Merged Martin's code changes from Google Summer of Code 2009
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403787
This commit is contained in:
parent
ed007a4d81
commit
700b3bb677
23 changed files with 4744 additions and 26 deletions
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@ -40,6 +40,11 @@ SDLMAIN_TARGET = libSDLmain.a
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SDLMAIN_SOURCES = @SDLMAIN_SOURCES@
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SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
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# PS3 SPU programs
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SPU_GCC = @SPU_GCC@
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EMBEDSPU = @EMBEDSPU@
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include $(srcdir)/src/video/ps3/spulibs/Makefile
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DIST = acinclude.m4 autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-OS2.zip Watcom-Win32.zip WhatsNew Xcode
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HDRS = SDL.h SDL_atomic.h SDL_audio.h SDL_cdrom.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
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35
README.PS3
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35
README.PS3
Normal file
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@ -0,0 +1,35 @@
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SDL on Sony Playstation3
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------------------------
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Installation:
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First, you have to install the Cell SDK
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- Download the Cell SDK installer RPM and ISO images to
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a temporary directory such as /tmp/cellsdk.
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- Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
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- Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
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- Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
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You'll than need to install the SPU-libs
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- Run make ps3-libs && make ps3libs-install
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Finally, install SDL
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- Go to SDL-1.2/ and build SDL like any other GNU style package.
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e.g.
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- Build the configure-script with ./autogen.sh
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- Configure SDL for your needs: ./configure --enable-video-ps3 ...
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- Build and install it: make && make install
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Todo:
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- Mouse & Keyboard support
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- On SPU-side the current scaler and converter restrictions are:
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- resolution has to be a multiple of 8 (will work on that)
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- scaler/converter only supports the YV12 and IYUV format
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- the scaler works only bilinear (lanzos would be nice)
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- Optimize the SPU-program handling on the PPE side
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- Integrate spumedia in SDL
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Have fun!
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Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>
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41
configure.in
41
configure.in
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@ -1509,6 +1509,46 @@ AC_HELP_STRING([--enable-video-ps2gs], [use PlayStation 2 GS video driver [[defa
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fi
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}
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dnl See if we're running on PlayStation 3 Cell hardware
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CheckPS3()
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{
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AC_ARG_ENABLE(video-ps3,
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AC_HELP_STRING([--enable-video-ps3], [use PlayStation 3 Cell driver [[default=yes]]]),
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, enable_video_ps3=yes)
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if test x$enable_video = xyes -a x$enable_video_ps3 = xyes; then
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video_ps3=no
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AC_CHECK_HEADER([linux/fb.h])
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AC_CHECK_HEADER([asm/ps3fb.h], [have_ps3fb_hdr=yes], [],
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[#ifndef _LINUX_TYPES_H
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#include <linux/types.h>
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#endif])
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AC_CHECK_HEADER([libspe2.h], have_libspe2_hdr=yes)
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AC_CHECK_LIB([spe2], spe_context_create, have_spe2_lib=yes)
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AC_CHECK_PROGS(SPU_GCC, [spu-gcc])
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AC_CHECK_PROGS(EMBEDSPU, [embedspu])
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have_spu_libs=yes
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AC_CHECK_LIB([fb_writer_spu], [main], [], [have_spu_libs=no])
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AC_CHECK_LIB([yuv2rgb_spu], [main], [], [have_spu_libs=no])
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AC_CHECK_LIB([bilin_scaler_spu], [main], [], [have_spu_libs=no])
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if test x$have_ps3fb_hdr = xyes -a x$have_libspe2_hdr = xyes -a x$have_spe2_lib = xyes -a "$SPU_GCC" -a "$EMBEDSPU"; then
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AC_DEFINE(SDL_VIDEO_DRIVER_PS3)
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video_ps3=yes
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have_video=yes
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SOURCES="$SOURCES $srcdir/src/video/ps3/*.c"
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I/opt/cell/sdk/usr/include"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L/opt/cell/sdk/usr/lib -lspe2 -lfb_writer_spu -lyuv2rgb_spu -lbilin_scaler_spu"
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if test x$have_spu_libs = xno; then
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AC_MSG_WARN([ps3libs missing, please run make ps3libs])
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fi
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fi
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AC_MSG_CHECKING([for PlayStation 3 Cell support])
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AC_MSG_RESULT([$video_ps3])
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fi
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}
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dnl Find the SVGAlib includes and libraries
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CheckSVGA()
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{
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@ -2401,6 +2441,7 @@ case "$host" in
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CheckDirectFB
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CheckFusionSound
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CheckPS2GS
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CheckPS3
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CheckSVGA
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CheckVGL
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CheckWscons
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@ -273,6 +273,7 @@
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#undef SDL_VIDEO_DRIVER_PHOTON
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#undef SDL_VIDEO_DRIVER_QNXGF
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#undef SDL_VIDEO_DRIVER_PS2GS
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#undef SDL_VIDEO_DRIVER_PS3
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#undef SDL_VIDEO_DRIVER_RISCOS
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#undef SDL_VIDEO_DRIVER_SVGALIB
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#undef SDL_VIDEO_DRIVER_VGL
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@ -359,6 +359,9 @@ extern VideoBootStrap DirectFB_bootstrap;
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#if SDL_VIDEO_DRIVER_PS2GS
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extern VideoBootStrap PS2GS_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_PS3
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extern VideoBootStrap PS3_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_VGL
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extern VideoBootStrap VGL_bootstrap;
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#endif
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@ -73,6 +73,9 @@ static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_PS2GS
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&PS2GS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PS3
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&PS3_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_VGL
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&VGL_bootstrap,
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#endif
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@ -88,32 +88,6 @@
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#include "SDL_yuv_sw_c.h"
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struct SDL_SW_YUVTexture
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{
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Uint32 format;
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Uint32 target_format;
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int w, h;
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Uint8 *pixels;
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int *colortab;
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Uint32 *rgb_2_pix;
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void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
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unsigned char *lum, unsigned char *cr,
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unsigned char *cb, unsigned char *out,
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int rows, int cols, int mod);
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void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
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unsigned char *lum, unsigned char *cr,
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unsigned char *cb, unsigned char *out,
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int rows, int cols, int mod);
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/* These are just so we don't have to allocate them separately */
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Uint16 pitches[3];
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Uint8 *planes[3];
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/* This is a temporary surface in case we have to stretch copy */
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SDL_Surface *stretch;
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SDL_Surface *display;
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};
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/* The colorspace conversion functions */
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#if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES
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@ -26,6 +26,32 @@
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/* This is the software implementation of the YUV texture support */
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struct SDL_SW_YUVTexture
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{
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Uint32 format;
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Uint32 target_format;
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int w, h;
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Uint8 *pixels;
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int *colortab;
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Uint32 *rgb_2_pix;
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void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
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unsigned char *lum, unsigned char *cr,
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unsigned char *cb, unsigned char *out,
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int rows, int cols, int mod);
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void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
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unsigned char *lum, unsigned char *cr,
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unsigned char *cb, unsigned char *out,
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int rows, int cols, int mod);
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/* These are just so we don't have to allocate them separately */
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Uint16 pitches[3];
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Uint8 *planes[3];
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/* This is a temporary surface in case we have to stretch copy */
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SDL_Surface *stretch;
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SDL_Surface *display;
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};
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typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
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SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
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36
src/video/ps3/SDL_ps3events.c
Normal file
36
src/video/ps3/SDL_ps3events.c
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@ -0,0 +1,36 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_ps3video.h"
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#include "SDL_ps3events_c.h"
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void
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PS3_PumpEvents(_THIS)
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{
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/* do nothing. */
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}
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/* vi: set ts=4 sw=4 expandtab: */
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28
src/video/ps3/SDL_ps3events_c.h
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28
src/video/ps3/SDL_ps3events_c.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_ps3video.h"
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extern void PS3_PumpEvents(_THIS);
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/* vi: set ts=4 sw=4 expandtab: */
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141
src/video/ps3/SDL_ps3modes.c
Normal file
141
src/video/ps3/SDL_ps3modes.c
Normal file
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@ -0,0 +1,141 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
|
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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|
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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|
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You should have received a copy of the GNU Lesser General Public
|
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_ps3video.h"
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void
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PS3_InitModes(_THIS)
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{
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deprintf(1, "+PS3_InitModes()\n");
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SDL_VideoDisplay display;
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_DisplayMode mode;
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PS3_DisplayModeData *modedata;
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unsigned long vid = 0;
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modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata));
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if (!modedata) {
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return;
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}
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/* Setting up the DisplayMode based on current settings */
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struct ps3fb_ioctl_res res;
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if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) {
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SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO");
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}
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.refresh_rate = 0;
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mode.w = res.xres;
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mode.h = res.yres;
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/* Setting up driver specific mode data,
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* Get the current ps3 specific videmode number */
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if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) {
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SDL_SetError("Can't get PS3FB_IOCTL_GETMODE");
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}
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deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid);
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modedata->mode = vid;
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mode.driverdata = modedata;
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/* Set display's videomode and add it */
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SDL_zero(display);
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display.desktop_mode = mode;
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display.current_mode = mode;
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SDL_AddVideoDisplay(&display);
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deprintf(1, "-PS3_InitModes()\n");
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}
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/* DisplayModes available on the PS3 */
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static SDL_DisplayMode ps3fb_modedb[] = {
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/* VESA */
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{SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA
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{SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA
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{SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA
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/* Native resolutions (progressive, "fullscreen") */
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{SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p
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{SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p
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{SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p
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};
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/* PS3 videomode number according to ps3fb_modedb */
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static PS3_DisplayModeData ps3fb_data[] = {
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{11}, {12}, {13}, {130}, {131}, {133},
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};
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void
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PS3_GetDisplayModes(_THIS) {
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deprintf(1, "+PS3_GetDisplayModes()\n");
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SDL_DisplayMode mode;
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unsigned int nummodes;
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nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode);
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int n;
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for (n=0; n<nummodes; ++n) {
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/* Get driver specific mode data */
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ps3fb_modedb[n].driverdata = &ps3fb_data[n];
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|
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/* Add DisplayMode to list */
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deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h);
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SDL_AddDisplayMode(_this->current_display, &ps3fb_modedb[n]);
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}
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deprintf(1, "-PS3_GetDisplayModes()\n");
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}
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int
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PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
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{
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deprintf(1, "+PS3_SetDisplayMode()\n");
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata;
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/* Set the new DisplayMode */
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deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode);
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if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) {
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deprintf(2, "Could not set PS3FB_MODE\n");
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SDL_SetError("Could not set PS3FB_MODE\n");
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return -1;
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}
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deprintf(1, "-PS3_SetDisplayMode()\n");
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return 0;
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}
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void
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PS3_QuitModes(_THIS) {
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deprintf(1, "+PS3_QuitModes()\n");
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/* There was no mem allocated for driverdata */
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int i, j;
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for (i = _this->num_displays; i--;) {
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SDL_VideoDisplay *display = &_this->displays[i];
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for (j = display->num_display_modes; j--;) {
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display->display_modes[j].driverdata = NULL;
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}
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}
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deprintf(1, "-PS3_QuitModes()\n");
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}
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/* vi: set ts=4 sw=4 expandtab: */
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34
src/video/ps3/SDL_ps3modes_c.h
Normal file
34
src/video/ps3/SDL_ps3modes_c.h
Normal file
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@ -0,0 +1,34 @@
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/*
|
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SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_ps3modes_h
|
||||
#define _SDL_ps3modes_h
|
||||
|
||||
extern void PS3_InitModes(_THIS);
|
||||
extern void PS3_GetDisplayModes(_THIS);
|
||||
extern int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
|
||||
extern void PS3_QuitModes(_THIS);
|
||||
|
||||
#endif /* SDL_ps3modes_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
746
src/video/ps3/SDL_ps3render.c
Normal file
746
src/video/ps3/SDL_ps3render.c
Normal file
|
@ -0,0 +1,746 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_yuv_sw_c.h"
|
||||
#include "../SDL_renderer_sw.h"
|
||||
|
||||
#include "SDL_ps3video.h"
|
||||
#include "SDL_ps3spe_c.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <linux/kd.h>
|
||||
#include <linux/fb.h>
|
||||
#include <sys/mman.h>
|
||||
#include <asm/ps3fb.h>
|
||||
|
||||
|
||||
/* Stores the executable name */
|
||||
extern spe_program_handle_t yuv2rgb_spu;
|
||||
extern spe_program_handle_t bilin_scaler_spu;
|
||||
|
||||
/* SDL surface based renderer implementation */
|
||||
static SDL_Renderer *SDL_PS3_CreateRenderer(SDL_Window * window,
|
||||
Uint32 flags);
|
||||
static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer);
|
||||
static int SDL_PS3_ActivateRenderer(SDL_Renderer * renderer);
|
||||
static int SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y);
|
||||
static int SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1,
|
||||
int x2, int y2);
|
||||
static int SDL_PS3_RenderFill(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect);
|
||||
static int SDL_PS3_RenderCopy(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect);
|
||||
static void SDL_PS3_RenderPresent(SDL_Renderer * renderer);
|
||||
static void SDL_PS3_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
||||
/* Texture */
|
||||
static int PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static int PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch);
|
||||
static int PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);
|
||||
static int PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch);
|
||||
static void PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
static void PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
|
||||
|
||||
SDL_RenderDriver SDL_PS3_RenderDriver = {
|
||||
SDL_PS3_CreateRenderer,
|
||||
{
|
||||
"ps3",
|
||||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTVSYNC |
|
||||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD |
|
||||
SDL_RENDERER_ACCELERATED),
|
||||
(SDL_TEXTUREMODULATE_NONE),
|
||||
(SDL_BLENDMODE_NONE),
|
||||
/* We use bilinear scaling on the SPE for YV12 & IYUV
|
||||
* (width and height % 8 = 0) */
|
||||
(SDL_TEXTURESCALEMODE_SLOW)
|
||||
}
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int current_screen;
|
||||
SDL_Surface *screen;
|
||||
SDL_VideoDisplay *display;
|
||||
/* adress of the centered image in the framebuffer (double buffered) */
|
||||
uint8_t *center[2];
|
||||
|
||||
/* width of input (bounded by writeable width) */
|
||||
unsigned int bounded_width;
|
||||
/* height of input (bounded by writeable height) */
|
||||
unsigned int bounded_height;
|
||||
/* offset from the left side (used for centering) */
|
||||
unsigned int offset_left;
|
||||
/* offset from the upper side (used for centering) */
|
||||
unsigned int offset_top;
|
||||
/* width of screen which is writeable */
|
||||
unsigned int wr_width;
|
||||
/* width of screen which is writeable */
|
||||
unsigned int wr_height;
|
||||
/* size of a screen line: width * bpp/8 */
|
||||
unsigned int line_length;
|
||||
|
||||
/* Is the kernels fb size bigger than ~12MB
|
||||
* double buffering will work for 1080p */
|
||||
unsigned int double_buffering;
|
||||
|
||||
/* SPE threading stuff */
|
||||
spu_data_t *converter_thread_data;
|
||||
spu_data_t *scaler_thread_data;
|
||||
|
||||
/* YUV converting transfer data */
|
||||
volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128)));
|
||||
/* Scaler transfer data */
|
||||
volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128)));
|
||||
} SDL_PS3_RenderData;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int pitch;
|
||||
/* Image data */
|
||||
volatile void *pixels;
|
||||
/* Use software renderer for not supported formats */
|
||||
SDL_SW_YUVTexture *yuv;
|
||||
} PS3_TextureData;
|
||||
|
||||
SDL_Renderer *
|
||||
SDL_PS3_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
{
|
||||
deprintf(1, "+SDL_PS3_CreateRenderer()\n");
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
SDL_DisplayMode *displayMode = &display->current_mode;
|
||||
SDL_VideoData *devdata = display->device->driverdata;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_PS3_RenderData *data;
|
||||
struct ps3fb_ioctl_res res;
|
||||
int i, n;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
|
||||
if (!SDL_PixelFormatEnumToMasks
|
||||
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
||||
SDL_SetError("Unknown display format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
data = (SDL_PS3_RenderData *) SDL_malloc(sizeof(*data));
|
||||
if (!data) {
|
||||
SDL_PS3_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_zerop(data);
|
||||
|
||||
renderer->CreateTexture = PS3_CreateTexture;
|
||||
renderer->DestroyTexture = PS3_DestroyTexture;
|
||||
renderer->QueryTexturePixels = PS3_QueryTexturePixels;
|
||||
renderer->UpdateTexture = PS3_UpdateTexture;
|
||||
renderer->LockTexture = PS3_LockTexture;
|
||||
renderer->UnlockTexture = PS3_UnlockTexture;
|
||||
renderer->ActivateRenderer = SDL_PS3_ActivateRenderer;
|
||||
renderer->DisplayModeChanged = SDL_PS3_DisplayModeChanged;
|
||||
renderer->RenderPoint = SDL_PS3_RenderPoint;
|
||||
renderer->RenderLine = SDL_PS3_RenderLine;
|
||||
renderer->RenderFill = SDL_PS3_RenderFill;
|
||||
renderer->RenderCopy = SDL_PS3_RenderCopy;
|
||||
renderer->RenderPresent = SDL_PS3_RenderPresent;
|
||||
renderer->DestroyRenderer = SDL_PS3_DestroyRenderer;
|
||||
renderer->info.name = SDL_PS3_RenderDriver.info.name;
|
||||
renderer->info.flags = 0;
|
||||
renderer->window = window->id;
|
||||
renderer->driverdata = data;
|
||||
|
||||
deprintf(1, "window->w = %u\n", window->w);
|
||||
deprintf(1, "window->h = %u\n", window->h);
|
||||
|
||||
data->double_buffering = 0;
|
||||
|
||||
/* Get ps3 screeninfo */
|
||||
if (ioctl(devdata->fbdev, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
|
||||
SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
|
||||
}
|
||||
deprintf(2, "res.num_frames = %d\n", res.num_frames);
|
||||
|
||||
/* Only use double buffering if enough fb memory is available */
|
||||
if (res.num_frames > 1) {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
|
||||
n = 2;
|
||||
data->double_buffering = 1;
|
||||
} else {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
|
||||
n = 1;
|
||||
}
|
||||
|
||||
data->screen =
|
||||
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
|
||||
Bmask, Amask);
|
||||
if (!data->screen) {
|
||||
SDL_PS3_DestroyRenderer(renderer);
|
||||
return NULL;
|
||||
}
|
||||
/* Allocate aligned memory for pixels */
|
||||
SDL_free(data->screen->pixels);
|
||||
data->screen->pixels = (void *)memalign(16, data->screen->h * data->screen->pitch);
|
||||
if (!data->screen->pixels) {
|
||||
SDL_FreeSurface(data->screen);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_memset(data->screen->pixels, 0, data->screen->h * data->screen->pitch);
|
||||
SDL_SetSurfacePalette(data->screen, display->palette);
|
||||
|
||||
data->current_screen = 0;
|
||||
|
||||
/* Create SPU parms structure */
|
||||
data->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t));
|
||||
data->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t));
|
||||
if (data->converter_parms == NULL || data->scaler_parms == NULL) {
|
||||
SDL_PS3_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Set up the SPE threading data */
|
||||
data->converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
|
||||
data->scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
|
||||
if (data->converter_thread_data == NULL || data->scaler_thread_data == NULL) {
|
||||
SDL_PS3_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Set up the SPE scaler (booted) */
|
||||
data->scaler_thread_data->program = bilin_scaler_spu;
|
||||
data->scaler_thread_data->program_name = "bilin_scaler_spu";
|
||||
data->scaler_thread_data->keepalive = 0;
|
||||
data->scaler_thread_data->booted = 0;
|
||||
|
||||
/* Set up the SPE converter (always running) */
|
||||
data->converter_thread_data->program = yuv2rgb_spu;
|
||||
data->converter_thread_data->program_name = "yuv2rgb_spu";
|
||||
data->converter_thread_data->keepalive = 1;
|
||||
data->converter_thread_data->booted = 0;
|
||||
|
||||
SPE_Start(data->converter_thread_data);
|
||||
|
||||
deprintf(1, "-SDL_PS3_CreateRenderer()\n");
|
||||
return renderer;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_PS3_ActivateRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
deprintf(1, "+PS3_ActivateRenderer()\n");
|
||||
SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
|
||||
|
||||
deprintf(1, "-PS3_ActivateRenderer()\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer) {
|
||||
deprintf(1, "+PS3_DisplayModeChanged()\n");
|
||||
SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
|
||||
|
||||
deprintf(1, "-PS3_DisplayModeChanged()\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) {
|
||||
deprintf(1, "+PS3_CreateTexture()\n");
|
||||
PS3_TextureData *data;
|
||||
data = (PS3_TextureData *) SDL_calloc(1, sizeof(*data));
|
||||
if (!data) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
data->pitch = (texture->w * SDL_BYTESPERPIXEL(texture->format));
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
/* Use SDLs SW_YUVTexture */
|
||||
data->yuv =
|
||||
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
|
||||
if (!data->yuv) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
/* but align pixels */
|
||||
SDL_free(data->yuv->pixels);
|
||||
data->yuv->pixels = (Uint8 *)memalign(16, texture->w * texture->h * 2);
|
||||
if (!data->yuv->pixels) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Redo: Find the pitch and offset values for the overlay */
|
||||
SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) data->yuv;
|
||||
switch (texture->format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
swdata->pitches[0] = texture->w;
|
||||
swdata->pitches[1] = swdata->pitches[0] / 2;
|
||||
swdata->pitches[2] = swdata->pitches[0] / 2;
|
||||
swdata->planes[0] = swdata->pixels;
|
||||
swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h;
|
||||
swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2;
|
||||
break;
|
||||
case SDL_PIXELFORMAT_YUY2:
|
||||
case SDL_PIXELFORMAT_UYVY:
|
||||
case SDL_PIXELFORMAT_YVYU:
|
||||
swdata->pitches[0] = texture->w * 2;
|
||||
swdata->planes[0] = swdata->pixels;
|
||||
break;
|
||||
default:
|
||||
/* We should never get here (caught above) */
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
data->pixels = NULL;
|
||||
data->pixels = SDL_malloc(texture->h * data->pitch);
|
||||
if (!data->pixels) {
|
||||
PS3_DestroyTexture(renderer, texture);
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
texture->driverdata = data;
|
||||
deprintf(1, "-PS3_CreateTexture()\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
void **pixels, int *pitch)
|
||||
{
|
||||
deprintf(1, "+PS3_QueryTexturePixels()\n");
|
||||
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
|
||||
} else {
|
||||
*pixels = (void *)data->pixels;
|
||||
*pitch = data->pitch;
|
||||
}
|
||||
|
||||
deprintf(1, "-PS3_QueryTexturePixels()\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels, int pitch)
|
||||
{
|
||||
deprintf(1, "+PS3_UpdateTexture()\n");
|
||||
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
return SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch);
|
||||
} else {
|
||||
Uint8 *src, *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
Uint8 *dstpixels;
|
||||
|
||||
src = (Uint8 *) pixels;
|
||||
dst = (Uint8 *) dstpixels + rect->y * data->pitch + rect->x
|
||||
* SDL_BYTESPERPIXEL(texture->format);
|
||||
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
||||
/* Update the texture */
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += data->pitch;
|
||||
}
|
||||
}
|
||||
deprintf(1, "-PS3_UpdateTexture()\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, int markDirty, void **pixels,
|
||||
int *pitch)
|
||||
{
|
||||
deprintf(1, "+PS3_LockTexture()\n");
|
||||
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
deprintf(1, "-PS3_LockTexture()\n");
|
||||
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch);
|
||||
} else {
|
||||
*pixels =
|
||||
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
||||
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
||||
*pitch = data->pitch;
|
||||
deprintf(1, "-PS3_LockTexture()\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
deprintf(1, "+PS3_UnlockTexture()\n");
|
||||
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SW_UnlockYUVTexture(data->yuv);
|
||||
}
|
||||
deprintf(1, "-PS3_UnlockTexture()\n");
|
||||
}
|
||||
|
||||
static void
|
||||
PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
deprintf(1, "+PS3_DestroyTexture()\n");
|
||||
PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
|
||||
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
if (data->yuv) {
|
||||
SDL_SW_DestroyYUVTexture(data->yuv);
|
||||
}
|
||||
if (data->pixels) {
|
||||
SDL_free((void *)data->pixels);
|
||||
}
|
||||
deprintf(1, "-PS3_DestroyTexture()\n");
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y)
|
||||
{
|
||||
SDL_PS3_RenderData *data =
|
||||
(SDL_PS3_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screen;
|
||||
int status;
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
|
||||
renderer->blendMode == SDL_BLENDMODE_MASK) {
|
||||
Uint32 color =
|
||||
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
status = SDL_DrawPoint(target, x, y, color);
|
||||
} else {
|
||||
status =
|
||||
SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r,
|
||||
renderer->g, renderer->b, renderer->a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
SDL_PS3_RenderData *data =
|
||||
(SDL_PS3_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screen;
|
||||
int status;
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
|
||||
renderer->blendMode == SDL_BLENDMODE_MASK) {
|
||||
Uint32 color =
|
||||
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
status = SDL_DrawLine(target, x1, y1, x2, y2, color);
|
||||
} else {
|
||||
status =
|
||||
SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b, renderer->a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_PS3_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
|
||||
{
|
||||
deprintf(1, "SDL_PS3_RenderFill()\n");
|
||||
SDL_PS3_RenderData *data =
|
||||
(SDL_PS3_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screen;
|
||||
SDL_Rect real_rect = *rect;
|
||||
int status;
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||
Uint32 color =
|
||||
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
status = SDL_FillRect(target, &real_rect, color);
|
||||
} else {
|
||||
status =
|
||||
SDL_BlendRect(target, &real_rect, renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b, renderer->a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_PS3_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
deprintf(1, "+SDL_PS3_RenderCopy()\n");
|
||||
SDL_PS3_RenderData *data =
|
||||
(SDL_PS3_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
PS3_TextureData *txdata = (PS3_TextureData *) texture->driverdata;
|
||||
SDL_VideoData *devdata = display->device->driverdata;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
deprintf(1, "Texture is in a FOURCC format\n");
|
||||
if ((texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV)
|
||||
&& texture->w % 8 == 0 && texture->h % 8 == 0
|
||||
&& dstrect->w % 8 == 0 && dstrect->h % 8 == 0) {
|
||||
deprintf(1, "Use SPE for scaling/converting\n");
|
||||
|
||||
SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv;
|
||||
Uint8 *lum, *Cr, *Cb;
|
||||
Uint8 *scaler_out = NULL;
|
||||
Uint8 *dstpixels;
|
||||
switch (texture->format) {
|
||||
case SDL_PIXELFORMAT_YV12:
|
||||
lum = swdata->planes[0];
|
||||
Cr = swdata->planes[1];
|
||||
Cb = swdata->planes[2];
|
||||
break;
|
||||
case SDL_PIXELFORMAT_IYUV:
|
||||
lum = swdata->planes[0];
|
||||
Cr = swdata->planes[2];
|
||||
Cb = swdata->planes[1];
|
||||
break;
|
||||
default:
|
||||
/* We should never get here (caught above) */
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (srcrect->w != dstrect->w || srcrect->h != dstrect->h) {
|
||||
deprintf(1, "We need to scale the texture from %u x %u to %u x %u\n",
|
||||
srcrect->w, srcrect->h, dstrect->w, dstrect->h);
|
||||
/* Alloc mem for scaled YUV picture */
|
||||
scaler_out = (Uint8 *) memalign(16, dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 1));
|
||||
if (scaler_out == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Set parms for scaling */
|
||||
data->scaler_parms->src_pixel_width = srcrect->w;
|
||||
data->scaler_parms->src_pixel_height = srcrect->h;
|
||||
data->scaler_parms->dst_pixel_width = dstrect->w;
|
||||
data->scaler_parms->dst_pixel_height = dstrect->h;
|
||||
data->scaler_parms->y_plane = lum;
|
||||
data->scaler_parms->v_plane = Cr;
|
||||
data->scaler_parms->u_plane = Cb;
|
||||
data->scaler_parms->dstBuffer = scaler_out;
|
||||
data->scaler_thread_data->argp = (void *)data->scaler_parms;
|
||||
|
||||
/* Scale the YUV overlay to given size */
|
||||
SPE_Start(data->scaler_thread_data);
|
||||
SPE_Stop(data->scaler_thread_data);
|
||||
|
||||
/* Set parms for converting after scaling */
|
||||
data->converter_parms->y_plane = scaler_out;
|
||||
data->converter_parms->v_plane = scaler_out + dstrect->w * dstrect->h;
|
||||
data->converter_parms->u_plane = scaler_out + dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 2);
|
||||
} else {
|
||||
data->converter_parms->y_plane = lum;
|
||||
data->converter_parms->v_plane = Cr;
|
||||
data->converter_parms->u_plane = Cb;
|
||||
}
|
||||
|
||||
dstpixels = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
|
||||
* SDL_BYTESPERPIXEL(texture->format);
|
||||
data->converter_parms->src_pixel_width = dstrect->w;
|
||||
data->converter_parms->src_pixel_height = dstrect->h;
|
||||
data->converter_parms->dstBuffer = dstpixels/*(Uint8 *)data->screen->pixels*/;
|
||||
data->converter_thread_data->argp = (void *)data->converter_parms;
|
||||
|
||||
/* Convert YUV texture to RGB */
|
||||
SPE_SendMsg(data->converter_thread_data, SPU_START);
|
||||
SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp);
|
||||
|
||||
/* We can probably move that to RenderPresent() */
|
||||
SPE_WaitForMsg(data->converter_thread_data, SPU_FIN);
|
||||
if (scaler_out) {
|
||||
free(scaler_out);
|
||||
}
|
||||
} else {
|
||||
deprintf(1, "Use software for scaling/converting\n");
|
||||
Uint8 *dst;
|
||||
/* FIXME: Not good */
|
||||
dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
|
||||
* SDL_BYTESPERPIXEL(texture->format);
|
||||
return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format,
|
||||
dstrect->w, dstrect->h, dst/*data->screen->pixels*/,
|
||||
data->screen->pitch);
|
||||
}
|
||||
} else {
|
||||
deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = false\n");
|
||||
|
||||
Uint8 *src, *dst;
|
||||
int row;
|
||||
size_t length;
|
||||
Uint8 *dstpixels;
|
||||
|
||||
src = (Uint8 *) txdata->pixels;
|
||||
dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
|
||||
* SDL_BYTESPERPIXEL(texture->format);
|
||||
length = dstrect->w * SDL_BYTESPERPIXEL(texture->format);
|
||||
for (row = 0; row < dstrect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += txdata->pitch;
|
||||
dst += data->screen->pitch;
|
||||
}
|
||||
}
|
||||
|
||||
deprintf(1, "-SDL_PS3_RenderCopy()\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_PS3_RenderPresent(SDL_Renderer * renderer)
|
||||
{
|
||||
deprintf(1, "+SDL_PS3_RenderPresent()\n");
|
||||
SDL_PS3_RenderData *data =
|
||||
(SDL_PS3_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
SDL_VideoData *devdata = display->device->driverdata;
|
||||
|
||||
/* Send the data to the screen */
|
||||
/* Get screeninfo */
|
||||
struct fb_fix_screeninfo fb_finfo;
|
||||
if (ioctl(devdata->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
|
||||
SDL_SetError("[PS3] Can't get fixed screeninfo");
|
||||
}
|
||||
struct fb_var_screeninfo fb_vinfo;
|
||||
if (ioctl(devdata->fbdev, FBIOGET_VSCREENINFO, &fb_vinfo)) {
|
||||
SDL_SetError("[PS3] Can't get VSCREENINFO");
|
||||
}
|
||||
|
||||
/* 16 and 15 bpp is reported as 16 bpp */
|
||||
//txdata->bpp = fb_vinfo.bits_per_pixel;
|
||||
//if (txdata->bpp == 16)
|
||||
// txdata->bpp = fb_vinfo.red.length + fb_vinfo.green.length + fb_vinfo.blue.length;
|
||||
|
||||
/* Adjust centering */
|
||||
data->bounded_width = window->w < fb_vinfo.xres ? window->w : fb_vinfo.xres;
|
||||
data->bounded_height = window->h < fb_vinfo.yres ? window->h : fb_vinfo.yres;
|
||||
/* We could use SDL's CENTERED flag for centering */
|
||||
data->offset_left = (fb_vinfo.xres - data->bounded_width) >> 1;
|
||||
data->offset_top = (fb_vinfo.yres - data->bounded_height) >> 1;
|
||||
data->center[0] = devdata->frame_buffer + data->offset_left * /*txdata->bpp/8*/ 4 +
|
||||
data->offset_top * fb_finfo.line_length;
|
||||
data->center[1] = data->center[0] + fb_vinfo.yres * fb_finfo.line_length;
|
||||
|
||||
deprintf(1, "offset_left = %u\n", data->offset_left);
|
||||
deprintf(1, "offset_top = %u\n", data->offset_top);
|
||||
|
||||
/* Set SPU parms for copying the surface to framebuffer */
|
||||
devdata->fb_parms->data = (unsigned char *)data->screen->pixels;
|
||||
devdata->fb_parms->center = data->center[data->current_screen];
|
||||
devdata->fb_parms->out_line_stride = fb_finfo.line_length;
|
||||
devdata->fb_parms->in_line_stride = window->w * /*txdata->bpp / 8*/4;
|
||||
devdata->fb_parms->bounded_input_height = data->bounded_height;
|
||||
devdata->fb_parms->bounded_input_width = data->bounded_width;
|
||||
//devdata->fb_parms->fb_pixel_size = txdata->bpp / 8;
|
||||
devdata->fb_parms->fb_pixel_size = 4;//SDL_BYTESPERPIXEL(window->format);
|
||||
|
||||
deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", devdata->fb_thread_data->argp);
|
||||
|
||||
/* Copying.. */
|
||||
SPE_SendMsg(devdata->fb_thread_data, SPU_START);
|
||||
SPE_SendMsg(devdata->fb_thread_data, (unsigned int)devdata->fb_thread_data->argp);
|
||||
|
||||
SPE_WaitForMsg(devdata->fb_thread_data, SPU_FIN);
|
||||
|
||||
/* Wait for vsync */
|
||||
if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
unsigned long crt = 0;
|
||||
deprintf(1, "[PS3] Wait for vsync\n");
|
||||
ioctl(devdata->fbdev, FBIO_WAITFORVSYNC, &crt);
|
||||
}
|
||||
|
||||
/* Page flip */
|
||||
deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", data->current_screen, data->center[data->current_screen]);
|
||||
ioctl(devdata->fbdev, PS3FB_IOCTL_FSEL, (unsigned long)&data->current_screen);
|
||||
|
||||
/* Update the flipping chain, if any */
|
||||
if (data->double_buffering) {
|
||||
data->current_screen = (data->current_screen + 1) % 2;
|
||||
}
|
||||
deprintf(1, "-SDL_PS3_RenderPresent()\n");
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_PS3_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
deprintf(1, "+SDL_PS3_DestroyRenderer()\n");
|
||||
SDL_PS3_RenderData *data =
|
||||
(SDL_PS3_RenderData *) renderer->driverdata;
|
||||
int i;
|
||||
|
||||
if (data) {
|
||||
for (i = 0; i < SDL_arraysize(data->screen); ++i) {
|
||||
if (data->screen) {
|
||||
SDL_FreeSurface(data->screen);
|
||||
}
|
||||
}
|
||||
|
||||
/* Shutdown SPE and release related resources */
|
||||
if (data->scaler_thread_data) {
|
||||
free((void *)data->scaler_thread_data);
|
||||
}
|
||||
if (data->scaler_parms) {
|
||||
free((void *)data->scaler_parms);
|
||||
}
|
||||
if (data->converter_thread_data) {
|
||||
SPE_Shutdown(data->converter_thread_data);
|
||||
free((void *)data->converter_thread_data);
|
||||
}
|
||||
if (data->converter_parms) {
|
||||
free((void *)data->converter_parms);
|
||||
}
|
||||
|
||||
SDL_free(data);
|
||||
}
|
||||
SDL_free(renderer);
|
||||
deprintf(1, "-SDL_PS3_DestroyRenderer()\n");
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
29
src/video/ps3/SDL_ps3render_c.h
Normal file
29
src/video/ps3/SDL_ps3render_c.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* Default framebuffer device on PS3 */
|
||||
/* SDL surface based renderer implementation */
|
||||
|
||||
extern SDL_RenderDriver SDL_PS3_RenderDriver;
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
166
src/video/ps3/SDL_ps3spe.c
Normal file
166
src/video/ps3/SDL_ps3spe.c
Normal file
|
@ -0,0 +1,166 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_ps3spe_c.h"
|
||||
|
||||
#include "SDL_ps3video.h"
|
||||
#include "SDL_ps3render_c.h"
|
||||
|
||||
/* Start the SPE thread */
|
||||
int SPE_Start(spu_data_t * spe_data)
|
||||
{
|
||||
deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
|
||||
if (!(spe_data->booted))
|
||||
SPE_Boot(spe_data);
|
||||
|
||||
/* To allow re-running of context, spe_ctx_entry has to be set before each call */
|
||||
spe_data->entry = SPE_DEFAULT_ENTRY;
|
||||
spe_data->error_code = 0;
|
||||
|
||||
/* Create SPE thread and run */
|
||||
deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
|
||||
if (pthread_create
|
||||
(&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
|
||||
deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
|
||||
SDL_SetError("[PS3->SPU] Could not create pthread for spe");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (spe_data->keepalive)
|
||||
SPE_WaitForMsg(spe_data, SPU_READY);
|
||||
}
|
||||
|
||||
/* Stop the SPE thread */
|
||||
int SPE_Stop(spu_data_t * spe_data)
|
||||
{
|
||||
deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
|
||||
/* Wait for SPE thread to complete */
|
||||
deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
|
||||
if (pthread_join(spe_data->thread, NULL)) {
|
||||
deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
|
||||
SDL_SetError("[PS3->SPU] Failed joining the thread");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Create SPE context and load program */
|
||||
int SPE_Boot(spu_data_t * spe_data)
|
||||
{
|
||||
/* Create SPE context */
|
||||
deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
|
||||
spe_data->ctx = spe_context_create(0, NULL);
|
||||
if (spe_data->ctx == NULL) {
|
||||
deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
|
||||
SDL_SetError("[PS3->SPU] Failed creating SPE context");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Load SPE object into SPE local store */
|
||||
deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
|
||||
if (spe_program_load(spe_data->ctx, &spe_data->program)) {
|
||||
deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
|
||||
SDL_SetError
|
||||
("[PS3->SPU] Failed loading program into SPE context");
|
||||
return -1;
|
||||
}
|
||||
spe_data->booted = 1;
|
||||
deprintf(2, "[PS3->SPU] SPE boot successful\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* (Stop and) shutdown the SPE */
|
||||
int SPE_Shutdown(spu_data_t * spe_data)
|
||||
{
|
||||
if (spe_data->keepalive && spe_data->booted) {
|
||||
SPE_SendMsg(spe_data, SPU_EXIT);
|
||||
SPE_Stop(spe_data);
|
||||
}
|
||||
|
||||
/* Destroy SPE context */
|
||||
deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
|
||||
if (spe_context_destroy(spe_data->ctx)) {
|
||||
deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
|
||||
SDL_SetError("[PS3->SPU] Failed destroying context");
|
||||
return -1;
|
||||
}
|
||||
deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Send message to the SPE via mailboxe */
|
||||
int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg)
|
||||
{
|
||||
deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
|
||||
/* Send one message, block until message was sent */
|
||||
unsigned int spe_in_mbox_msgs[1];
|
||||
spe_in_mbox_msgs[0] = msg;
|
||||
int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
|
||||
|
||||
if (1 > in_mbox_write) {
|
||||
deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
|
||||
SDL_SetError("[PS3->SPU] No message could be written");
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/* Read 1 message from SPE, block until at least 1 message was received */
|
||||
int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg)
|
||||
{
|
||||
deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
|
||||
unsigned int out_messages[1];
|
||||
while (!spe_out_mbox_status(spe_data->ctx));
|
||||
int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
|
||||
deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
|
||||
if (out_messages[0] == msg)
|
||||
return 0;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Re-runnable invocation of the spe_context_run call */
|
||||
void SPE_RunContext(void *thread_argp)
|
||||
{
|
||||
/* argp is the pointer to argument to be passed to the SPE program */
|
||||
spu_data_t *args = (spu_data_t *) thread_argp;
|
||||
deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
|
||||
|
||||
/* Run it.. */
|
||||
deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
|
||||
if (spe_context_run
|
||||
(args->ctx, &args->entry, 0, (void *)args->argp, NULL,
|
||||
NULL) < 0) {
|
||||
deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
|
||||
SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
pthread_exit(NULL);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
87
src/video/ps3/SDL_ps3spe_c.h
Normal file
87
src/video/ps3/SDL_ps3spe_c.h
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This SPE API basically provides 3 ways to run and control a program
|
||||
* on the SPE:
|
||||
* - Start and stop the program (keepalive=0).
|
||||
* SPE_Start() will implicitly boot up the program, create a thread and run
|
||||
* the context.
|
||||
* SPE_Stop() will join the (terminated) thread (may block) and return.
|
||||
* - Boot the program and run it (keepalive=0).
|
||||
* SPE_Boot() will create a context and load the program and finally start
|
||||
* the context with SPE_Start().
|
||||
* SPE_Stop() will savely end the program.
|
||||
* - Boot, Run and send messages to the program (keepalive=1).
|
||||
* Start the program by using one of the methods described above. When
|
||||
* received the READY-message the program is in its infinite loop waiting
|
||||
* for new messages.
|
||||
* Every time you run the program, send SPU_START and the address of the
|
||||
* according struct using SPE_SendMsg().
|
||||
* SPE_WaitForMsg() will than wait for SPU_FIN and is blocking.
|
||||
* SPE_Shutdown() sends SPU_EXIT and finally stops the program.
|
||||
*
|
||||
* Therefor the SPE program
|
||||
* - either runs once and returns
|
||||
* - or runs in an infinite loop and is controlled by messages.
|
||||
*/
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "spulibs/spu_common.h"
|
||||
|
||||
#include <libspe2.h>
|
||||
|
||||
#ifndef _SDL_ps3spe_h
|
||||
#define _SDL_ps3spe_h
|
||||
|
||||
/* SPU handling data */
|
||||
typedef struct spu_data {
|
||||
/* Context to be executed */
|
||||
spe_context_ptr_t ctx;
|
||||
spe_program_handle_t program;
|
||||
/* Thread running the context */
|
||||
pthread_t thread;
|
||||
/* For debugging */
|
||||
char * program_name;
|
||||
/* SPE_Start() or SPE_Boot() called */
|
||||
unsigned int booted;
|
||||
/* Runs the program in an infinite loop? */
|
||||
unsigned int keepalive;
|
||||
unsigned int entry;
|
||||
/* Exit code of the program */
|
||||
int error_code;
|
||||
/* Arguments passed to the program */
|
||||
void * argp;
|
||||
} spu_data_t;
|
||||
|
||||
/* SPU specific API functions */
|
||||
int SPE_Start(spu_data_t * spe_data);
|
||||
int SPE_Stop(spu_data_t * spe_data);
|
||||
int SPE_Boot(spu_data_t * spe_data);
|
||||
int SPE_Shutdown(spu_data_t * spe_data);
|
||||
int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg);
|
||||
int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg);
|
||||
void SPE_RunContext(void *thread_argp);
|
||||
|
||||
#endif /* _SDL_ps3spe_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
224
src/video/ps3/SDL_ps3video.c
Normal file
224
src/video/ps3/SDL_ps3video.c
Normal file
|
@ -0,0 +1,224 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* SDL PS3 video driver implementation based on dummy video driver
|
||||
*
|
||||
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
|
||||
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
|
||||
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
|
||||
*/
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_pixels_c.h"
|
||||
#include "../../events/SDL_events_c.h"
|
||||
|
||||
#include "SDL_ps3video.h"
|
||||
#include "SDL_ps3spe_c.h"
|
||||
#include "SDL_ps3events_c.h"
|
||||
#include "SDL_ps3render_c.h"
|
||||
#include "SDL_ps3modes_c.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <linux/fb.h>
|
||||
#include <asm/ps3fb.h>
|
||||
#include <sys/mman.h>
|
||||
|
||||
#define PS3VID_DRIVER_NAME "ps3"
|
||||
|
||||
/* Initialization/Query functions */
|
||||
static int PS3_VideoInit(_THIS);
|
||||
static void PS3_VideoQuit(_THIS);
|
||||
|
||||
/* Stores the SPE executable name of fb_writer_spu */
|
||||
extern spe_program_handle_t fb_writer_spu;
|
||||
|
||||
/* PS3 driver bootstrap functions */
|
||||
|
||||
static int
|
||||
PS3_Available(void)
|
||||
{
|
||||
deprintf(1, "+PS3_Available()\n");
|
||||
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
|
||||
if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) {
|
||||
return (1);
|
||||
}
|
||||
|
||||
deprintf(1, "-PS3_Available()\n");
|
||||
return (0);
|
||||
}
|
||||
|
||||
static void
|
||||
PS3_DeleteDevice(SDL_VideoDevice * device)
|
||||
{
|
||||
deprintf(1, "+PS3_DeleteDevice()\n");
|
||||
SDL_free(device->driverdata);
|
||||
SDL_free(device);
|
||||
deprintf(1, "-PS3_DeleteDevice()\n");
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *
|
||||
PS3_CreateDevice(int devindex)
|
||||
{
|
||||
deprintf(1, "+PS3_CreateDevice()\n");
|
||||
SDL_VideoDevice *device;
|
||||
SDL_VideoData *data;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
|
||||
if (!device) {
|
||||
SDL_OutOfMemory();
|
||||
if (device) {
|
||||
SDL_free(device);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
|
||||
if (!data) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_free(device);
|
||||
return (0);
|
||||
}
|
||||
device->driverdata = data;
|
||||
|
||||
/* Set the function pointers */
|
||||
device->VideoInit = PS3_VideoInit;
|
||||
device->VideoQuit = PS3_VideoQuit;
|
||||
device->SetDisplayMode = PS3_SetDisplayMode;
|
||||
device->GetDisplayModes = PS3_GetDisplayModes;
|
||||
device->PumpEvents = PS3_PumpEvents;
|
||||
|
||||
device->free = PS3_DeleteDevice;
|
||||
|
||||
deprintf(1, "-PS3_CreateDevice()\n");
|
||||
return device;
|
||||
}
|
||||
|
||||
VideoBootStrap PS3_bootstrap = {
|
||||
PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver",
|
||||
PS3_Available, PS3_CreateDevice
|
||||
};
|
||||
|
||||
|
||||
int
|
||||
PS3_VideoInit(_THIS)
|
||||
{
|
||||
deprintf(1, "PS3_VideoInit()\n");
|
||||
|
||||
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
/* Create SPU fb_parms and thread structure */
|
||||
data->fb_parms = (struct fb_writer_parms_t *)
|
||||
memalign(16, sizeof(struct fb_writer_parms_t));
|
||||
data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
|
||||
if (data->fb_parms == NULL || data->fb_thread_data == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
data->fb_thread_data->program = fb_writer_spu;
|
||||
data->fb_thread_data->program_name = "fb_writer_spu";
|
||||
data->fb_thread_data->argp = (void *)data->fb_parms;
|
||||
data->fb_thread_data->keepalive = 1;
|
||||
data->fb_thread_data->booted = 0;
|
||||
|
||||
SPE_Start(data->fb_thread_data);
|
||||
|
||||
/* Open the device */
|
||||
data->fbdev = open(PS3DEV, O_RDWR);
|
||||
if (data->fbdev < 0) {
|
||||
SDL_SetError("[PS3] Unable to open device %s", PS3DEV);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Take control of frame buffer from kernel, for details see
|
||||
* http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
|
||||
* kernel will no longer flip the screen itself
|
||||
*/
|
||||
ioctl(data->fbdev, PS3FB_IOCTL_ON, 0);
|
||||
|
||||
/* Unblank screen */
|
||||
ioctl(data->fbdev, FBIOBLANK, 0);
|
||||
|
||||
struct fb_fix_screeninfo fb_finfo;
|
||||
if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
|
||||
SDL_SetError("[PS3] Can't get fixed screeninfo");
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
|
||||
if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len,
|
||||
PROT_READ | PROT_WRITE, MAP_SHARED,
|
||||
data->fbdev, 0)) == (uint8_t *) - 1) {
|
||||
SDL_SetError("[PS3] Can't mmap for %s", PS3DEV);
|
||||
return (0);
|
||||
} else {
|
||||
/* Enable double buffering */
|
||||
}
|
||||
|
||||
/* Blank screen */
|
||||
memset(data->frame_buffer, 0x00, fb_finfo.smem_len);
|
||||
|
||||
PS3_InitModes(_this);
|
||||
SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver);
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
PS3_VideoQuit(_THIS)
|
||||
{
|
||||
deprintf(1, "PS3_VideoQuit()\n");
|
||||
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
|
||||
|
||||
PS3_QuitModes(_this);
|
||||
|
||||
/* Unmap framebuffer */
|
||||
if (data->frame_buffer) {
|
||||
struct fb_fix_screeninfo fb_finfo;
|
||||
if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) {
|
||||
munmap(data->frame_buffer, fb_finfo.smem_len);
|
||||
data->frame_buffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Shutdown SPE and related resources */
|
||||
if (data->fb_parms)
|
||||
free((void *)data->fb_parms);
|
||||
if (data->fb_thread_data) {
|
||||
SPE_Shutdown(data->fb_thread_data);
|
||||
free((void *)data->fb_thread_data);
|
||||
}
|
||||
|
||||
/* Close device */
|
||||
if (data->fbdev) {
|
||||
/* Give control of frame buffer back to kernel */
|
||||
ioctl(data->fbdev, PS3FB_IOCTL_OFF, 0);
|
||||
close(data->fbdev);
|
||||
data->fbdev = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
79
src/video/ps3/SDL_ps3video.h
Normal file
79
src/video/ps3/SDL_ps3video.h
Normal file
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_ps3video_h
|
||||
#define _SDL_ps3video_h
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_ps3spe_c.h"
|
||||
|
||||
#include <linux/fb.h>
|
||||
#include <asm/ps3fb.h>
|
||||
|
||||
/* Debugging
|
||||
* 0: No debug messages
|
||||
* 1: Video debug messages
|
||||
* 2: SPE debug messages
|
||||
* 3: Memory adresses
|
||||
*/
|
||||
#define DEBUG_LEVEL 0
|
||||
|
||||
#ifdef DEBUG_LEVEL
|
||||
#define deprintf( level, fmt, args... ) \
|
||||
do \
|
||||
{ \
|
||||
if ( (unsigned)(level) <= DEBUG_LEVEL ) \
|
||||
{ \
|
||||
fprintf( stdout, fmt, ##args ); \
|
||||
fflush( stdout ); \
|
||||
} \
|
||||
} while ( 0 )
|
||||
#else
|
||||
#define deprintf( level, fmt, args... )
|
||||
#endif
|
||||
|
||||
/* Default framebuffer device on PS3 */
|
||||
#define PS3DEV "/dev/fb0"
|
||||
|
||||
/* Private display data */
|
||||
typedef struct SDL_VideoData
|
||||
{
|
||||
/* Framebuffer device descriptor */
|
||||
int fbdev;
|
||||
/* mmap'd access to fbdev */
|
||||
uint8_t * frame_buffer;
|
||||
/* SPE threading stuff of the framebuffer */
|
||||
spu_data_t * fb_thread_data;
|
||||
/* Framebuffer transfer data */
|
||||
volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
|
||||
} SDL_VideoData;
|
||||
|
||||
typedef struct SDL_DisplayModeData
|
||||
{
|
||||
unsigned long mode;
|
||||
//struct ps3fb_ioctl_res res;
|
||||
} PS3_DisplayModeData;
|
||||
|
||||
#endif /* _SDL_ps3video_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
47
src/video/ps3/spulibs/Makefile
Normal file
47
src/video/ps3/spulibs/Makefile
Normal file
|
@ -0,0 +1,47 @@
|
|||
# This Makefile is for building the CELL BE SPU libs
|
||||
# libfb_writer_spu.so, libyuv2rgb_spu.so, libbilin_scaler_spu.so
|
||||
|
||||
# Toolchain
|
||||
PPU_LD=/usr/bin/ld
|
||||
SPU_SRCDIR=$(srcdir)/src/video/ps3/spulibs
|
||||
SPU_LIBDIR=$(srcdir)/src/video/ps3/spulibs/libs
|
||||
SPU_CFLAGS=-g -W -Wall -Winline -Wno-main -I. -I /usr/spu/include -I /opt/cell/sdk/usr/spu/include -finline-limit=10000 -Winline -ftree-vectorize -funroll-loops -fmodulo-sched -ffast-math -fPIC -O2
|
||||
|
||||
DEPS = $(SPU_SRCDIR)/spu_common.h
|
||||
LIBS= fb_writer yuv2rgb bilin_scaler
|
||||
|
||||
OBJLIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.a)
|
||||
SHALIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.so)
|
||||
|
||||
|
||||
ps3libs: $(foreach lib,$(OBJLIBS),$(SPU_LIBDIR)/$(lib)) $(foreach lib,$(SHALIBS),$(SPU_LIBDIR)/$(lib))
|
||||
|
||||
|
||||
$(SPU_LIBDIR)/lib%_spu.a: $(SPU_LIBDIR)/%-embed.o
|
||||
$(AR) -qcs $@ $<
|
||||
|
||||
$(SPU_LIBDIR)/lib%_spu.so: $(SPU_LIBDIR)/%-embed.o
|
||||
$(PPU_LD) -o $@ -shared -soname=$(notdir $@) $<
|
||||
|
||||
$(SPU_LIBDIR)/%-embed.o: $(SPU_LIBDIR)/%.o
|
||||
$(EMBEDSPU) -m32 $(subst -embed.o,,$(notdir $@))_spu $< $@
|
||||
|
||||
$(SPU_LIBDIR)/%.o: $(SPU_SRCDIR)/%.c $(DEPS)
|
||||
$(SPU_GCC) $(SPU_CFLAGS) -o $@ $< -lm
|
||||
|
||||
|
||||
ps3libs-install: $(foreach obj,$(OBJLIBS),$(SPU_LIBDIR)/$(obj)) $(foreach obj,$(SHALIBS),$(SPU_LIBDIR)/$(obj))
|
||||
for file in $(OBJLIBS); do \
|
||||
$(INSTALL) -c -m 0655 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
|
||||
done
|
||||
for file in $(SHALIBS); do \
|
||||
$(INSTALL) -c -m 0755 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
|
||||
done
|
||||
|
||||
ps3libs-uninstall:
|
||||
for file in $(OBJLIBS) $(SHALIBS); do \
|
||||
rm -f $(DESTDIR)$(libdir)/$$file; \
|
||||
done
|
||||
|
||||
ps3libs-clean:
|
||||
rm -f $(SPU_LIBDIR)/*
|
2050
src/video/ps3/spulibs/bilin_scaler.c
Normal file
2050
src/video/ps3/spulibs/bilin_scaler.c
Normal file
File diff suppressed because it is too large
Load diff
193
src/video/ps3/spulibs/fb_writer.c
Normal file
193
src/video/ps3/spulibs/fb_writer.c
Normal file
|
@ -0,0 +1,193 @@
|
|||
/*
|
||||
* SDL - Simple DirectMedia Layer
|
||||
* CELL BE Support for PS3 Framebuffer
|
||||
* Copyright (C) 2008, 2009 International Business Machines Corporation
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation; either version 2.1 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
|
||||
* USA
|
||||
*
|
||||
* Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
|
||||
* Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
|
||||
* SPE code based on research by:
|
||||
* Rene Becker
|
||||
* Thimo Emmerich
|
||||
*/
|
||||
|
||||
#include "spu_common.h"
|
||||
|
||||
#include <spu_intrinsics.h>
|
||||
#include <spu_mfcio.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
// Debugging
|
||||
//#define DEBUG
|
||||
|
||||
#ifdef DEBUG
|
||||
#define deprintf(fmt, args... ) \
|
||||
fprintf( stdout, fmt, ##args ); \
|
||||
fflush( stdout );
|
||||
#else
|
||||
#define deprintf( fmt, args... )
|
||||
#endif
|
||||
|
||||
void cpy_to_fb(unsigned int);
|
||||
|
||||
/* fb_writer_spu parms */
|
||||
static volatile struct fb_writer_parms_t parms __attribute__ ((aligned(128)));
|
||||
|
||||
/* Code running on SPU */
|
||||
int main(unsigned long long spe_id __attribute__ ((unused)), unsigned long long argp __attribute__ ((unused)))
|
||||
{
|
||||
deprintf("[SPU] fb_writer_spu is up... (on SPE #%llu)\n", spe_id);
|
||||
uint32_t ea_mfc, mbox;
|
||||
// send ready message
|
||||
spu_write_out_mbox(SPU_READY);
|
||||
|
||||
while (1) {
|
||||
/* Check mailbox */
|
||||
mbox = spu_read_in_mbox();
|
||||
deprintf("[SPU] Message is %u\n", mbox);
|
||||
switch (mbox) {
|
||||
case SPU_EXIT:
|
||||
deprintf("[SPU] fb_writer goes down...\n");
|
||||
return 0;
|
||||
case SPU_START:
|
||||
break;
|
||||
default:
|
||||
deprintf("[SPU] Cannot handle message\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Tag Manager setup */
|
||||
unsigned int tags;
|
||||
tags = mfc_multi_tag_reserve(5);
|
||||
if (tags == MFC_TAG_INVALID) {
|
||||
deprintf("[SPU] Failed to reserve mfc tags on fb_writer\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Framebuffer parms */
|
||||
ea_mfc = spu_read_in_mbox();
|
||||
deprintf("[SPU] Message on fb_writer is %u\n", ea_mfc);
|
||||
spu_mfcdma32(&parms, (unsigned int)ea_mfc,
|
||||
sizeof(struct fb_writer_parms_t), tags,
|
||||
MFC_GET_CMD);
|
||||
deprintf("[SPU] argp = %u\n", (unsigned int)argp);
|
||||
DMA_WAIT_TAG(tags);
|
||||
|
||||
/* Copy parms->data to framebuffer */
|
||||
deprintf("[SPU] Copying to framebuffer started\n");
|
||||
cpy_to_fb(tags);
|
||||
deprintf("[SPU] Copying to framebuffer done!\n");
|
||||
|
||||
mfc_multi_tag_release(tags, 5);
|
||||
deprintf("[SPU] fb_writer_spu... done!\n");
|
||||
/* Send FIN msg */
|
||||
spu_write_out_mbox(SPU_FIN);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void cpy_to_fb(unsigned int tag_id_base)
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned char current_buf;
|
||||
uint8_t *in = parms.data;
|
||||
|
||||
/* Align fb pointer which was centered before */
|
||||
uint8_t *fb =
|
||||
(unsigned char *)((unsigned int)parms.center & 0xFFFFFFF0);
|
||||
|
||||
uint32_t bounded_input_height = parms.bounded_input_height;
|
||||
uint32_t bounded_input_width = parms.bounded_input_width;
|
||||
uint32_t fb_pixel_size = parms.fb_pixel_size;
|
||||
|
||||
uint32_t out_line_stride = parms.out_line_stride;
|
||||
uint32_t in_line_stride = parms.in_line_stride;
|
||||
uint32_t in_line_size = bounded_input_width * fb_pixel_size;
|
||||
|
||||
current_buf = 0;
|
||||
|
||||
/* Local store buffer */
|
||||
static volatile uint8_t buf[4][BUFFER_SIZE]
|
||||
__attribute__ ((aligned(128)));
|
||||
/* do 4-times multibuffering using DMA list, process in two steps */
|
||||
for (i = 0; i < bounded_input_height >> 2; i++) {
|
||||
/* first buffer */
|
||||
DMA_WAIT_TAG(tag_id_base + 1);
|
||||
// retrieve buffer
|
||||
spu_mfcdma32(buf[0], (unsigned int)in, in_line_size,
|
||||
tag_id_base + 1, MFC_GETB_CMD);
|
||||
DMA_WAIT_TAG(tag_id_base + 1);
|
||||
// store buffer
|
||||
spu_mfcdma32(buf[0], (unsigned int)fb, in_line_size,
|
||||
tag_id_base + 1, MFC_PUTB_CMD);
|
||||
in += in_line_stride;
|
||||
fb += out_line_stride;
|
||||
deprintf("[SPU] 1st buffer copied in=0x%x, fb=0x%x\n", in,
|
||||
fb);
|
||||
|
||||
/* second buffer */
|
||||
DMA_WAIT_TAG(tag_id_base + 2);
|
||||
// retrieve buffer
|
||||
spu_mfcdma32(buf[1], (unsigned int)in, in_line_size,
|
||||
tag_id_base + 2, MFC_GETB_CMD);
|
||||
DMA_WAIT_TAG(tag_id_base + 2);
|
||||
// store buffer
|
||||
spu_mfcdma32(buf[1], (unsigned int)fb, in_line_size,
|
||||
tag_id_base + 2, MFC_PUTB_CMD);
|
||||
in += in_line_stride;
|
||||
fb += out_line_stride;
|
||||
deprintf("[SPU] 2nd buffer copied in=0x%x, fb=0x%x\n", in,
|
||||
fb);
|
||||
|
||||
/* third buffer */
|
||||
DMA_WAIT_TAG(tag_id_base + 3);
|
||||
// retrieve buffer
|
||||
spu_mfcdma32(buf[2], (unsigned int)in, in_line_size,
|
||||
tag_id_base + 3, MFC_GETB_CMD);
|
||||
DMA_WAIT_TAG(tag_id_base + 3);
|
||||
// store buffer
|
||||
spu_mfcdma32(buf[2], (unsigned int)fb, in_line_size,
|
||||
tag_id_base + 3, MFC_PUTB_CMD);
|
||||
in += in_line_stride;
|
||||
fb += out_line_stride;
|
||||
deprintf("[SPU] 3rd buffer copied in=0x%x, fb=0x%x\n", in,
|
||||
fb);
|
||||
|
||||
/* fourth buffer */
|
||||
DMA_WAIT_TAG(tag_id_base + 4);
|
||||
// retrieve buffer
|
||||
spu_mfcdma32(buf[3], (unsigned int)in, in_line_size,
|
||||
tag_id_base + 4, MFC_GETB_CMD);
|
||||
DMA_WAIT_TAG(tag_id_base + 4);
|
||||
// store buffer
|
||||
spu_mfcdma32(buf[3], (unsigned int)fb, in_line_size,
|
||||
tag_id_base + 4, MFC_PUTB_CMD);
|
||||
in += in_line_stride;
|
||||
fb += out_line_stride;
|
||||
deprintf("[SPU] 4th buffer copied in=0x%x, fb=0x%x\n", in,
|
||||
fb);
|
||||
deprintf("[SPU] Loop #%i, bounded_input_height=%i\n", i,
|
||||
bounded_input_height >> 2);
|
||||
}
|
||||
DMA_WAIT_TAG(tag_id_base + 2);
|
||||
DMA_WAIT_TAG(tag_id_base + 3);
|
||||
DMA_WAIT_TAG(tag_id_base + 4);
|
||||
}
|
||||
|
||||
|
108
src/video/ps3/spulibs/spu_common.h
Normal file
108
src/video/ps3/spulibs/spu_common.h
Normal file
|
@ -0,0 +1,108 @@
|
|||
/*
|
||||
* SDL - Simple DirectMedia Layer
|
||||
* CELL BE Support for PS3 Framebuffer
|
||||
* Copyright (C) 2008, 2009 International Business Machines Corporation
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation; either version 2.1 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
|
||||
* USA
|
||||
*
|
||||
* Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
|
||||
* Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
|
||||
* SPE code based on research by:
|
||||
* Rene Becker
|
||||
* Thimo Emmerich
|
||||
*/
|
||||
|
||||
/* Common definitions/makros for SPUs */
|
||||
|
||||
#ifndef _SPU_COMMON_H
|
||||
#define _SPU_COMMON_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
/* Tag management */
|
||||
#define DMA_WAIT_TAG(_tag) \
|
||||
mfc_write_tag_mask(1<<(_tag)); \
|
||||
mfc_read_tag_status_all();
|
||||
|
||||
/* SPU mailbox messages */
|
||||
#define SPU_READY 0
|
||||
#define SPU_START 1
|
||||
#define SPU_FIN 2
|
||||
#define SPU_EXIT 3
|
||||
|
||||
/* Tags */
|
||||
#define RETR_BUF 0
|
||||
#define STR_BUF 1
|
||||
#define TAG_INIT 2
|
||||
|
||||
/* Buffersizes */
|
||||
#define MAX_HDTV_WIDTH 1920
|
||||
#define MAX_HDTV_HEIGHT 1080
|
||||
/* One stride of HDTV */
|
||||
#define BUFFER_SIZE 7680
|
||||
|
||||
/* fb_writer ppu/spu exchange parms */
|
||||
struct fb_writer_parms_t {
|
||||
uint8_t *data;
|
||||
uint8_t *center;
|
||||
uint32_t out_line_stride;
|
||||
uint32_t in_line_stride;
|
||||
uint32_t bounded_input_height;
|
||||
uint32_t bounded_input_width;
|
||||
uint32_t fb_pixel_size;
|
||||
|
||||
/* This padding is to fulfill the need for 16 byte alignment. On parm change, update! */
|
||||
char padding[4];
|
||||
} __attribute__((aligned(128)));
|
||||
|
||||
/* yuv2rgb ppu/spu exchange parms */
|
||||
struct yuv2rgb_parms_t {
|
||||
uint8_t* y_plane;
|
||||
uint8_t* v_plane;
|
||||
uint8_t* u_plane;
|
||||
|
||||
uint8_t* dstBuffer;
|
||||
|
||||
unsigned int src_pixel_width;
|
||||
unsigned int src_pixel_height;
|
||||
|
||||
/* This padding is to fulfill the need for 16 byte alignment. On parm change, update! */
|
||||
char padding[128 - ((4 * sizeof(uint8_t *) + 2 * sizeof(unsigned int)) & 0x7F)];
|
||||
} __attribute__((aligned(128)));
|
||||
|
||||
/* bilin_scaler ppu/spu exchange parms */
|
||||
struct scale_parms_t {
|
||||
uint8_t* y_plane;
|
||||
uint8_t* v_plane;
|
||||
uint8_t* u_plane;
|
||||
|
||||
uint8_t* dstBuffer;
|
||||
|
||||
unsigned int src_pixel_width;
|
||||
unsigned int src_pixel_height;
|
||||
|
||||
unsigned int dst_pixel_width;
|
||||
unsigned int dst_pixel_height;
|
||||
|
||||
/* This padding is to fulfill the need for 16 byte alignment. On parm change, update! */
|
||||
char padding[128 - ((4 * sizeof(uint8_t *) + 4 * sizeof(unsigned int)) & 0x7F)];
|
||||
} __attribute__((aligned(128)));
|
||||
|
||||
#endif /* _SPU_COMMON_H */
|
||||
|
||||
|
662
src/video/ps3/spulibs/yuv2rgb.c
Normal file
662
src/video/ps3/spulibs/yuv2rgb.c
Normal file
|
@ -0,0 +1,662 @@
|
|||
/*
|
||||
* SDL - Simple DirectMedia Layer
|
||||
* CELL BE Support for PS3 Framebuffer
|
||||
* Copyright (C) 2008, 2009 International Business Machines Corporation
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation; either version 2.1 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
|
||||
* USA
|
||||
*
|
||||
* Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
|
||||
* Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
|
||||
* SPE code based on research by:
|
||||
* Rene Becker
|
||||
* Thimo Emmerich
|
||||
*/
|
||||
|
||||
#include "spu_common.h"
|
||||
|
||||
#include <spu_intrinsics.h>
|
||||
#include <spu_mfcio.h>
|
||||
|
||||
// Debugging
|
||||
//#define DEBUG
|
||||
|
||||
// Test environment for /2 resolutions
|
||||
//#define TESTING
|
||||
|
||||
#ifdef DEBUG
|
||||
#define deprintf(fmt, args... ) \
|
||||
fprintf( stdout, fmt, ##args ); \
|
||||
fflush( stdout );
|
||||
#else
|
||||
#define deprintf( fmt, args... )
|
||||
#endif
|
||||
|
||||
struct yuv2rgb_parms_t parms_converter __attribute__((aligned(128)));
|
||||
|
||||
/* A maximum of 8 lines Y, therefore 4 lines V, 4 lines U are stored
|
||||
* there might be the need to retrieve misaligned data, adjust
|
||||
* incoming v and u plane to be able to handle this (add 128)
|
||||
*/
|
||||
unsigned char y_plane[2][(MAX_HDTV_WIDTH + 128) * 4] __attribute__((aligned(128)));
|
||||
unsigned char v_plane[2][(MAX_HDTV_WIDTH + 128) * 2] __attribute__((aligned(128)));
|
||||
unsigned char u_plane[2][(MAX_HDTV_WIDTH + 128) * 2] __attribute__((aligned(128)));
|
||||
|
||||
/* A maximum of 4 lines BGRA are stored, 4 byte per pixel */
|
||||
unsigned char bgra[4 * MAX_HDTV_WIDTH * 4] __attribute__((aligned(128)));
|
||||
|
||||
/* some vectors needed by the float to int conversion */
|
||||
static const vector float vec_255 = { 255.0f, 255.0f, 255.0f, 255.0f };
|
||||
static const vector float vec_0_1 = { 0.1f, 0.1f, 0.1f, 0.1f };
|
||||
|
||||
void yuv_to_rgb_w16();
|
||||
void yuv_to_rgb_w32();
|
||||
|
||||
void yuv_to_rgb_w2_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr, unsigned int width);
|
||||
void yuv_to_rgb_w32_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr_, unsigned int width);
|
||||
|
||||
|
||||
int main(unsigned long long spe_id __attribute__((unused)), unsigned long long argp __attribute__ ((unused)))
|
||||
{
|
||||
deprintf("[SPU] yuv2rgb_spu is up... (on SPE #%llu)\n", spe_id);
|
||||
uint32_t ea_mfc, mbox;
|
||||
// send ready message
|
||||
spu_write_out_mbox(SPU_READY);
|
||||
|
||||
while (1) {
|
||||
/* Check mailbox */
|
||||
mbox = spu_read_in_mbox();
|
||||
deprintf("[SPU] Message is %u\n", mbox);
|
||||
switch (mbox) {
|
||||
case SPU_EXIT:
|
||||
deprintf("[SPU] yuv2rgb_converter goes down...\n");
|
||||
return 0;
|
||||
case SPU_START:
|
||||
break;
|
||||
default:
|
||||
deprintf("[SPU] Cannot handle message\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Tag Manager setup */
|
||||
unsigned int tag_id;
|
||||
tag_id = mfc_multi_tag_reserve(1);
|
||||
if (tag_id == MFC_TAG_INVALID) {
|
||||
deprintf("[SPU] Failed to reserve mfc tags on yuv2rgb_converter\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* DMA transfer for the input parameters */
|
||||
ea_mfc = spu_read_in_mbox();
|
||||
deprintf("[SPU] Message on yuv2rgb_converter is %u\n", ea_mfc);
|
||||
spu_mfcdma32(&parms_converter, (unsigned int)ea_mfc, sizeof(struct yuv2rgb_parms_t), tag_id, MFC_GET_CMD);
|
||||
DMA_WAIT_TAG(tag_id);
|
||||
|
||||
/* There are alignment issues that involve handling of special cases
|
||||
* a width of 32 results in a width of 16 in the chrominance
|
||||
* --> choose the proper handling to optimize the performance
|
||||
*/
|
||||
deprintf("[SPU] Convert %ix%i from YUV to RGB\n", parms_converter.src_pixel_width, parms_converter.src_pixel_height);
|
||||
if (!(parms_converter.src_pixel_width & 0x1f)) {
|
||||
deprintf("[SPU] Using yuv_to_rgb_w16\n");
|
||||
yuv_to_rgb_w16();
|
||||
} else {
|
||||
deprintf("[SPU] Using yuv_to_rgb_w32\n");
|
||||
yuv_to_rgb_w32();
|
||||
}
|
||||
|
||||
mfc_multi_tag_release(tag_id, 1);
|
||||
deprintf("[SPU] yuv2rgb_spu... done!\n");
|
||||
/* Send FIN message */
|
||||
spu_write_out_mbox(SPU_FIN);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* float_to_char()
|
||||
*
|
||||
* converts a float to a character using saturated
|
||||
* arithmetic
|
||||
*
|
||||
* @param s float for conversion
|
||||
* @returns converted character
|
||||
*/
|
||||
inline static unsigned char float_to_char(float s) {
|
||||
vector float vec_s = spu_splats(s);
|
||||
vector unsigned int select_1 = spu_cmpgt(vec_0_1, vec_s);
|
||||
vec_s = spu_sel(vec_s, vec_0_1, select_1);
|
||||
|
||||
vector unsigned int select_2 = spu_cmpgt(vec_s, vec_255);
|
||||
vec_s = spu_sel(vec_s, vec_255, select_2);
|
||||
return (unsigned char) spu_extract(vec_s,0);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* vfloat_to_vuint()
|
||||
*
|
||||
* converts a float vector to an unsinged int vector using saturated
|
||||
* arithmetic
|
||||
*
|
||||
* @param vec_s float vector for conversion
|
||||
* @returns converted unsigned int vector
|
||||
*/
|
||||
inline static vector unsigned int vfloat_to_vuint(vector float vec_s) {
|
||||
vector unsigned int select_1 = spu_cmpgt(vec_0_1, vec_s);
|
||||
vec_s = spu_sel(vec_s, vec_0_1, select_1);
|
||||
|
||||
vector unsigned int select_2 = spu_cmpgt(vec_s, vec_255);
|
||||
vec_s = spu_sel(vec_s, vec_255, select_2);
|
||||
return spu_convtu(vec_s,0);
|
||||
}
|
||||
|
||||
|
||||
void yuv_to_rgb_w16() {
|
||||
// Pixel dimensions of the picture
|
||||
uint32_t width, height;
|
||||
|
||||
// Extract parameters
|
||||
width = parms_converter.src_pixel_width;
|
||||
height = parms_converter.src_pixel_height;
|
||||
|
||||
// Plane data management
|
||||
// Y
|
||||
unsigned char* ram_addr_y = parms_converter.y_plane;
|
||||
// V
|
||||
unsigned char* ram_addr_v = parms_converter.v_plane;
|
||||
// U
|
||||
unsigned char* ram_addr_u = parms_converter.u_plane;
|
||||
|
||||
// BGRA
|
||||
unsigned char* ram_addr_bgra = parms_converter.dstBuffer;
|
||||
|
||||
// Strides
|
||||
unsigned int stride_y = width;
|
||||
unsigned int stride_vu = width>>1;
|
||||
|
||||
// Buffer management
|
||||
unsigned int buf_idx = 0;
|
||||
unsigned int size_4lines_y = stride_y<<2;
|
||||
unsigned int size_2lines_y = stride_y<<1;
|
||||
unsigned int size_2lines_vu = stride_vu<<1;
|
||||
|
||||
// 2*width*4byte_per_pixel
|
||||
unsigned int size_2lines_bgra = width<<3;
|
||||
|
||||
|
||||
// start double-buffered processing
|
||||
// 4 lines y
|
||||
spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y, size_4lines_y, RETR_BUF+buf_idx, MFC_GET_CMD);
|
||||
|
||||
// 2 lines v
|
||||
spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
|
||||
|
||||
// 2 lines u
|
||||
spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
|
||||
|
||||
// Wait for these transfers to be completed
|
||||
DMA_WAIT_TAG((RETR_BUF + buf_idx));
|
||||
|
||||
unsigned int i;
|
||||
for(i=0; i<(height>>2)-1; i++) {
|
||||
|
||||
buf_idx^=1;
|
||||
|
||||
// 4 lines y
|
||||
spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y+size_4lines_y, size_4lines_y, RETR_BUF+buf_idx, MFC_GET_CMD);
|
||||
|
||||
// 2 lines v
|
||||
spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v+size_2lines_vu, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
|
||||
|
||||
// 2 lines u
|
||||
spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u+size_2lines_vu, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
|
||||
|
||||
DMA_WAIT_TAG((RETR_BUF + buf_idx));
|
||||
|
||||
buf_idx^=1;
|
||||
|
||||
|
||||
// Convert YUV to BGRA, store it back (first two lines)
|
||||
#ifndef TESTING
|
||||
yuv_to_rgb_w16_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
|
||||
|
||||
// Next two lines
|
||||
yuv_to_rgb_w16_line(y_plane[buf_idx] + size_2lines_y,
|
||||
v_plane[buf_idx] + stride_vu,
|
||||
u_plane[buf_idx] + stride_vu,
|
||||
bgra + size_2lines_bgra,
|
||||
width);
|
||||
#else
|
||||
yuv_to_rgb_w2_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
|
||||
|
||||
// Next two lines
|
||||
yuv_to_rgb_w2_line(y_plane[buf_idx] + size_2lines_y,
|
||||
v_plane[buf_idx] + stride_vu,
|
||||
u_plane[buf_idx] + stride_vu,
|
||||
bgra + size_2lines_bgra,
|
||||
width);
|
||||
#endif
|
||||
|
||||
// Wait for previous storing transfer to be completed
|
||||
DMA_WAIT_TAG(STR_BUF);
|
||||
|
||||
// Store converted lines in two steps->max transfer size 16384
|
||||
spu_mfcdma32(bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
ram_addr_bgra += size_2lines_bgra;
|
||||
spu_mfcdma32(bgra+size_2lines_bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
ram_addr_bgra += size_2lines_bgra;
|
||||
|
||||
// Move 4 lines
|
||||
ram_addr_y += size_4lines_y;
|
||||
ram_addr_v += size_2lines_vu;
|
||||
ram_addr_u += size_2lines_vu;
|
||||
|
||||
buf_idx^=1;
|
||||
}
|
||||
|
||||
#ifndef TESTING
|
||||
// Convert YUV to BGRA, store it back (first two lines)
|
||||
yuv_to_rgb_w16_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
|
||||
|
||||
// Next two lines
|
||||
yuv_to_rgb_w16_line(y_plane[buf_idx] + size_2lines_y,
|
||||
v_plane[buf_idx] + stride_vu,
|
||||
u_plane[buf_idx] + stride_vu,
|
||||
bgra + size_2lines_bgra,
|
||||
width);
|
||||
#else
|
||||
// Convert YUV to BGRA, store it back (first two lines)
|
||||
yuv_to_rgb_w2_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
|
||||
|
||||
// Next two lines
|
||||
yuv_to_rgb_w2_line(y_plane[buf_idx] + size_2lines_y,
|
||||
v_plane[buf_idx] + stride_vu,
|
||||
u_plane[buf_idx] + stride_vu,
|
||||
bgra + size_2lines_bgra,
|
||||
width);
|
||||
#endif
|
||||
|
||||
// Wait for previous storing transfer to be completed
|
||||
DMA_WAIT_TAG(STR_BUF);
|
||||
spu_mfcdma32(bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
ram_addr_bgra += size_2lines_bgra;
|
||||
spu_mfcdma32(bgra+size_2lines_bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
|
||||
// wait for previous storing transfer to be completed
|
||||
DMA_WAIT_TAG(STR_BUF);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void yuv_to_rgb_w32() {
|
||||
// Pixel dimensions of the picture
|
||||
uint32_t width, height;
|
||||
|
||||
// Extract parameters
|
||||
width = parms_converter.src_pixel_width;
|
||||
height = parms_converter.src_pixel_height;
|
||||
|
||||
// Plane data management
|
||||
// Y
|
||||
unsigned char* ram_addr_y = parms_converter.y_plane;
|
||||
// V
|
||||
unsigned char* ram_addr_v = parms_converter.v_plane;
|
||||
// U
|
||||
unsigned char* ram_addr_u = parms_converter.u_plane;
|
||||
|
||||
// BGRA
|
||||
unsigned char* ram_addr_bgra = parms_converter.dstBuffer;
|
||||
|
||||
// Strides
|
||||
unsigned int stride_y = width;
|
||||
unsigned int stride_vu = width>>1;
|
||||
|
||||
// Buffer management
|
||||
unsigned int buf_idx = 0;
|
||||
unsigned int size_4lines_y = stride_y<<2;
|
||||
unsigned int size_2lines_y = stride_y<<1;
|
||||
unsigned int size_2lines_vu = stride_vu<<1;
|
||||
|
||||
// 2*width*4byte_per_pixel
|
||||
unsigned int size_2lines_bgra = width<<3;
|
||||
|
||||
// start double-buffered processing
|
||||
// 4 lines y
|
||||
spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y, size_4lines_y, RETR_BUF + buf_idx, MFC_GET_CMD);
|
||||
// 2 lines v
|
||||
spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
|
||||
// 2 lines u
|
||||
spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
|
||||
|
||||
// Wait for these transfers to be completed
|
||||
DMA_WAIT_TAG((RETR_BUF + buf_idx));
|
||||
|
||||
unsigned int i;
|
||||
for(i=0; i < (height>>2)-1; i++) {
|
||||
buf_idx^=1;
|
||||
// 4 lines y
|
||||
spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y+size_4lines_y, size_4lines_y, RETR_BUF + buf_idx, MFC_GET_CMD);
|
||||
deprintf("4lines = %d\n", size_4lines_y);
|
||||
// 2 lines v
|
||||
spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v+size_2lines_vu, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
|
||||
deprintf("2lines = %d\n", size_2lines_vu);
|
||||
// 2 lines u
|
||||
spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u+size_2lines_vu, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
|
||||
deprintf("2lines = %d\n", size_2lines_vu);
|
||||
|
||||
DMA_WAIT_TAG((RETR_BUF + buf_idx));
|
||||
|
||||
buf_idx^=1;
|
||||
|
||||
// Convert YUV to BGRA, store it back (first two lines)
|
||||
yuv_to_rgb_w32_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
|
||||
|
||||
// Next two lines
|
||||
yuv_to_rgb_w32_line(y_plane[buf_idx] + size_2lines_y,
|
||||
v_plane[buf_idx] + stride_vu,
|
||||
u_plane[buf_idx] + stride_vu,
|
||||
bgra + size_2lines_bgra,
|
||||
width);
|
||||
|
||||
// Wait for previous storing transfer to be completed
|
||||
DMA_WAIT_TAG(STR_BUF);
|
||||
|
||||
// Store converted lines in two steps->max transfer size 16384
|
||||
spu_mfcdma32(bgra, (unsigned int)ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
ram_addr_bgra += size_2lines_bgra;
|
||||
spu_mfcdma32(bgra + size_2lines_bgra, (unsigned int)ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
ram_addr_bgra += size_2lines_bgra;
|
||||
|
||||
// Move 4 lines
|
||||
ram_addr_y += size_4lines_y;
|
||||
ram_addr_v += size_2lines_vu;
|
||||
ram_addr_u += size_2lines_vu;
|
||||
|
||||
buf_idx^=1;
|
||||
}
|
||||
|
||||
// Convert YUV to BGRA, store it back (first two lines)
|
||||
yuv_to_rgb_w32_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
|
||||
|
||||
// Next two lines
|
||||
yuv_to_rgb_w32_line(y_plane[buf_idx] + size_2lines_y,
|
||||
v_plane[buf_idx] + stride_vu,
|
||||
u_plane[buf_idx] + stride_vu,
|
||||
bgra + size_2lines_bgra,
|
||||
width);
|
||||
|
||||
// Wait for previous storing transfer to be completed
|
||||
DMA_WAIT_TAG(STR_BUF);
|
||||
spu_mfcdma32(bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
ram_addr_bgra += size_2lines_bgra;
|
||||
spu_mfcdma32(bgra + size_2lines_bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
|
||||
|
||||
// Wait for previous storing transfer to be completed
|
||||
DMA_WAIT_TAG(STR_BUF);
|
||||
}
|
||||
|
||||
|
||||
/* Some vectors needed by the yuv 2 rgb conversion algorithm */
|
||||
const vector float vec_minus_128 = { -128.0f, -128.0f, -128.0f, -128.0f };
|
||||
const vector unsigned char vec_null = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
const vector unsigned char vec_char2int_first = { 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x13 };
|
||||
const vector unsigned char vec_char2int_second = { 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x17 };
|
||||
const vector unsigned char vec_char2int_third = { 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1B };
|
||||
const vector unsigned char vec_char2int_fourth = { 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1F };
|
||||
|
||||
const vector float vec_R_precalc_coeff = {1.403f, 1.403f, 1.403f, 1.403f};
|
||||
const vector float vec_Gu_precalc_coeff = {-0.344f, -0.344f, -0.344f, -0.344f};
|
||||
const vector float vec_Gv_precalc_coeff = {-0.714f, -0.714f, -0.714f, -0.714f};
|
||||
const vector float vec_B_precalc_coeff = {1.773f, 1.773f, 1.773f, 1.773f};
|
||||
|
||||
const vector unsigned int vec_alpha = { 255 << 24, 255 << 24, 255 << 24, 255 << 24 };
|
||||
|
||||
const vector unsigned char vec_select_floats_upper = { 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x04, 0x05, 0x06, 0x07 };
|
||||
const vector unsigned char vec_select_floats_lower = { 0x08, 0x09, 0x0A, 0x0B, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x0C, 0x0D, 0x0E, 0x0F };
|
||||
|
||||
|
||||
#ifdef TESTING
|
||||
/*
|
||||
* yuv_to_rgb_w2()
|
||||
*
|
||||
* - converts x * 4 pixels from YUV to RGB
|
||||
* - two lines of YUV are taken as input.
|
||||
* - width has to be a multiple of 2 (= 4 pixel)
|
||||
*
|
||||
* @param y_addr address of the y plane (local store)
|
||||
* @param v_addr address of the v plane (local store)
|
||||
* @param u_addr address of the u plane (local store)
|
||||
* @param bgra_addr_char address of the bgra output buffer (local store)
|
||||
* @param width the width of a line in pixel
|
||||
*/
|
||||
void yuv_to_rgb_w2_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr_char, unsigned int width) {
|
||||
// each pixel is stored as an integer
|
||||
unsigned int* bgra_addr = (unsigned int*) bgra_addr_char;
|
||||
|
||||
unsigned int x;
|
||||
// Go through each line in steps of 2, because every U and V value is connected to 4 pixels Y (YUV 4:2:0)
|
||||
for(x = 0; x < width; x+=2) {
|
||||
// Get the 4 Y, 1 U and 1 V values
|
||||
const unsigned char Y_1 = *(y_addr + x);
|
||||
const unsigned char Y_2 = *(y_addr + x + 1);
|
||||
const unsigned char Y_3 = *(y_addr + x + width);
|
||||
const unsigned char Y_4 = *(y_addr + x + width + 1);
|
||||
const unsigned char U = *(u_addr + (x >> 1));
|
||||
const unsigned char V = *(v_addr + (x >> 1));
|
||||
|
||||
// Start converting
|
||||
float V_minus_128 = (float)((float)V - 128.0f);
|
||||
float U_minus_128 = (float)((float)U - 128.0f);
|
||||
|
||||
float R_precalculate = 1.403f * V_minus_128;
|
||||
float G_precalculate = -(0.344f * U_minus_128 + 0.714f * V_minus_128);
|
||||
float B_precalculate = 1.773f * U_minus_128;
|
||||
|
||||
// Cast the results
|
||||
const unsigned char R_1 = float_to_char((Y_1 + R_precalculate));
|
||||
const unsigned char R_2 = float_to_char((Y_2 + R_precalculate));
|
||||
const unsigned char R_3 = float_to_char((Y_3 + R_precalculate));
|
||||
const unsigned char R_4 = float_to_char((Y_4 + R_precalculate));
|
||||
const unsigned char G_1 = float_to_char((Y_1 + G_precalculate));
|
||||
const unsigned char G_2 = float_to_char((Y_2 + G_precalculate));
|
||||
const unsigned char G_3 = float_to_char((Y_3 + G_precalculate));
|
||||
const unsigned char G_4 = float_to_char((Y_4 + G_precalculate));
|
||||
const unsigned char B_1 = float_to_char((Y_1 + B_precalculate));
|
||||
const unsigned char B_2 = float_to_char((Y_2 + B_precalculate));
|
||||
const unsigned char B_3 = float_to_char((Y_3 + B_precalculate));
|
||||
const unsigned char B_4 = float_to_char((Y_4 + B_precalculate));
|
||||
|
||||
// Write back
|
||||
*(bgra_addr + x) = (B_1 << 0)| (G_1 << 8) | (R_1 << 16) | (255 << 24);
|
||||
*(bgra_addr + x + 1) = (B_2 << 0)| (G_2 << 8) | (R_2 << 16) | (255 << 24);
|
||||
*(bgra_addr + x + width) = (B_3 << 0)| (G_3 << 8) | (R_3 << 16) | (255 << 24);
|
||||
*(bgra_addr + x + width + 1) = (B_4 << 0)| (G_4 << 8) | (R_4 << 16) | (255 << 24);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* yuv_to_rgb_w32()
|
||||
*
|
||||
* processes to line of yuv-input, width has to be a multiple of 32
|
||||
* two lines of yuv are taken as input
|
||||
*
|
||||
* @param y_addr address of the y plane in local store
|
||||
* @param v_addr address of the v plane in local store
|
||||
* @param u_addr address of the u plane in local store
|
||||
* @param bgra_addr_ address of the bgra output buffer
|
||||
* @param width the width in pixel
|
||||
*/
|
||||
void yuv_to_rgb_w32_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr_, unsigned int width) {
|
||||
// each pixel is stored as an integer
|
||||
unsigned int* bgra_addr = (unsigned int*) bgra_addr_;
|
||||
|
||||
unsigned int x;
|
||||
for(x = 0; x < width; x+=32) {
|
||||
// Gehe zweischrittig durch die zeile, da jeder u und v wert fuer 4 pixel(zwei hoch, zwei breit) gilt
|
||||
|
||||
const vector unsigned char vchar_Y_1 = *((vector unsigned char*)(y_addr + x));
|
||||
const vector unsigned char vchar_Y_2 = *((vector unsigned char*)(y_addr + x + 16));
|
||||
const vector unsigned char vchar_Y_3 = *((vector unsigned char*)(y_addr + x + width));
|
||||
const vector unsigned char vchar_Y_4 = *((vector unsigned char*)(y_addr + x + width + 16));
|
||||
const vector unsigned char vchar_U = *((vector unsigned char*)(u_addr + (x >> 1)));
|
||||
const vector unsigned char vchar_V = *((vector unsigned char*)(v_addr + (x >> 1)));
|
||||
|
||||
const vector float vfloat_U_1 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_first), 0),vec_minus_128);
|
||||
const vector float vfloat_U_2 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_second), 0),vec_minus_128);
|
||||
const vector float vfloat_U_3 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_third), 0),vec_minus_128);
|
||||
const vector float vfloat_U_4 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_fourth), 0),vec_minus_128);
|
||||
|
||||
const vector float vfloat_V_1 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_first), 0),vec_minus_128);
|
||||
const vector float vfloat_V_2 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_second), 0),vec_minus_128);
|
||||
const vector float vfloat_V_3 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_third), 0),vec_minus_128);
|
||||
const vector float vfloat_V_4 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_fourth), 0),vec_minus_128);
|
||||
|
||||
vector float Y_1 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_first), 0);
|
||||
vector float Y_2 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_second), 0);
|
||||
vector float Y_3 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_third), 0);
|
||||
vector float Y_4 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_fourth), 0);
|
||||
vector float Y_5 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_first), 0);
|
||||
vector float Y_6 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_second), 0);
|
||||
vector float Y_7 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_third), 0);
|
||||
vector float Y_8 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_fourth), 0);
|
||||
vector float Y_9 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_first), 0);
|
||||
vector float Y_10 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_second), 0);
|
||||
vector float Y_11 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_third), 0);
|
||||
vector float Y_12 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_fourth), 0);
|
||||
vector float Y_13 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_first), 0);
|
||||
vector float Y_14 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_second), 0);
|
||||
vector float Y_15 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_third), 0);
|
||||
vector float Y_16 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_fourth), 0);
|
||||
|
||||
const vector float R1a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_1);
|
||||
const vector float R2a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_2);
|
||||
const vector float R3a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_3);
|
||||
const vector float R4a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_4);
|
||||
|
||||
const vector float R1_precalculate = spu_shuffle(R1a_precalculate, R1a_precalculate, vec_select_floats_upper);
|
||||
const vector float R2_precalculate = spu_shuffle(R1a_precalculate, R1a_precalculate, vec_select_floats_lower);
|
||||
const vector float R3_precalculate = spu_shuffle(R2a_precalculate, R2a_precalculate, vec_select_floats_upper);
|
||||
const vector float R4_precalculate = spu_shuffle(R2a_precalculate, R2a_precalculate, vec_select_floats_lower);
|
||||
const vector float R5_precalculate = spu_shuffle(R3a_precalculate, R3a_precalculate, vec_select_floats_upper);
|
||||
const vector float R6_precalculate = spu_shuffle(R3a_precalculate, R3a_precalculate, vec_select_floats_lower);
|
||||
const vector float R7_precalculate = spu_shuffle(R4a_precalculate, R4a_precalculate, vec_select_floats_upper);
|
||||
const vector float R8_precalculate = spu_shuffle(R4a_precalculate, R4a_precalculate, vec_select_floats_lower);
|
||||
|
||||
|
||||
const vector float G1a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_1, spu_mul(vfloat_V_1, vec_Gv_precalc_coeff));
|
||||
const vector float G2a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_2, spu_mul(vfloat_V_2, vec_Gv_precalc_coeff));
|
||||
const vector float G3a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_3, spu_mul(vfloat_V_3, vec_Gv_precalc_coeff));
|
||||
const vector float G4a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_4, spu_mul(vfloat_V_4, vec_Gv_precalc_coeff));
|
||||
|
||||
const vector float G1_precalculate = spu_shuffle(G1a_precalculate, G1a_precalculate, vec_select_floats_upper);
|
||||
const vector float G2_precalculate = spu_shuffle(G1a_precalculate, G1a_precalculate, vec_select_floats_lower);
|
||||
const vector float G3_precalculate = spu_shuffle(G2a_precalculate, G2a_precalculate, vec_select_floats_upper);
|
||||
const vector float G4_precalculate = spu_shuffle(G2a_precalculate, G2a_precalculate, vec_select_floats_lower);
|
||||
const vector float G5_precalculate = spu_shuffle(G3a_precalculate, G3a_precalculate, vec_select_floats_upper);
|
||||
const vector float G6_precalculate = spu_shuffle(G3a_precalculate, G3a_precalculate, vec_select_floats_lower);
|
||||
const vector float G7_precalculate = spu_shuffle(G4a_precalculate, G4a_precalculate, vec_select_floats_upper);
|
||||
const vector float G8_precalculate = spu_shuffle(G4a_precalculate, G4a_precalculate, vec_select_floats_lower);
|
||||
|
||||
|
||||
const vector float B1a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_1);
|
||||
const vector float B2a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_2);
|
||||
const vector float B3a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_3);
|
||||
const vector float B4a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_4);
|
||||
|
||||
const vector float B1_precalculate = spu_shuffle(B1a_precalculate, B1a_precalculate, vec_select_floats_upper);
|
||||
const vector float B2_precalculate = spu_shuffle(B1a_precalculate, B1a_precalculate, vec_select_floats_lower);
|
||||
const vector float B3_precalculate = spu_shuffle(B2a_precalculate, B2a_precalculate, vec_select_floats_upper);
|
||||
const vector float B4_precalculate = spu_shuffle(B2a_precalculate, B2a_precalculate, vec_select_floats_lower);
|
||||
const vector float B5_precalculate = spu_shuffle(B3a_precalculate, B3a_precalculate, vec_select_floats_upper);
|
||||
const vector float B6_precalculate = spu_shuffle(B3a_precalculate, B3a_precalculate, vec_select_floats_lower);
|
||||
const vector float B7_precalculate = spu_shuffle(B4a_precalculate, B4a_precalculate, vec_select_floats_upper);
|
||||
const vector float B8_precalculate = spu_shuffle(B4a_precalculate, B4a_precalculate, vec_select_floats_lower);
|
||||
|
||||
|
||||
const vector unsigned int R_1 = vfloat_to_vuint(spu_add( Y_1, R1_precalculate));
|
||||
const vector unsigned int R_2 = vfloat_to_vuint(spu_add( Y_2, R2_precalculate));
|
||||
const vector unsigned int R_3 = vfloat_to_vuint(spu_add( Y_3, R3_precalculate));
|
||||
const vector unsigned int R_4 = vfloat_to_vuint(spu_add( Y_4, R4_precalculate));
|
||||
const vector unsigned int R_5 = vfloat_to_vuint(spu_add( Y_5, R5_precalculate));
|
||||
const vector unsigned int R_6 = vfloat_to_vuint(spu_add( Y_6, R6_precalculate));
|
||||
const vector unsigned int R_7 = vfloat_to_vuint(spu_add( Y_7, R7_precalculate));
|
||||
const vector unsigned int R_8 = vfloat_to_vuint(spu_add( Y_8, R8_precalculate));
|
||||
const vector unsigned int R_9 = vfloat_to_vuint(spu_add( Y_9, R1_precalculate));
|
||||
const vector unsigned int R_10 = vfloat_to_vuint(spu_add(Y_10, R2_precalculate));
|
||||
const vector unsigned int R_11 = vfloat_to_vuint(spu_add(Y_11, R3_precalculate));
|
||||
const vector unsigned int R_12 = vfloat_to_vuint(spu_add(Y_12, R4_precalculate));
|
||||
const vector unsigned int R_13 = vfloat_to_vuint(spu_add(Y_13, R5_precalculate));
|
||||
const vector unsigned int R_14 = vfloat_to_vuint(spu_add(Y_14, R6_precalculate));
|
||||
const vector unsigned int R_15 = vfloat_to_vuint(spu_add(Y_15, R7_precalculate));
|
||||
const vector unsigned int R_16 = vfloat_to_vuint(spu_add(Y_16, R8_precalculate));
|
||||
|
||||
const vector unsigned int G_1 = vfloat_to_vuint(spu_add( Y_1, G1_precalculate));
|
||||
const vector unsigned int G_2 = vfloat_to_vuint(spu_add( Y_2, G2_precalculate));
|
||||
const vector unsigned int G_3 = vfloat_to_vuint(spu_add( Y_3, G3_precalculate));
|
||||
const vector unsigned int G_4 = vfloat_to_vuint(spu_add( Y_4, G4_precalculate));
|
||||
const vector unsigned int G_5 = vfloat_to_vuint(spu_add( Y_5, G5_precalculate));
|
||||
const vector unsigned int G_6 = vfloat_to_vuint(spu_add( Y_6, G6_precalculate));
|
||||
const vector unsigned int G_7 = vfloat_to_vuint(spu_add( Y_7, G7_precalculate));
|
||||
const vector unsigned int G_8 = vfloat_to_vuint(spu_add( Y_8, G8_precalculate));
|
||||
const vector unsigned int G_9 = vfloat_to_vuint(spu_add( Y_9, G1_precalculate));
|
||||
const vector unsigned int G_10 = vfloat_to_vuint(spu_add(Y_10, G2_precalculate));
|
||||
const vector unsigned int G_11 = vfloat_to_vuint(spu_add(Y_11, G3_precalculate));
|
||||
const vector unsigned int G_12 = vfloat_to_vuint(spu_add(Y_12, G4_precalculate));
|
||||
const vector unsigned int G_13 = vfloat_to_vuint(spu_add(Y_13, G5_precalculate));
|
||||
const vector unsigned int G_14 = vfloat_to_vuint(spu_add(Y_14, G6_precalculate));
|
||||
const vector unsigned int G_15 = vfloat_to_vuint(spu_add(Y_15, G7_precalculate));
|
||||
const vector unsigned int G_16 = vfloat_to_vuint(spu_add(Y_16, G8_precalculate));
|
||||
|
||||
const vector unsigned int B_1 = vfloat_to_vuint(spu_add( Y_1, B1_precalculate));
|
||||
const vector unsigned int B_2 = vfloat_to_vuint(spu_add( Y_2, B2_precalculate));
|
||||
const vector unsigned int B_3 = vfloat_to_vuint(spu_add( Y_3, B3_precalculate));
|
||||
const vector unsigned int B_4 = vfloat_to_vuint(spu_add( Y_4, B4_precalculate));
|
||||
const vector unsigned int B_5 = vfloat_to_vuint(spu_add( Y_5, B5_precalculate));
|
||||
const vector unsigned int B_6 = vfloat_to_vuint(spu_add( Y_6, B6_precalculate));
|
||||
const vector unsigned int B_7 = vfloat_to_vuint(spu_add( Y_7, B7_precalculate));
|
||||
const vector unsigned int B_8 = vfloat_to_vuint(spu_add( Y_8, B8_precalculate));
|
||||
const vector unsigned int B_9 = vfloat_to_vuint(spu_add( Y_9, B1_precalculate));
|
||||
const vector unsigned int B_10 = vfloat_to_vuint(spu_add(Y_10, B2_precalculate));
|
||||
const vector unsigned int B_11 = vfloat_to_vuint(spu_add(Y_11, B3_precalculate));
|
||||
const vector unsigned int B_12 = vfloat_to_vuint(spu_add(Y_12, B4_precalculate));
|
||||
const vector unsigned int B_13 = vfloat_to_vuint(spu_add(Y_13, B5_precalculate));
|
||||
const vector unsigned int B_14 = vfloat_to_vuint(spu_add(Y_14, B6_precalculate));
|
||||
const vector unsigned int B_15 = vfloat_to_vuint(spu_add(Y_15, B7_precalculate));
|
||||
const vector unsigned int B_16 = vfloat_to_vuint(spu_add(Y_16, B8_precalculate));
|
||||
|
||||
*((vector unsigned int*)(bgra_addr + x)) = spu_or(spu_or(vec_alpha, B_1), spu_or(spu_slqwbyte( R_1, 2),spu_slqwbyte(G_1, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 4)) = spu_or(spu_or(vec_alpha, B_2), spu_or(spu_slqwbyte( R_2, 2),spu_slqwbyte(G_2, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 8)) = spu_or(spu_or(vec_alpha, B_3), spu_or(spu_slqwbyte( R_3, 2),spu_slqwbyte(G_3, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 12)) = spu_or(spu_or(vec_alpha, B_4), spu_or(spu_slqwbyte( R_4, 2),spu_slqwbyte(G_4, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 16)) = spu_or(spu_or(vec_alpha, B_5), spu_or(spu_slqwbyte( R_5, 2),spu_slqwbyte(G_5, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 20)) = spu_or(spu_or(vec_alpha, B_6), spu_or(spu_slqwbyte( R_6, 2),spu_slqwbyte(G_6, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 24)) = spu_or(spu_or(vec_alpha, B_7), spu_or(spu_slqwbyte( R_7, 2),spu_slqwbyte(G_7, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + 28)) = spu_or(spu_or(vec_alpha, B_8), spu_or(spu_slqwbyte( R_8, 2),spu_slqwbyte(G_8, 1)));
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*((vector unsigned int*)(bgra_addr + x + width)) = spu_or(spu_or(vec_alpha, B_9), spu_or(spu_slqwbyte( R_9, 2),spu_slqwbyte(G_9, 1)));
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*((vector unsigned int*)(bgra_addr + x + width + 4)) = spu_or(spu_or(vec_alpha, B_10), spu_or(spu_slqwbyte(R_10, 2),spu_slqwbyte(G_10, 1)));
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||||
*((vector unsigned int*)(bgra_addr + x + width + 8)) = spu_or(spu_or(vec_alpha, B_11), spu_or(spu_slqwbyte(R_11, 2),spu_slqwbyte(G_11, 1)));
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*((vector unsigned int*)(bgra_addr + x + width + 12)) = spu_or(spu_or(vec_alpha, B_12), spu_or(spu_slqwbyte(R_12, 2),spu_slqwbyte(G_12, 1)));
|
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*((vector unsigned int*)(bgra_addr + x + width + 16)) = spu_or(spu_or(vec_alpha, B_13), spu_or(spu_slqwbyte(R_13, 2),spu_slqwbyte(G_13, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + width + 20)) = spu_or(spu_or(vec_alpha, B_14), spu_or(spu_slqwbyte(R_14, 2),spu_slqwbyte(G_14, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + width + 24)) = spu_or(spu_or(vec_alpha, B_15), spu_or(spu_slqwbyte(R_15, 2),spu_slqwbyte(G_15, 1)));
|
||||
*((vector unsigned int*)(bgra_addr + x + width + 28)) = spu_or(spu_or(vec_alpha, B_16), spu_or(spu_slqwbyte(R_16, 2),spu_slqwbyte(G_16, 1)));
|
||||
}
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue