Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
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15 changed files with 603 additions and 82 deletions
469
src/atomic/nds/SDL_atomic.c
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469
src/atomic/nds/SDL_atomic.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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Contributed by Bob Pendleton, bob@pendleton.com
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*/
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#include "SDL_stdinc.h"
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#include "SDL_atomic.h"
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#include "SDL_error.h"
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/*
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This file provides 32, and 64 bit atomic operations. If the
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operations are provided by the native hardware and operating system
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they are used. If they are not then the operations are emulated
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using the SDL spin lock operations. If spin lock can not be
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implemented then these functions must fail.
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*/
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/*
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DUMMY VERSION.
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This version of the code assumes there is no support for atomic
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operations. Therefore, every function sets the SDL error
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message. Oddly enough, if you only have one thread then this
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version actuallys works.
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*/
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/*
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Native spinlock routines. Because this is the dummy implementation
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these will always call SDL_SetError() and do nothing.
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*/
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void
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SDL_AtomicLock(SDL_SpinLock *lock)
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{
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SDL_SetError("SDL_atomic.c: is not implemented on this platform");
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}
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void
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SDL_AtomicUnlock(SDL_SpinLock *lock)
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{
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SDL_SetError("SDL_atomic.c: is not implemented on this platform");
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}
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/*
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Note that platform specific versions can be built from this version
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by changing the #undefs to #defines and adding platform specific
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code.
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*/
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#undef nativeTestThenSet32
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#undef nativeClear32
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#undef nativeFetchThenIncrement32
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#undef nativeFetchThenDecrement32
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#undef nativeFetchThenAdd32
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#undef nativeFetchThenSubtract32
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#undef nativeIncrementThenFetch32
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#undef nativeDecrementThenFetch32
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#undef nativeAddThenFetch32
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#undef nativeSubtractThenFetch32
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#undef nativeTestThenSet64
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#undef nativeClear64
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#undef nativeFetchThenIncrement64
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#undef nativeFetchThenDecrement64
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#undef nativeFetchThenAdd64
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#undef nativeFetchThenSubtract64
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#undef nativeIncrementThenFetch64
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#undef nativeDecrementThenFetch64
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#undef nativeAddThenFetch64
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#undef nativeSubtractThenFetch64
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/*
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If any of the operations are not provided then we must emulate some
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of them. That means we need a nice implementation of spin locks
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that avoids the "one big lock" problem. We use a vector of spin
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locks and pick which one to use based on the address of the operand
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of the function.
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To generate the index of the lock we first shift by 3 bits to get
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rid on the zero bits that result from 32 and 64 bit allignment of
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data. We then mask off all but 5 bits and use those 5 bits as an
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index into the table.
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Picking the lock this way insures that accesses to the same data at
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the same time will go to the same lock. OTOH, accesses to different
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data have only a 1/32 chance of hitting the same lock. That should
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pretty much eliminate the chances of several atomic operations on
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different data from waiting on the same "big lock". If it isn't
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then the table of locks can be expanded to a new size so long as
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the new size is a power of two.
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*/
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static SDL_SpinLock locks[32] = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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};
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static __inline__ void
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privateWaitLock(volatile void *ptr)
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{
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#if SIZEOF_VOIDP == 4
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Uint32 index = ((((Uint32)ptr) >> 3) & 0x1f);
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#elif SIZEOF_VOIDP == 8
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Uint64 index = ((((Uint64)ptr) >> 3) & 0x1f);
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#endif
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SDL_AtomicLock(&locks[index]);
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}
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static __inline__ void
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privateUnlock(volatile void *ptr)
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{
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#if SIZEOF_VOIDP == 4
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Uint32 index = ((((Uint32)ptr) >> 3) & 0x1f);
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#elif SIZEOF_VOIDP == 8
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Uint64 index = ((((Uint64)ptr) >> 3) & 0x1f);
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#endif
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SDL_AtomicUnlock(&locks[index]);
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}
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/* 32 bit atomic operations */
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SDL_bool
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SDL_AtomicTestThenSet32(volatile Uint32 * ptr)
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{
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#ifdef nativeTestThenSet32
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#else
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SDL_bool result = SDL_FALSE;
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privateWaitLock(ptr);
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result = (*ptr == 0);
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if (result)
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{
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*ptr = 1;
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}
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privateUnlock(ptr);
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return result;
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#endif
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}
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void
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SDL_AtomicClear32(volatile Uint32 * ptr)
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{
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#ifdef nativeClear32
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#else
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privateWaitLock(ptr);
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*ptr = 0;
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privateUnlock(ptr);
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return;
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#endif
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}
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Uint32
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SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr)
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{
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#ifdef nativeFetchThenIncrement32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr)+= 1;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr)
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{
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#ifdef nativeFetchThenDecrement32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr) -= 1;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value)
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{
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#ifdef nativeFetchThenAdd32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr)+= value;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value)
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{
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#ifdef nativeFetchThenSubtract32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr)-= value;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr)
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{
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#ifdef nativeIncrementThenFetch32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)+= 1;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr)
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{
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#ifdef nativeDecrementThenFetch32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)-= 1;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value)
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{
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#ifdef nativeAddThenFetch32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)+= value;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint32
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SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value)
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{
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#ifdef nativeSubtractThenFetch32
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#else
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Uint32 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)-= value;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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/* 64 bit atomic operations */
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#ifdef SDL_HAS_64BIT_TYPE
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SDL_bool
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SDL_AtomicTestThenSet64(volatile Uint64 * ptr)
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{
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#ifdef nativeTestThenSet64
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#else
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SDL_bool result = SDL_FALSE;
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privateWaitLock(ptr);
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result = (*ptr == 0);
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if (result)
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{
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*ptr = 1;
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}
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privateUnlock(ptr);
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return result;
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#endif
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}
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void
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SDL_AtomicClear64(volatile Uint64 * ptr)
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{
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#ifdef nativeClear64
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#else
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privateWaitLock(ptr);
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*ptr = 0;
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privateUnlock(ptr);
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return;
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#endif
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}
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Uint64
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SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr)
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{
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#ifdef nativeFetchThenIncrement64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr)+= 1;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr)
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{
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#ifdef nativeFetchThenDecrement64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr) -= 1;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value)
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{
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#ifdef nativeFetchThenAdd64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr)+= value;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value)
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{
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#ifdef nativeFetchThenSubtract64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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tmp = *ptr;
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(*ptr)-= value;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr)
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{
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#ifdef nativeIncrementThenFetch64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)+= 1;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr)
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{
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#ifdef nativeDecrementThenFetch64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)-= 1;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value)
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{
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#ifdef nativeAddThenFetch64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)+= value;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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Uint64
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SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value)
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{
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#ifdef nativeSubtractThenFetch64
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#else
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Uint64 tmp = 0;
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privateWaitLock(ptr);
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(*ptr)-= value;
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tmp = *ptr;
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privateUnlock(ptr);
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return tmp;
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#endif
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}
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#endif
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