Switched back to configure generating SDL_config.h
It was very confusing to have configure generate an SDL_config.h and then not have it be used when building on Mac OS X or Windows. I'll just have to remember to use SDL_config_windows.h when building official releases that are supposed to be ABI compatible with Visual Studio. --HG-- rename : include/SDL_config_generated.h.in => include/SDL_config.h.in
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6 changed files with 17 additions and 26 deletions
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@ -40,13 +40,12 @@
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#elif defined(__NINTENDODS__)
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#include "SDL_config_nintendods.h"
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#else
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#ifdef MINIMAL_CONFIG_H
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/* This is a minimal configuration just to get SDL running on new platforms */
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#include "SDL_config_minimal.h"
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#else
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/* This is generated by configure for your platform */
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#include "SDL_config_generated.h"
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#endif
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#endif /* platform config */
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#ifdef USING_GENERATED_CONFIG_H
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#error Wrong SDL_config.h, check your include path?
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#endif
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#endif /* _SDL_config_h */
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@ -19,8 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_config_generated_h
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#define _SDL_config_generated_h
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#ifndef _SDL_config_h
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#define _SDL_config_h
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/**
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* \file SDL_config.h.in
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@ -297,4 +297,4 @@
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#undef SDL_ASSEMBLY_ROUTINES
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#undef SDL_ALTIVEC_BLITTERS
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#endif /* _SDL_config_generated_h */
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#endif /* _SDL_config_h */
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