Corrected dummy audio callback firing to be realistic, cleaned up tabs.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401541
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2 changed files with 24 additions and 11 deletions
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@ -19,8 +19,7 @@
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Sam Lantinga
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slouken@libsdl.org
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This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon
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(icculus@icculus.org)
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This file written by Ryan C. Gordon (icculus@icculus.org)
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*/
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#include "SDL_config.h"
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@ -37,10 +36,6 @@
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/* The tag name used by DUMMY audio */
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#define DUMMYAUD_DRIVER_NAME "dummy"
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/* environment variables and defaults. */
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#define DUMMYENVR_WRITEDELAY "SDL_DUMMYAUDIODELAY"
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#define DUMMYDEFAULT_WRITEDELAY 150
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/* Audio driver functions */
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static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DUMMYAUD_WaitAudio(_THIS);
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@ -85,9 +80,6 @@ static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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envr = SDL_getenv(DUMMYENVR_WRITEDELAY);
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this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DUMMYDEFAULT_WRITEDELAY;
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/* Set the function pointers */
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this->OpenAudio = DUMMYAUD_OpenAudio;
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this->WaitAudio = DUMMYAUD_WaitAudio;
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@ -108,12 +100,16 @@ AudioBootStrap DUMMYAUD_bootstrap = {
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/* This function waits until it is possible to write a full sound buffer */
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static void DUMMYAUD_WaitAudio(_THIS)
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{
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SDL_Delay(this->hidden->write_delay);
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/* Don't block on first calls to simulate initial fragment filling. */
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if (this->hidden->initial_calls)
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this->hidden->initial_calls--;
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else
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SDL_Delay(this->hidden->write_delay);
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}
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static void DUMMYAUD_PlayAudio(_THIS)
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{
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/* no-op...this is a null driver. */
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/* no-op...this is a null driver. */
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}
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static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
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@ -131,6 +127,8 @@ static void DUMMYAUD_CloseAudio(_THIS)
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static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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float bytes_per_sec = 0.0f;
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/* Allocate mixing buffer */
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this->hidden->mixlen = spec->size;
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this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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@ -139,6 +137,20 @@ static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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}
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SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
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bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
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spec->channels * spec->freq);
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/*
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* We try to make this request more audio at the correct rate for
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* a given audio spec, so timing stays fairly faithful.
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* Also, we have it not block at all for the first two calls, so
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* it seems like we're filling two audio fragments right out of the
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* gate, like other SDL drivers tend to do.
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*/
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this->hidden->initial_calls = 2;
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this->hidden->write_delay =
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(Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
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/* We're ready to rock and roll. :-) */
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return(0);
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}
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@ -34,6 +34,7 @@ struct SDL_PrivateAudioData {
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Uint8 *mixbuf;
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Uint32 mixlen;
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Uint32 write_delay;
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Uint32 initial_calls;
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};
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#endif /* _SDL_dummyaudio_h */
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