A few fixes:

Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
This commit is contained in:
Sam Lantinga 2011-02-13 13:46:10 -08:00
parent 13ba84bf0e
commit 5095592ce5
15 changed files with 250 additions and 314 deletions

View file

@ -54,6 +54,7 @@ extern "C" {
/*@{*/
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
/*@}*//*Surface flags*/
/**