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README
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README
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@ -14,12 +14,12 @@ and 2D framebuffer across multiple platforms.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, Eiffel, Java, ML, Perl, PHP,
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Python, and Ruby.
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Pike, Python, and Ruby.
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The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support
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for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS,
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but these are not yet officially supported.
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but these are not officially supported.
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This library is distributed under GNU LGPL version 2, which can be
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found in the file "COPYING". This license allows you to use SDL
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