Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.

Fixes Bugzilla #1799.

--HG--
extra : rebase_source : bdcc78e0cbdb2879c7ae24666bea567ce24dcd74
This commit is contained in:
Ryan C. Gordon 2013-04-17 11:45:50 -04:00
parent 56c27c7be9
commit 71b29b3822

View file

@ -1564,8 +1564,7 @@ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
GLES2_ActivateRenderer(renderer);
data->glActiveTexture(GL_TEXTURE0);
data->glDisable(texturedata->texture_type);
data->glBindTexture(texturedata->texture_type, 0);
return 0;
}