Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
changes. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402608
This commit is contained in:
parent
e8458df2b4
commit
92c5ea48ab
1 changed files with 11 additions and 0 deletions
|
@ -30,6 +30,10 @@
|
||||||
#include "SDL_rect_c.h"
|
#include "SDL_rect_c.h"
|
||||||
#include "SDL_yuv_sw_c.h"
|
#include "SDL_yuv_sw_c.h"
|
||||||
|
|
||||||
|
#ifdef __MACOSX__
|
||||||
|
#include <OpenGL/OpenGL.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
/* OpenGL renderer implementation */
|
/* OpenGL renderer implementation */
|
||||||
|
|
||||||
/* Details on optimizing the texture path on Mac OS X:
|
/* Details on optimizing the texture path on Mac OS X:
|
||||||
|
@ -292,6 +296,13 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef __MACOSX__
|
||||||
|
/* Enable multi-threaded rendering */
|
||||||
|
/* Disabled until Ryan finishes his VBO/PBO code...
|
||||||
|
CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
|
||||||
|
*/
|
||||||
|
#endif
|
||||||
|
|
||||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||||
SDL_GL_SetSwapInterval(1);
|
SDL_GL_SetSwapInterval(1);
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue