This fixes the OpenGL rendering test, at least with my ATI card...
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404276
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1 changed files with 2 additions and 2 deletions
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@ -1155,8 +1155,8 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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* least it would be pixel perfect.
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*/
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data->glBegin(GL_POINTS);
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#ifdef __APPLE__
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/* Mac OS X seems to always leave the second point open */
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#if defined(__APPLE__) || defined(__WIN32__)
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/* Mac OS X and Windows seem to always leave the second point open */
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data->glVertex2f(0.5f + x2, 0.5f + y2);
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#else
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/* Linux seems to leave the right-most or bottom-most point open */
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