SDL_realloc(touch->fingers,
(touch->num_fingers + 1) * sizeof(SDL_Finger *));
touch->max_fingers = touch->num_fingers+1;
if (!fingers) {
SDL_OutOfMemory();
return -1;
} else {
touch->max_fingers = touch->num_fingers+1;
touch->fingers = fingers;
}
}
index = touch->num_fingers;
//printf("Max_Fingers: %i Index: %i\n",touch->max_fingers,index);
touch->fingers[index] = (SDL_Finger *) SDL_malloc(sizeof(SDL_Finger));
if (!touch->fingers[index]) {
SDL_OutOfMemory();
return -1;
}
*(touch->fingers[index]) = *finger;
touch->num_fingers++;
return index;
}
int
SDL_DelFinger(SDL_Touch* touch,SDL_FingerID fingerid)
{
int index = SDL_GetFingerIndexId(touch,fingerid);
SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
return -1;
}
SDL_free(finger);
touch->num_fingers--;
touch->fingers[index] = touch->fingers[touch->num_fingers];
return 0;
}
int
SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
float xin, float yin, float pressurein)
{
int posted;
SDL_Touch* touch = SDL_GetTouch(id);
if(!touch) {
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
Uint16 x = (xin+touch->x_min)*(touch->xres)/(touch->native_xres);
Uint16 y = (yin+touch->y_min)*(touch->yres)/(touch->native_yres);
Uint16 pressure = (yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres);
SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
if(down) {
if(finger == NULL) {
SDL_Finger nf;
nf.id = fingerid;
nf.x = x;
nf.y = y;
nf.pressure = pressure;
nf.xdelta = 0;
nf.ydelta = 0;
nf.last_x = x;
nf.last_y = y;
nf.last_pressure = pressure;
nf.down = SDL_FALSE;
if(SDL_AddFinger(touch,&nf) < 0) return 0;
finger = SDL_GetFinger(touch,fingerid);
}
else if(finger->down) return 0;
if(xin < touch->x_min || yin < touch->y_min) return 0; //should defer if only a partial input
posted = 0;
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERDOWN;
event.tfinger.touchId = id;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.fingerId = fingerid;
posted = (SDL_PushEvent(&event) > 0);
}
if(posted) finger->down = SDL_TRUE;
return posted;
}
else {
if(finger == NULL) {printf("Finger not found...\n");return 0;}
posted = 0;
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERUP;
event.tfinger.touchId = id;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
event.tfinger.fingerId = fingerid;
//I don't trust the coordinates passed on fingerUp
event.tfinger.x = finger->x;
event.tfinger.y = finger->y;
event.tfinger.dx = 0;
event.tfinger.dy = 0;
if(SDL_DelFinger(touch,fingerid) < 0) return 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
}
int
SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
float xin, float yin, float pressurein)
{
int index = SDL_GetTouchIndexId(id);
SDL_Touch *touch = SDL_GetTouch(id);
SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
int posted;
Sint16 xrel, yrel;
float x_max = 0, y_max = 0;
if (!touch) {
return SDL_TouchNotFoundError(id);
}
//scale to Integer coordinates
Uint16 x = (xin+touch->x_min)*(touch->xres)/(touch->native_xres);
Uint16 y = (yin+touch->y_min)*(touch->yres)/(touch->native_yres);
Uint16 pressure = (yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres);
if(touch->flush_motion) {
return 0;
}
if(finger == NULL || !finger->down) {
return SDL_SendFingerDown(id,fingerid,SDL_TRUE,xin,yin,pressurein);
} else {
/* the relative motion is calculated regarding the last position */
if (relative) {
xrel = x;
yrel = y;
x = (finger->last_x + x);
y = (finger->last_y + y);
} else {
if(xin < touch->x_min) x = finger->last_x; /*If movement is only in one axis,*/
if(yin < touch->y_min) y = finger->last_y; /*The other is marked as -1*/
if(pressurein < touch->pressure_min) pressure = finger->last_pressure;
xrel = x - finger->last_x;
yrel = y - finger->last_y;
//printf("xrel,yrel (%i,%i)\n",(int)xrel,(int)yrel);
}
/* Drop events that don't change state */
if (!xrel && !yrel) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return 0;
}
/* Update internal touch coordinates */
finger->x = x;
finger->y = y;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
touch->x = 0;
}
if (y_max && touch->y > y_max) {
touch->y = y_max;
} else if (touch->y < 0) {
touch->y = 0;
}
*/
finger->xdelta = xrel;
finger->ydelta = yrel;
finger->pressure = pressure;
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.dx = xrel;
event.tfinger.dy = yrel;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
finger->last_x = finger->x;
finger->last_y = finger->y;
finger->last_pressure = finger->pressure;
return posted;
}
}
int
SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button)
{
SDL_Touch *touch = SDL_GetTouch(id);
int posted;
Uint32 type;
if (!touch) {
return SDL_TouchNotFoundError(id);
}
/* Figure out which event to perform */
switch (state) {
case SDL_PRESSED:
if (touch->buttonstate & SDL_BUTTON(button)) {
/* Ignore this event, no state change */
return 0;
}
type = SDL_TOUCHBUTTONDOWN;
touch->buttonstate |= SDL_BUTTON(button);
break;
case SDL_RELEASED:
if (!(touch->buttonstate & SDL_BUTTON(button))) {
/* Ignore this event, no state change */
return 0;
}
type = SDL_TOUCHBUTTONUP;
touch->buttonstate &= ~SDL_BUTTON(button);
break;
default:
/* Invalid state -- bail */
return 0;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.tbutton.touchId = touch->id;
event.tbutton.state = state;
event.tbutton.button = button;
event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
}
char *
SDL_GetTouchName(SDL_TouchID id)
{
SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) {
return NULL;
}
return touch->name;
}
int SDL_TouchNotFoundError(SDL_TouchID id) {
printf("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
int i;
for(i=0;i < SDL_num_touch;i++) {
printf("ERROR: %li\n",SDL_touchPads[i]->id);
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

79
src/events/SDL_touch_c.h Normal file
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@ -0,0 +1,79 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "../../include/SDL_touch.h"
#ifndef _SDL_touch_c_h
#define _SDL_touch_c_h
/* Initialize the touch subsystem */
extern int SDL_TouchInit(void);
/*Get the touch at an index */
extern SDL_Touch *SDL_GetTouchIndex(int index);
/* Get the touch with id = id */
extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
/*Get the finger at an index */
extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index);
/* Get the finger with id = id */
extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,SDL_FingerID id);
/* Add a touch, possibly reattaching at a particular index (or -1),
returning the index of the touch, or -1 if there was an error. */
extern int SDL_AddTouch(const SDL_Touch * touch, char *name);
/* Remove a touch at an index, clearing the slot for later */
extern void SDL_DelTouch(SDL_TouchID id);
/* Set the touch focus window */
extern void SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window);
/* Send a touch motion event for a touch */
extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
int relative, float x, float y, float z);
/* Send a touch down/up event for a touch */
extern int SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid,
SDL_bool down, float x, float y, float pressure);
/* Send a touch button event for a touch */
extern int SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button);
/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
/* Get the index of a touch device */
extern int SDL_GetTouchIndexId(SDL_TouchID id);
/* Print a debug message for a nonexistent touch */
extern int SDL_TouchNotFoundError(SDL_TouchID id);
#endif /* _SDL_touch_c_h */
/* vi: set ts=4 sw=4 expandtab: */