WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
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8d55f67a2f
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1 changed files with 18 additions and 0 deletions
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@ -286,6 +286,12 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">4.0_level_9_1</ShaderModel>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
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@ -294,6 +300,12 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">4.0_level_9_1</ShaderModel>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_VertexShader_Default.hlsl">
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_VertexShader_Default.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Vertex</ShaderType>
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@ -302,6 +314,12 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">4.0_level_9_1</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">4.0_level_9_1</ShaderModel>
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</FxCompile>
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</FxCompile>
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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