Renamed all .c files in src/video/bwindow to .cc files.
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195
src/video/bwindow/SDL_bopengl.cc
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src/video/bwindow/SDL_bopengl.cc
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_bopengl.h"
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#include "../SDL_sysvideo.h"
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/* Passing a NULL path means load pointers from the application */
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int BE_GL_LoadLibrary(_THIS, const char *path)
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{
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#if 0
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if (path == NULL) {
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if (_this->gl_config.dll_handle == NULL) {
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image_info info;
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int32 cookie = 0;
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while (get_next_image_info(0, &cookie, &info) == B_OK) {
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void *location = NULL;
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if (get_image_symbol
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((image_id) cookie, "glBegin",
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B_SYMBOL_TYPE_ANY, &location) == B_OK) {
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_this->gl_config.dll_handle = (void *) cookie;
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path,
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"libGL.so",
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SDL_arraysize(_this->
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gl_config.driver_path));
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}
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}
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}
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} else {
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/*
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FIXME None of BeOS libGL.so implementations have exported functions
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to load BGLView, which should be reloaded from new lib.
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So for now just "load" linked libGL.so :(
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*/
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if (_this->gl_config.dll_handle == NULL) {
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return BE_GL_LoadLibrary(_this, NULL);
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}
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/* Unload old first */
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/*if (_this->gl_config.dll_handle != NULL) { */
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/* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */
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/* image_info info;
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if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) {
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if (info.type != B_APP_IMAGE) {
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unload_add_on((image_id)_this->gl_config.dll_handle);
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}
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}
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}
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if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) {
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
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} */
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}
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if (_this->gl_config.dll_handle != NULL) {
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return 0;
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} else {
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_this->gl_config.dll_handle = NULL;
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_this->gl_config.driver_loaded = 0;
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*_this->gl_config.driver_path = '\0';
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return -1;
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}
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#endif
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}
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void *BE_GL_GetProcAddress(_THIS, const char *proc)
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{
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#if 0
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if (_this->gl_config.dll_handle != NULL) {
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void *location = NULL;
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status_t err;
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if ((err =
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get_image_symbol((image_id) _this->gl_config.dll_handle,
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proc, B_SYMBOL_TYPE_ANY,
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&location)) == B_OK) {
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return location;
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} else {
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SDL_SetError("Couldn't find OpenGL symbol");
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return NULL;
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}
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} else {
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SDL_SetError("OpenGL library not loaded");
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return NULL;
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}
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#endif
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}
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int BE_GL_MakeCurrent(_THIS)
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{
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/* FIXME: should we glview->unlock and then glview->lock()? */
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return 0;
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}
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#if 0 /* Functions from 1.2 that do not appear to be used in 1.3 */
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int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
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{
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/*
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FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
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*/
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switch (attrib) {
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case SDL_GL_RED_SIZE:
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glGetIntegerv(GL_RED_BITS, (GLint *) value);
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break;
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case SDL_GL_GREEN_SIZE:
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glGetIntegerv(GL_GREEN_BITS, (GLint *) value);
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break;
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case SDL_GL_BLUE_SIZE:
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glGetIntegerv(GL_BLUE_BITS, (GLint *) value);
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break;
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case SDL_GL_ALPHA_SIZE:
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glGetIntegerv(GL_ALPHA_BITS, (GLint *) value);
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break;
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case SDL_GL_DOUBLEBUFFER:
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glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean *) value);
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break;
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case SDL_GL_BUFFER_SIZE:
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int v;
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glGetIntegerv(GL_RED_BITS, (GLint *) & v);
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*value = v;
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glGetIntegerv(GL_GREEN_BITS, (GLint *) & v);
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*value += v;
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glGetIntegerv(GL_BLUE_BITS, (GLint *) & v);
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*value += v;
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glGetIntegerv(GL_ALPHA_BITS, (GLint *) & v);
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*value += v;
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break;
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case SDL_GL_DEPTH_SIZE:
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glGetIntegerv(GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */
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break;
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case SDL_GL_STENCIL_SIZE:
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glGetIntegerv(GL_STENCIL_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_RED_SIZE:
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glGetIntegerv(GL_ACCUM_RED_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_GREEN_SIZE:
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glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_BLUE_SIZE:
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glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_ALPHA_SIZE:
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glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint *) value);
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break;
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case SDL_GL_STEREO:
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case SDL_GL_MULTISAMPLEBUFFERS:
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case SDL_GL_MULTISAMPLESAMPLES:
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default:
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*value = 0;
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return (-1);
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}
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return 0;
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}
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void BE_GL_SwapBuffers(_THIS)
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{
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SDL_Win->SwapBuffers();
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}
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#endif
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