Fixed more Win64 portability issues
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401476
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parent
8039553413
commit
302e86a4dc
12 changed files with 28 additions and 25 deletions
BIN
VisualCE.zip
BIN
VisualCE.zip
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@ -166,7 +166,7 @@ static void __cdecl cleanup_output(void)
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/* This is where execution begins [console apps] */
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int console_main(int argc, char *argv[])
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{
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int n;
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size_t n;
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char *bufp, *appname;
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int status;
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@ -69,7 +69,7 @@ char *SDL_getenv(const char *name)
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{
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size_t bufferlen;
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bufferlen = GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen);
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bufferlen = GetEnvironmentVariable(name, SDL_envmem, (DWORD)SDL_envmemlen);
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if ( bufferlen == 0 ) {
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return NULL;
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}
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@ -80,7 +80,7 @@ char *SDL_getenv(const char *name)
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}
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SDL_envmem = newmem;
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SDL_envmemlen = bufferlen;
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GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen);
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GetEnvironmentVariable(name, SDL_envmem, (DWORD)SDL_envmemlen);
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}
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return SDL_envmem;
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}
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@ -710,7 +710,7 @@ SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface *current,
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style = 0;
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if (!SDL_windowid)
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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/* Allocate bitmap */
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if(gapiBuffer)
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@ -36,6 +36,9 @@
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#ifndef SetWindowLongPtr
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#define SetWindowLongPtr SetWindowLong
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#endif
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#ifndef GWLP_WNDPROC
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#define GWLP_WNDPROC GWL_WNDPROC
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#endif
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#include "../SDL_sysvideo.h"
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@ -562,7 +562,7 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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Aparently it's too difficult for MS to check
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inside their function, so I have to do it here.
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*/
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style = GetWindowLong(hwnd, GWL_STYLE);
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style = GetWindowLongPtr(hwnd, GWL_STYLE);
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AdjustWindowRect(
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&size,
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style,
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@ -172,7 +172,7 @@ WMcursor *WIN_CreateWMCursor(_THIS,
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/* Create the cursor */
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cursor->curs = CreateCursor(
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(HINSTANCE)GetWindowLongPtr(SDL_Window, GWL_HINSTANCE),
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(HINSTANCE)GetWindowLongPtr(SDL_Window, GWLP_HINSTANCE),
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hot_x, hot_y, allowed_x, allowed_y,
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cursor->ands, cursor->xors);
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if ( cursor->curs == NULL ) {
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@ -45,7 +45,7 @@ static int WIN_GL_ResetWindow(_THIS)
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/* Save the existing window attributes */
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LONG style;
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RECT rect = { 0, 0, 0, 0 };
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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GetWindowRect(SDL_Window, &rect);
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DestroyWindow(SDL_Window);
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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@ -43,7 +43,7 @@
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/* The translation table from a Microsoft VK keysym to a SDL keysym */
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static SDLKey VK_keymap[SDLK_LAST];
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static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
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/* Masks for processing the windows KEYDOWN and KEYUP messages */
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#define REPEATED_KEYMASK (1<<30)
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@ -376,7 +376,7 @@ void DIB_InitOSKeymap(_THIS)
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VK_keymap[VK_APPS] = SDLK_MENU;
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}
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static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed)
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static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
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{
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/* Set the keysym information */
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keysym->scancode = (unsigned char) scancode;
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@ -426,8 +426,8 @@ int DIB_CreateWindow(_THIS)
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/* DJM: we want all event's for the user specified
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window to be handled by SDL.
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*/
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userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWL_WNDPROC);
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SetWindowLongPtr(SDL_Window, GWL_WNDPROC, (LONG_PTR)WinMessage);
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userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
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SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
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} else {
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
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@ -444,7 +444,7 @@ int DIB_CreateWindow(_THIS)
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void DIB_DestroyWindow(_THIS)
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{
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if ( SDL_windowid ) {
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SetWindowLongPtr(SDL_Window, GWL_WNDPROC, (LONG_PTR)userWindowProc);
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SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
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} else {
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DestroyWindow(SDL_Window);
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}
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@ -647,7 +647,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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screen_pal = DIB_CreatePalette(bpp);
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}
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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style &= ~windowstyle;
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@ -677,7 +677,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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/* DJM: Don't piss of anyone who has setup his own window */
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if ( !SDL_windowid )
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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/* Delete the old bitmap if necessary */
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if ( screen_bmp != NULL ) {
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@ -780,7 +780,7 @@ SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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bounds.bottom = SDL_windowY+video->h;
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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width = bounds.right-bounds.left;
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height = bounds.bottom-bounds.top;
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if ( (flags & SDL_FULLSCREEN) ) {
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@ -874,8 +874,8 @@ int DX5_CreateWindow(_THIS)
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/* DJM: we want all event's for the user specified
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window to be handled by SDL.
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*/
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userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWL_WNDPROC);
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SetWindowLongPtr(SDL_Window, GWL_WNDPROC, (LONG_PTR)WinMessage);
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userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
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SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
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} else {
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
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@ -903,7 +903,7 @@ void DX5_DestroyWindow(_THIS)
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/* Destroy our window */
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if ( SDL_windowid ) {
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SetWindowLongPtr(SDL_Window, GWL_WNDPROC, (LONG_PTR)userWindowProc);
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SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
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} else {
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DestroyWindow(SDL_Window);
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}
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@ -1123,7 +1123,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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#endif /* !NO_CHANGEDISPLAYSETTINGS */
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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if ( video->flags & SDL_FULLSCREEN ) {
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style &= ~windowstyle;
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@ -1148,7 +1148,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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/* DJM: Don't piss of anyone who has setup his own window */
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if ( !SDL_windowid )
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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/* Resize the window (copied from SDL WinDIB driver) */
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if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
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@ -1178,7 +1178,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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bounds.bottom = SDL_windowY+video->h;
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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width = bounds.right-bounds.left;
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height = bounds.bottom-bounds.top;
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if ( (flags & SDL_FULLSCREEN) ) {
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@ -1217,7 +1217,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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/* Set the appropriate window style */
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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style = GetWindowLongPtr(SDL_Window, GWL_STYLE);
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style &= ~(resizestyle|WS_MAXIMIZE);
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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style &= ~windowstyle;
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@ -1239,7 +1239,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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}
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/* DJM: Don't piss of anyone who has setup his own window */
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if ( !SDL_windowid )
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SetWindowLong(SDL_Window, GWL_STYLE, style);
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SetWindowLongPtr(SDL_Window, GWL_STYLE, style);
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/* Set DirectDraw sharing mode.. exclusive when fullscreen */
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if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
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@ -1264,7 +1264,7 @@ SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
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bounds.top = 0;
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bounds.right = GetSystemMetrics(SM_CXSCREEN);
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bounds.bottom = GetSystemMetrics(SM_CYSCREEN);
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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SetWindowPos(SDL_Window, HWND_TOPMOST,
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bounds.left, bounds.top,
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bounds.right - bounds.left,
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bounds.top = SDL_windowY;
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bounds.right = SDL_windowX+video->w;
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bounds.bottom = SDL_windowY+video->h;
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AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
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AdjustWindowRectEx(&bounds, GetWindowLongPtr(SDL_Window, GWL_STYLE), FALSE, 0);
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width = bounds.right-bounds.left;
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height = bounds.bottom-bounds.top;
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if ( center ) {
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