A few fixes:

Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
This commit is contained in:
Sam Lantinga 2011-02-13 13:46:10 -08:00
parent 13ba84bf0e
commit 5095592ce5
15 changed files with 250 additions and 314 deletions

View file

@ -220,8 +220,7 @@ DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
int pitch, i;
/* Convert the icon to ARGB for modern window managers */
SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF,
0xFF000000);
SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
surface = SDL_ConvertSurface(icon, &format, 0);
if (!surface) {
return;