Fix for building with Visual Studio

This commit is contained in:
Sam Lantinga 2012-01-19 20:25:09 -05:00
parent 5546f5ad65
commit 320c59b387

View file

@ -573,6 +573,7 @@ D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata; D3D_TextureData *texturedata;
D3DMATRIX matrix;
HRESULT result; HRESULT result;
if (!renderer) return -1; if (!renderer) return -1;
@ -590,7 +591,6 @@ D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
} }
/* Prepare an identity world and view matrix */ /* Prepare an identity world and view matrix */
D3DMATRIX matrix;
matrix.m[0][0] = 1.0f; matrix.m[0][0] = 1.0f;
matrix.m[0][1] = 0.0f; matrix.m[0][1] = 0.0f;
matrix.m[0][2] = 0.0f; matrix.m[0][2] = 0.0f;