Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
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15 changed files with 603 additions and 82 deletions
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@ -26,21 +26,21 @@
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#include "SDL_haptic.h"
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#include "../SDL_syshaptic.h"
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#include "SDL_joystick.h"
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#include <nds/arm9/rumble.h>
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#include <nds/memory.h>
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#include <nds/arm9/rumble.h>
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#define MAX_HAPTICS 1
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/* right now only the ezf3in1 (and maybe official rumble pak) are supported
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and there can only be one of those in at a time (in GBA slot.) */
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SDL_Haptic *nds_haptic = NULL;
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static SDL_Haptic *nds_haptic = NULL;
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typedef struct
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struct haptic_hwdata
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{
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enum
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{ NONE, OFFICIAL, EZF3IN1 } type;
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int pos;
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} NDS_HapticData;
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};
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void
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@ -165,7 +165,7 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
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return -1;
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}
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haptic->hwdata = SDL_malloc(sizeof(NDS_HapticData));
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haptic->hwdata = SDL_malloc(sizeof(struct haptic_hwdata));
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if (!haptic->hwdata) {
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SDL_OutOfMemory();
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return -1;
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