Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)

This commit is contained in:
Sam Lantinga 2011-02-24 18:11:29 -08:00
parent 1a2a914b33
commit 82a00575e9

View file

@ -66,7 +66,6 @@ static __inline__ void ConvertNSRect(NSRect *r)
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
[view addTrackingRect:[view visibleRect] owner:self userData:nil assumeInside:NO];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
[view setAcceptsTouchEvents:YES];
#endif
@ -152,12 +151,20 @@ static __inline__ void ConvertNSRect(NSRect *r)
SDL_SetKeyboardFocus(window);
/* If we just gained focus we need the updated mouse position */
if (SDL_GetMouseFocus() == window) {
{
NSPoint point;
point = [NSEvent mouseLocation];
point = [_data->nswindow convertScreenToBase:point];
point.y = window->h - point.y;
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
if (SDL_GetMouseFocus() != window) {
[self mouseEntered:nil];
}
SDL_SendMouseMotion(window, 0, x, y);
}
}
/* Check to see if someone updated the clipboard */
@ -288,6 +295,8 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Window *window = _data->window;
NSPoint point;
int x, y;
#ifdef RELATIVE_MOTION
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
@ -295,13 +304,19 @@ static __inline__ void ConvertNSRect(NSRect *r)
}
#endif
if (SDL_GetMouseFocus() == window) {
NSPoint point;
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
point = [theEvent locationInWindow];
point.y = window->h - point.y;
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (SDL_GetMouseFocus() == window) {
[self mouseExited:theEvent];
}
} else {
if (SDL_GetMouseFocus() != window) {
[self mouseEntered:theEvent];
}
SDL_SendMouseMotion(window, 0, x, y);
}
}