Updated the documentation for the SDL_PushEvent() call.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40277
This commit is contained in:
Sam Lantinga 2002-02-13 23:40:13 +00:00
parent 528959fcb2
commit 5462cb89e0
2 changed files with 3 additions and 3 deletions

View file

@ -274,8 +274,8 @@ extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
extern DECLSPEC int SDL_WaitEvent(SDL_Event *event); extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
/* Add an event to the event queue. /* Add an event to the event queue.
This function returns 0, or -1 if the event couldn't be added to This function returns 0 if the event queue was full, or -1
the event queue. If the event queue is full, this function fails. if there was some other error. Returns 1 on success.
*/ */
extern DECLSPEC int SDL_PushEvent(SDL_Event *event); extern DECLSPEC int SDL_PushEvent(SDL_Event *event);

View file

@ -301,7 +301,7 @@ int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
/* Don't look after we've quit */ /* Don't look after we've quit */
if ( ! SDL_EventQ.active ) { if ( ! SDL_EventQ.active ) {
return(0); return(-1);
} }
/* Lock the event queue */ /* Lock the event queue */
used = 0; used = 0;